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First, it's not that the hero is weak, if the hero is strong and directly kills the black mage in seconds, then the adventure moral plot is gone, after all, the black mage is a super super boss.
Second, the demon betrayal, I think it should be before the glow, because the demon was sealed by the black magician, and then broke the energy egg to come out, and the demon in the glow-in-the-dark plot may have time before the demon betrayal, and when the demon was sealed, there was no demon. In addition, the black mage was only sealed, not killed, which gives a possibility for the black mage's later comeback, in the demon plot, the demon's family was killed by the black mage force, not just the black mage alone, so the demon hates the black mage's power, not just the black mage himself, therefore, for a common purpose, the descendants of the demon and the five heroes continue to fight for the elimination of the black mage force (that is, the dark force).
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This plot design is like this, and it doesn't have to be too serious. You can't write it all dead. As for the demon betrayal,It must have been before the seal.,You said there are demons in the plot.,Maybe it's not the demon series in the profession.,The demon in the profession isn't the father the demon and the mother is a human?,Maybe there are other demons under the black magician.。
This is pure speculation.
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It's so weak. The other four heroes and the new Hanbok heroes have slept for hundreds of years. By the way, whether the demon's betrayal was before or after the hero beat the black magician, in the plot of the luminous light, the demon is still standing next to the black magician, but after the luminous seals the black magician, the demon still goes to fart.
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I'm a dragon god level 140. In addition to the boss task, the other tasks were not done.,It's relatively simple.,The result of not doing the task in the early days of the dragon god is that the skills of 1-5 turns are not satisfied.,6-9 turns don't need the task to be full.,So the previous attack skills are actually a little indifferent (another thing to say about the attribute attack)
Dragon God 1 turn, except for novice tasks, don't do other tasks, level 17 double click, level 20 dragon soul.
2 turns-5 turns, attack skills level 13, support skills level 20, no manual 20 or 10 are full level, that is, support skills are all full level.
6 turns, full of all, just 60-70 level The main skill of fighting monsters is dragon thrust, no attributes.
7 turns, full of all, level 70-100 can rely on fire-breathing to fight attribute monsters.
There are basically no problems in the latter part.
The attack skills of the early stage of the dragon god provide a comprehensive attribute attack, fire, thunder, ice, and the initial leveling is simply more consumable blue, and after the 120 level begins to have an aurora recovery, the blue is basically in a state of no consumption, and it is the most comfortable to go back and make up for the initial attack skills at this time.
In fact, the 8th anniversary event is on, you don't have to worry about the problem of attack power at all, Quanzhi has no pressure at all, 45-level gem set, 70-level platinum set, the attributes of the equipment are not worse than the normal equipment of level 110, but the all-wise can provide more considerable damage in the early stage, leveling is easier, and level 130 can also be considered to make outfits, basically no attributes are needed to wear, and the anniversary celebration is really comfortable.
The landlord's problem, the dragon god can not do the task, the death rush level, and it will not have the slightest impact on the skills behind.
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No, some of the dragon god's skill points are given by the task. And the powerful skills of each late class are acquired through quests.
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Look at the profession.,Smash Bros. doesn't mean that you have good skills.,But it depends on the profession.,If you play Smash Bros., I recommend you.,Playing mechanic is the most suitable.。
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Skills, 1-8 turns are full, 9 turns and 10 turns can also be full, but it is difficult to be full due to the problem of skill manual & ability manual.
The specific order is as follows:
1 turn (10-20): Magic missile first, dragon soul later.
2 turns (20-30): 1 point teleportation Full of flames in the blue car ring, after full teleportation.
Turn 3 (30-40): Full magic shield first! The back is full of lightning arrows. The Lightning Arrow skill is actually useless.
4th turn (40-50): First full of freezing cold air, and then the natural force resets.
5 turns (50-60): 1 magic barrier, full mana flash, then full magic barrier. Huibu.
6 turns (60-80): 2 thrusts and 1 crit first! 62 of the main quest gets 1SP plus on Magic Fury! When the thrust is full, 3sp is fully equipped with critical hits. Critical hits are full plus rage. Plus the teleport upgrade.
7 turns (80-100) first full intensify! The foundation of high attack! If you want to kill a big boss like Za, you can add anti-demon sales!
Level up and add flames! The main role of the magic wing is not to kill monsters, but to lock it with this skill when fighting the boss! Full of intensification, full of flames, full of anti-demons, and the rest of the demon wings.
8 turns (100-120).
First full**, then angry, aurora recovery, engraver.
The next 120 levels need a power manual, and all the dragon god energy manuals are out of Zakun.
Level 50 First Mount Mission, 1000w, Level 80 2nd, 3000w, Level 120 3rd, 6000w. Can't skip.
You definitely have extraordinary perseverance.
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