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We play three decks of cards in this way: replace them with the most familiar family of three, such as three kings: uncle, aunt, cousin!
Two decks of cards are simpler, but they also have to be replaced by people, the person or star you remember the most! For example, when I was in junior high school, there were more than 80 people in a class, and when I was in the second year of junior high school, on the playground, the teacher knew at a glance who didn't come, and it was easy to call out the name! He first memorizes the image of the person, and then thinks of the name.
So use the right brain to memorize the images, arrange them with the computer, practice for half an hour in the first three months, and two hours in the back, and it's almost a year. It is necessary to distinguish the suit and play with the tractor.
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I'll do a few tricks:
Remember: If the memory is good, write down the king, two, three, four, if the memory is not good, be sure to write down the king and 2, the king is good to remember. 2, you can break it with the fingers of your left hand, and count the 2 if the 2 is less than 4, and count the remaining 2 if it is more than 4.
Playing cards: If your cards are good, try not to press down on the house, let the next house send the opposite house away, press on the house. If your cards are not good, don't press the big cards of the upper house and let the upper house send you away.
Use fried: If the number of cards in the upper or lower house is more than 10, it is best not to use fried, unless you have three fried or cards are very good, because after the blow up is sent to the opponent's hand, the situation will slide.
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There are several main ways to play double cards:
1.Master the basics of cards. Only after mastering the basic knowledge of the cards, can you remember the cards.
Such as: two pairs, a deck, there are AA, KK, QQ, etc., if out of an A, then it is easy to know that there is a A big, out of AAK, etc., then it is KQQ big, if AAKQQ out, it is J big, and so on.
2.Skill of card marking. The general requirements are not too high, remember the size of the king and the number of sheets of 2, a can be. If you can see your partner's cards, you can carefully analyze the distribution of your opponent's bombs.
3.You can choose to remember the cards by the inverted memory method or the positive plus memory method. The inverted memory method is the total number of cards of a class - the number of cards they own - the number of cards that others have played = the number of cards held by others.
Positive plus memory method is no matter their own or someone else's out, as long as someone out of how many cards to remember how many cards, and then play cards to continue to accumulate good.
4.Playing and counting cards requires strategy. When playing cards, you must not reveal your own hand and make it difficult for your opponent to guess your hand. When you keep your cards moving, you have to be aware that your opponent is counting your cards.
In short, playing double buckles requires more practice and experience. Only by constantly improving your card skills and strategies in the game can you continue to improve your level.
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The rules and regulations of Double Buckle Poker are as follows1. Number of players: 4 people are dismantled.
2. Team: Two people from the opposite family are a team.
3. Number of cards: two cards with a total of 108 cards.
4. Rules: If the previous game is a single deduction or flat deduction, the player who finished the cards first in the previous game began to play cards. If it is the first game, the new game, the end of the previous game or the abnormal end of the previous game (escape), then randomly select a player to play the card first.
5. For the same bomb card type, first compare the size according to the star eggplant jujube level; If the star rating is the same, the number of cards is compared, and the smaller the number, the larger; If the number of passes is the same, the value of the highest card in the card type will be compared.
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Double Buckle Poker is a common poker game, and it is played as follows:
Players need to combine the cards in their hands into pairs, straights, three-of-a-kinds, bombs and other hand types, with the ultimate goal of letting their cards come out first. The game uses two decks of playing cards, two opponents as a team, and the two people in the team need to cooperate with each other to finish the cards in their hands as soon as possible.
Before the game starts, each player is dealt 12 cards, and the remaining 8 cards are placed on the field**, called "hole cards" for shouting. Each player can choose to play or discard, and if they do, they must play a hand that is similar to their previous hand or a lower hand. If you give up, you can draw a card from your hole cards.
There are many card types in the game, such as pairs, straights, Changhuling three-kinds, bombs, etc. A pair is two cards of the same rank, a straight is five or more cards of equal rank, a three of a kind is three cards of the same rank, and a bomb is four or more cards of the same rank. Among them, the bomb is the most powerful and can blow up the other cards.
In the game, players need to constantly guess their opponent's hand and adopt strategies accordingly to win the game themselves. The game is very confrontational and strategic, and is loved by players.
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Double deduction card skills one: according to the card type to remember, people's memory is very strong, basically out of the cards are some impressions, if the best way to remember is according to the card type to remember. In fact, there are not many card types of double buckle games, there are single, pairs, even pairs, three, even three, bomb reeds, king bombs seven, players can be different card types to remember, so the memory is very clear, and the card counting will be very easy.
Double card skills two: according to the card points to remember, players can actually play cards while and the number of card points, for example, the front out of 34567, and the back out of 678910, at this time you can remember two, 3458910 each one, and then continue to accumulate, although to calculate, but the simple calculation will not be wasted on how much the cost of the time including the uproar. Double Buckle Trick Three:
Remembering big cards, playing poker games will consume a certain amount of energy, so many smart players will memorize big cards in order to improve the odds of winning the game, for example, jqka are out of a few, big and small king 2 are out of a few, so to calculate the tube cards, so the effect is also very good. The above three methods of double card tricks are actually very practical, and the easiest is naturally.
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Summary. Skill is also very important in the game of double buttons, if you master the skills of double buttons, then you have almost become a master of double buttons. The following is an introduction to some card counting skills of double buckles:
The most reasonable way to remember the big cards is to remember according to the size of the cards in the hand, and calculate the remaining cards by comparing and the big cards that you expect to play.
Count the pair, out of the pair and out of the player and their own hand of the empty card position, combined with the intention of each combat ideas, so that memory reasoning is more effective.
To calculate the number of sheets, I especially advocate using the method of "adding and subtracting several sheets from several circles" to calculate the number of sheets at the same time. For example: if you want to throw a certain vice, out of 3 circles, there is already 1 house out of 1 non-natural color card, then it is recorded as "3 minus 1=11" is actually "3x4-1=11"; Similarly, out of 3 circles, four have, but out of other cards have been someone pad 2, then recorded as "3 + 2 = 14" is actually "3 x 4 + 2 = 14", so the number of cards is usually more accurate and reliable.
Calculate the score, must be divided into doors to calculate and then accumulate and recalculate, a total of 50 points for each sub, with the progress of the game at the same time the brain to calculate the remaining points and distribution.
How to double buckle card + double buckle card skill method.
Wait a minute, dear dear<>
Skill is also very important in the game of double buttons, if you master the skills of double buttons, then you have almost become a master of double buttons. The following is to introduce some of the double buckle of some types of envy card counting skills: Remember the big card, the most reasonable way is to remember according to the size of the cards in the hand, through the comparison and their own expectations of the big cards to calculate the remaining cards.
Count the pair, out of the pair and the player and their own empty card position, combined with the intention of each combat idea, so that the memory reasoning is more effective. To calculate the number of sheets, I especially advocate using the method of "adding and subtracting several sheets from several circles" to calculate the number of sheets at the same time. For example:
A door vice you want to throw, out of 3 circles, there is already 1 outside out of 1 non-natural color card, then recorded as "3 minus 1 = 11" is actually "3x4-1 = 11"; Similarly, out of 3 circles, four have, but out of other cards have been someone pad 2, then recorded as "3 + 2 = 14" is actually "3 x 4 + 2 = 14", so the number of cards is usually more accurate and reliable. Calculate the score, be sure to divide the door to calculate and then accumulate the counter-calculation, each door a total of 50 points, with the progress of the game at the same time the brain to carry the remaining points and distribution.
Because there are only 6 splits in each hand, contention or running is a direct path for players to win a hand, so it is particularly sensitive and easy to remember. When the player is tired or out of shape, it is also important to remember that 10 and K have not been funny. For example:
The dealer has played 3 color decks, a total of 9 cards, swept 110 decks of cards, then the deck points are only 40, and if the main score of 50 points has not moved, it is obvious that only 90 points are left, and the remaining main points are the most tense battle goals.
What's the problem?
If the pro problem is solved, please give a thumbs up, thank you, <>
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1, the fire double buckle out of a pay card in the hand, in most cases, there are single, there are pairs, there are three heads, as well as straight, fried and so on. So how do you play your cards? Ordinary people out of the card, from small to large, a single 3, the first out, with can not keep up; A pair of lonely 3s, throw away, etc., this is a spontaneous act of playing cards, which is understandable.
However, people who have reached a certain level rarely fight like this. In the case of getting a general card, first try not to put a small card to the next house, and secondly, play out the card, to have a return hand. Out of the cards, try to destroy the order of the opponent's cards, for example, you can generally play 3 heads, the opponent caught you, in general, it is easy to break the straight.
If there is a big explosion in the hand, you may wish to put the cards, more with the drop point, generally to have 6 heads in the hand. There is no big card in the hand, do not let the opponent go card, try to put the right home, in short, one of the two can be upstream as a criterion.
2. The cards played by the fire double buckle cards need to be memorized. Remembering all the cards, it can be more difficult, not excluding masters and people with good memory. It is generally recommended to remember the commander, 2, A's cards, 5, 10's cards, the former can grasp their own opportunities, the latter can remember whether there is a straight.
High-level people like to keep a straight in their hands and set other people's cards. Knowing yourself and knowing your opponent is the only way to win.
3. When the opponent still has 4 cards left, if it is judged to be fried, don't waste it. If not, many cases are a pseudo-bomb, especially the most common is 2 pairs, one of which is a small pair, and a big pair, or a 3-head, and a single card, that can be blown up. In this way, there are at least 2 hands of 4 cards, so it is easy to play points.
If you have a few cards left in your house and think that he may have a single card and more than one single card in your hand, you can consider playing a large single card first, and then a small one.
Card Counting Skills" card handlet can only help you play cards! And with the card counter, your skills don't improve so quickly! Once there is no card recorder and then play cards, the psychology is not so clear!
Personally, I think this skill is mainly to play more! By the time you've played tens of thousands of games, you'll be almost there!
The main thing is to play more! In the process of playing, I practiced everything!
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When you play, you have to be stable first, 5663 co
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