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Hehe, pumping the ball is a more popular saying, which means, the power is strong, the speed of the attack. In actual battles, there are three types of balls: bounce, blast, and smash.
Bounce: Wrist force, usually used for the ball that is slightly higher after bounce, the force is strong, the action is small, and it can be used for all rotations, mainly by the feel, and the ball with low height (usually short swing for the forehand and backhand), to have skills to match the feel. Just practice more.
Burst: The whole body exerts force, mainly by waist force, and is usually used for the downspin of the table. It requires feel, standard movements, and judgment of the degree of rotation and height of the ball, and the basic skills of amateur and professional players.
Smash: This technique is a technique that everyone knows, and it is usually a hard hit of the forehand on a high ball, which is also commonly referred to as a volley. Just practice more.
In addition, there are high-profile, twisting and pulling and other offensive plays, from the current table tennis technology theory, except for the ball that is very close to the net and very low, all balls can be attacked, but the use of different techniques.
To sum up, there is no ball that cannot be attacked, the ball you hit makes the opponent very uncomfortable, even if the opponent forces the attack, the quality will be greatly reduced, and the mistakes will increase, then your chance will come. The ball that makes the opponent uncomfortable is judged according to the opponent's center of gravity, swinging short, splitting long, adjusting the ball left and right, etc. The higher the quality of the ball you hit, the more mistakes your opponent makes.
There is a saying in table tennis circles: table tennis balls rely on hands for three points, and seven points for feet; Seven points of kung fu in the hand rely on rubbing the ball. It is recommended that the landlord practice hard to rub the ball, topspin, downspin, side spin, can rub the past, and the landing point, height, distance can be mastered, the average amateur player will be difficult to find your flaws.
In addition, rubbing the ball with anti-glue, rubbing the past is downspin, but not rubbing the more the better, the same action can be rubbed out of the turn and not turned is better, depending on the opponent's playing style or tactics need to be used in actual combat, the purpose must be to win, in reality often many amateurs are not afraid of spinning, they are afraid of alternating changes between spinning and topspin.
If the landlord doesn't understand, I can answer it at any time, and I hope the landlord will solve the question as soon as possible! Hand punch the whole way, look!
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The ball is generally fast, but the direction is single, remember the direction of the opponent's pump, see the route after the ball falls, the route becomes shorter after the spin falls, and accelerate forward, it is very simple to return this kind of ball, block it back with a racket in front of the ball landing point, or cut it back, if I will directly draw it to him.
For the chipping ball to rub back, if the opponent is determined to play with you chipping, accelerate the rubbing ball and he consumes, the general chopping error rate is higher than that of rubbing, consuming him...
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Rotation consumes people, speed controls people", do you have it? If you don't have these conditions, please practice more, my table tennis coach is like this, I can easily pick and hit the sharp downspin ball. A good table tennis player must know his own type of play, and I also hold the racket straight, and I pick it when I can't tell the ball spinning.
Hehe, now you can use the straight shot and horizontal hitting technique to better catch the ball with the backhand. You see the Korean athletes in the past, they have the reputation of "scuds", just because they can't shoot straight and horizontally, and only when they practice their feet fast can they catch people's backhands with their forehands. There is also that you should pay attention to your steps, your steps are the soul of table tennis, and you must be clear about the steps of the forehand and backhand, so as to meet your table tennis needs.
The last point is arm strength, your arm strength is hit, and you are not afraid of any spin, and then every ball is someone else's flaw!
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When the opponent hits, look at the course of the ball and pump it hard, but press the racket down and do not go out of bounds.
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Haha, in this case, I usually pull back.
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Find your opponent's flaws before seizing them!!
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Practice the basic skills hard, and there is no know-how.
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Pumping the ball has a feeling similar to picking, and it is like a bounce, and the action is not as big as pulling the ball, mainly because the forearm shrinks rapidly, and the explosive power of the wrist is added to the moment of hitting the ball. The arc is relatively straight and low, the ball speed is fast, and the spin is usually not strong.
The main points of the forehand volley action are as follows:
1) The standing position depends on the length of the incoming ball, the incoming ball is shorter, the standing position is close to the table, the incoming ball is longer, and it should be slightly shifted backwards.
2) The whole arm should be guided backwards with the rotation of the waist, and the distance should be increased appropriately to improve the swing speed at the moment of touching the ball.
3) The hitting action is mainly to use the rotation of the waist and hip and the pushing force of the legs to drive the arms forward. In addition to controlling the role of the landing point, the wrist should also assist the arm to exert force forward and downward together.
4) Hitting time, generally at the high point of the incoming ball; If you are in the right position, you can also hit the ball on the ascent.
5) Playing a normal ball, the paddle surface is slightly leaning forward, hitting the middle and upper part of the ball; Hit the ball with strong downspin, the shape of the racket is perpendicular to the table, the middle of the shot, and the time of the shot is at the high point.
6) The force method is mainly impact, with slight friction. If the ball is high and close to the net, you can also deduct the ball directly.
7) After the ball is hit, you should pay attention to restoring or adjusting the center of gravity and prepare for continuous smashing.
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It can be roughly divided into the following categories: 1. Volley of the incoming ball: First of all, control the distance between your supporting foot and the ball (it depends on whether you hit the instep or the arc).
If you hit the instep of the foot right, it's about a foot away (you have to practice finding this feeling), the support foot needs to be steady, the moment you meet the ball, the whole thigh should be swinged up (unless you have very explosive calf muscles like Xiao Luo), the ankle of the shot is tense, and the middle of the ball is pumped. Be careful not to swing too much after the shot touches the ball. 2. **Ball volley:
It's similar to the volley of the incoming ball, except that after touching the ball, the thighs should be actively raised, so that the ball will have a significant fall, which is conducive to scoring. 3. Volley of free kick: You look at Carlos's volley, analyze his movements, the main feature is the long running distance and high cadence, because this can make the thigh muscles get fully "warmed up", so that his shooting action is quite stretched.
According to the point of view of human anatomy, the iliopsoas muscle, the gluteus maximus, the quadrupole muscle, and the triceps calf are a whole, plus the cruciate ligament of the knee joint and the deltoid ligament of the ankle joint. The quality of the action on goal depends on these main factors and your psychological factors, which is the courage to take the risk of not making a goal. As for the angle, it is gradually mastered by yourself in continuous practice, and you can refer to the principles of fluid mechanics in physics to analyze what kind of rotation of the ball is caused by the different positions of the foot hit, and what kind of arc this rotation forms in the air, simply put, the racket is tilted 45 degrees and pulled forward. Adopt it.
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Pay the chipper first to look at the rubber:
The opponent is a positive and negative glue, sending down the ball to the backhand, so that his rub does not spin (or even top spin), but be careful of his arch, which is more floating, and at the same time cooperate with the long ball to his forehand. When pulling the attack, pay attention to the opponent's long glue is pulled and shaved more and more, so the opponent is likely to return a strong downspin (of course, if he does not fall down), you can gently pull the opponent's backhand to make the ball not very turned, and then wait for the opportunity to rush.
The opponent is double-reversed, so the chipper can add spin on both sides, and at the same time cooperate with the rotation change, the main thing is to see the rotation clearly, and not to be confused by the opponent's rotation and non-rotation.
In addition, against the chippers who are anti-arc, their protective surface basically has no rotational power, but the anti-arc chipping ball sinks and does not go forward, so the hitting time should not be too late, so as not to pull the air and hit the short.
For all chippers, be careful not to wear out with the opponent (unless there is a large gap in level), attack him suddenly (no sudden attack chipper is not afraid), and cooperate with the short.
Haha, I'm actually good at pulling the ball, generally, I'm afraid that I will deliberately let the other party hold with me, in fact, when pulling up the ball, you can have half of it, it should be very important, when I deal with a player who can pull the ball, of course I can't hit hard If you can hold on, I suggest that you don't want to beat the opponent to death when pulling the ball, so easy to make mistakes, be patient, you are not good at pulling the ball can be short, for me, if the other party gives me a short, I am very speechless, Still, I've made my opponent passively hold on to me. Hee-hee, so, to practice the basic skills below, by the way, the basic condition for dealing with the ball puller is the footsteps, must move in an orderly manner, swing the board fast, it is best to occupy the near and middle platform, so that you can mobilize the other party, remember, it is the near and middle platform, because the opponent often plays the ball very fast, if you occupy the near platform, it will be difficult to receive (some with a forward rush) to judge the direction of the ball even if you are ready to swing the racket to adjust the ball! That's all there is to it.
I also want someone to teach me how to use table tennis to play a zero chip, selfless realm, whirlwind smash, external spin serve, small broken step, volley a b, reverse chasing ball, bottle smash, moon loading, giant bear strike, dance tennis, data tennis, flame ball, wave ball, shattered wheel dance, martial arts batting, moon return, wind forest volcano, golf style hitting, tightrope walking, silver wolf, tiger cannon, sonic bullet, disappearing serve, ancient and modern, seamless, chrysanthemum light, prelude to despair,,, beauty skills.
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