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Don't just talk about the master to your problem!! The first thing to do when a boat is injured is to extinguish the fire! This is where the resilience of the sailors comes into play. Repairs began only after the fire was extinguished. This is where the repair ability comes into play!
Each auxiliary can play a combined role, for example, the repairer can have a wheel and repair role. But his recovery effect is the greatest!! In the same way, the repairman has the most repair ability, but it also has a recovery effect.
Therefore, the speed of extinguishing the fire is directly proportional to the amount of recovery power of all the soldiers on your ship combined!! Therefore, we can think that it is all the soldiers who are fighting the fire, and it is also all the soldiers who are repairing, but when the fire is extinguished, the repairers play a greater role, and when the repairs are repaired, they play a greater role!!
In addition, to be precise: it is the recovery ability of the soldier plus soft defense! This means that as long as your pawns are resilient, add soft defense (including the captain).
Because the repair soldiers of the same level have the strongest recovery ability, the repair soldiers have the most soft defense! Got it!!!
Nelson's 3 high-level injections can reach 35 knots (the highest speed that can be achieved at full load at present), and the old man has a total of 12 troop positions. Suggestion: 1 Captain, 2 Gunners (Although only 1 gunner is needed, it is better to bring 2 and prepare for the ship below!)
4 turbines, 3 repairs, 2 repairs. There are conditions to train a boatswain (deck soldier).
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When the fire is fired, the whole ship is repaired (including pilots, gunners, etc.), and all soldiers can be softened.
Patching is the most soft of all pawns.
All soldiers can repair ships, and repairs are the fastest of all soldiers.
Personal opinion: Generally 2 patches are sufficient.
There are also 900 soft useless theories that do not need to be repaired.
It's up to you.
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Upstairs is right, I haven't played with the British line, and the daily line doesn't need to be repaired.
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This country has its own advantages.
In addition to PCV, it is better to sell Kaga 2 in Japan, although it is not a top CV, but it can also produce 10 aircraft, the hull is narrow, the steering is fast, and it is very advantageous to avoid aircraft.
The 4 national aircraft carriers are:
The UK is hard-airborne and more heavy-handed, but the steering is slower and larger.
Germany is narrow in size, but has a long turn and can install KM40 air defense.
The Nippon pants Shinnon and the Lexington of the United States have not studied... It's not very clear, but the difference between the aircraft carriers of various countries depends on the pilot's acre and wheel, and generally which line of training is determined by the pilot.
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3 all 1, a deck effect is not obvious, as for the specific whether it is useful or not the individual has a personal idea.
2. Although the British air defense is relatively wasteful, it is still possible to conduct reconnaissance.
3. Yamato really doesn't need so many auxiliaries, but the configuration of auxiliaries is not fixed, so there can be a lot of room for adjustment.
4. You can bring one to repair, and even some people don't bring repair, the boat is brittle because you can't assist in training, continue to practice.
5, that suit is full of battles in the sea, say it and see, 6 battles are basically enough, and the northern area is still bombed in the port.
Addendum: The transfer of American gunners is a controversial topic, but one thing is certain, no matter how you transfer, you can reach the reload limit, so there is no such thing as full accuracy.
TO: I love sea battles.
1. I don't know if the double deck works, but I still have a deck with 120 shots, and I know that I don't see the effect there.
2. I take the United States to conduct reconnaissance in the same way, is it possible that your British range is shorter than that of the United States? If you can't hit it, don't complain about the anti-aircraft artillery, practice more yourself, even if you give you KM40, you won't be able to use it.
3, have you ever heard of the uselessness of repair, the number of people who support it is a lot, but because of someone in our fleet, we have a certain tableware, so our suggestion is to bring at least one repair.
4, Iowa's battle over the sea? I've been playing in Iowa for almost half a year.,It's been forbidden to fight since the battle was combined with the old district.,I'd like to see where your battle over the sea is.。 My 8-fight Hindenberg hasn't been to sea yet.
What's wrong with 5,6 fighting, some people are just used to 6 fighting. The battle was in charge of lighting up during the battle in Hong Kong, and when there was no fuel, it flew back? I'm sorry, I've never seen this kind of play, and we didn't use this method in the battle CV of our fleet.
Incidentally, in this era of SS rage, someone chose to lead 2 teams of fish machine anti-submarine. If you don't know this, go ahead and learn about it.
6, the British and American air defense high-level dual-purpose guns are a matter of common sense, if you don't know this, then I don't have a problem.
In fact, after reading what you said, you know that you are from Mars, and you don't even know about the ban on combat, let alone other technical problems.
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Brother Ren, let's see for yourself which "forbidden" OK? Which "end" you hit yourself
Hehe, let me ask if you are all rookies or are you only blind? Who will control the reconnaissance put the plane within range of a ship with anti-aircraft guns?
You're right, it was illuminated during the battle of Hong Kong, but let me ask you, did you choose to crash when you didn't have enough planes? And fight the battle, out of the fast, the number is the advantage, most of the Hong Kong battle dare to fight aircraft carriers are elite battles, except for the technique to fight everyone is almost the same, I ask you 6 pilots how do you get out?
You Hindenberg have never been to sea, that's your dish, fighting garbage operation der, going to sea for fear of being abused.
Anglo-American anti-aircraft dual-purpose guns, I was referring to the man who sent the lz, and he didn't say you, kid.
May I ask what country is your deck from?
Patching uselessness? Really? Did you write it? I'm sure I haven't heard of your autobiography, is there a difference between you without patching and with patching?
Don't be a polymath with fallacies, you think everyone else is like you? If you go to sea without repairs, do you have 8 decks with you?
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The German air defense did not need to delay too much, and it was estimated that the hit could exceed 2000. My air defense is now level 88 with 1900+ hits.
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Anything else, it looks like it can be improvised, but if the American gunner is fine... That must not kill people?
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LS positive solution. Submarines are generally dropped by fishing boats.
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Unlike some games, which can be quickly completed by relying on RMB, it still takes a certain amount of time to train sailors.
First of all, there is no repair and repair at all, there is no play at all, have you ever seen which ** only fires guns and does not repair ships? Therefore, it is imperative to immediately select a few repair and repair seedlings. You're not a professional player, you don't have to be very good, you can do it with 12 in a single item, choose at least 3 of each (if you have more sea coins, you can also buy them from players), practice.
Otherwise, your ship's soft defense will not work at all, and even if all the other soldiers reach level 120 and are fully skilled, they will still be shot in seconds. As for the boatswain, throw it aside, the deck of the Japanese line is useless.
And then there were the gunners. I don't know what your starting stats are for the gunner, but at least it should be 11 hits and 11 loads. If it's 10 or 9 junk, I'd advise you to choose a new pair of gunners to practice.
The Japanese line chose 12 to reload better, and the gunner itself was better and did not need a high base hit. And even if you play with the current pair of gunners, it is very uncomfortable, the level and the number of sailors are different, and the reload time and hit rate will be inconsistent before and after the gun. Then bring up a new pair of gunners, and if the level is high, you can each get an injection, which is only a few tens of yuan.
Also, you didn't mention how many engineers there were. Engines are the most important thing, and they are about keeping you alive and chasing the enemy. At least 4 should be practiced, go to choose seedlings, the requirements are not high, and a single mechanical 12 can be.
The captain is not very demanding, yours is already level 72, and you can use it.
Don't forget to scout!
Addendum: When I say that the Japanese deck is useless, I don't mean that it has no attributes at all, but that the role of putting a deck soldier is far less real than putting a repair soldier, because the Japanese line itself is too bad, and the repair speed that the deck can improve is really limited. As for improving the soft defense, it is better to put a repairer, and only add a few softness to the deck.
Can the requirements of an 8-inch cannon be compared with an inch giant cannon? If Nagato's cannon is not dispersed, at least the gunner must be above 80, 50+ technology, and 400+ proficiency is almost the same. The injection is to increase the basic attribute by 20%, such as the basic 12, and it will become after the shot, and the bonus in the later stage will be profitable.
As long as you rush to a VIP for leveling, it's still very fast, and you will arrive at Nagato in a few days.
If you don't want to spend RMB on a boat, Nagato in Japan is undoubtedly the best among the free BBs. In addition, the British Nelson is also good, but it is still uncomfortable sometimes without a reconnaissance plane. What's more, you already have a captain, you can practice it, and you can open the long door when you reach level 77.
The highest level of free BB is about 70 levels, rush a VIP, which country can be fast. But how can the gunner be quick? Unless you spend money to buy technology and proficiency, you have to accumulate it little by little, and the level is not easy to improve, and you need to hit enemy ships or planes to have experience in each game (I don't recommend the so-called soft gunner who delays the turn).
Low-level BB is easy to get kicked when entering the super room, so it is recommended that you buy a PCA bird kelp soldier, which is not expensive for a few dollars.
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It's just that if you don't ask for the artillery to be scattered, it's nothing.,Charge VIP and step up leveling.,The level is not high.,Even if your gunner is full of skill, the shells that go out won't be very gathered.,The problem of ability value.,77 Nagato,VIP's words are terrible 2 days OK.,The gunner's words are a little troublesome.,You're now a 65,A 56,Japanese double-barreled cannon is going to be level 77.。 In short, let's upgrade first, and then buy technology and proficiency after the level is reached.
Besides, you didn't even fix it ... Then I suggest you take care of your engine, and Nagato runs out naked and finds a chance to hit the other party by speed.
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The landlord gave up the Japanese line and ......
Practice an e and go to the prince line first.
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Go to**Find a booster, first explain that I am not advertising, ask more**, it is very cheap and the time is super fast!
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Level + Sea Coins.
First of all, your captain has to reach the level, it is recommended that you drive the British ship [70-level Nelson is very good] or the Japanese [52-level has a 12-inch heavy gun, fast loading], don't drive the German [expensive and difficult to operate].
Needless to say, there is no 100 2 million that can't buy BB, and now there are those sold in the naval theater, and they are traded privately, and the market price is about 40 billion yuan.
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Buy at the port, the captain according to the different upgrade routes selected by the player, when the player reaches a certain level, upgrade the captain's upgrade route to buy ships in the corresponding international port. Usually you can buy BB above 55.
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Adding the new one with the bridge is buying a ship.
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The United States is good, 38 can drive submarines and redrive!!
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I didn't understand it too much. You can directly use the soldiers sent by the system when you create a new user, or you can buy your own soldiers and train from scratch.
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Don't buy the big one, I'll use the penultimate one, 60 verses.
I'm also a rookie.
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You can pick the most powerful of the DD engines. The engine with CL is not good, don't look at the horsepower, but it is heavier, which reduces the speed.
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It's not so miserable Sea coins and sea dots can be asked for in the sea Many old players will give it to you As for leveling Now the finished soldiers are as high as 120 full level A dollar is a wide ruler A boat of soldiers doesn't need much Online games Don't vote for a point It's not realistic.
I'd rather have it than have it.
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