Dota Flying Heroes are no different from those on the ground, and the steps can t be flown up

Updated on Game 2024-07-11
50 answers
  1. Anonymous users2024-02-12

    Although it looks like it's in the air, it's no different from a hero on the ground, it's not really 'flying', you notice that the aperture below him is still on the ground, which means that he can't cross any terrain.

  2. Anonymous users2024-02-11

    Come on, that's the kind of question you still ask. Flying heroes not only can't fly steps, but they can't ignore the terrain, to put it bluntly, they are similar to ground heroes in terms of walking.

  3. Anonymous users2024-02-10

    Of course it's the same Otherwise, you can ignore the terrain and cross the terrain That melee heroes or heroes who can't fly still need to do it, that's open But like bats, phoenixes that have skills to cross the terrain are different, but that's just because they have skills.

  4. Anonymous users2024-02-09

    That's flying low, otherwise it's too unbalanced.

  5. Anonymous users2024-02-08

    Flying heroes are no different from walking heroes.

  6. Anonymous users2024-02-07

    They just have two wings.

  7. Anonymous users2024-02-06

    Are there any flying heroes in Dota who don't use skills? Tell me quickly, I'm going to abuse people, I'll fly to your hometown to block your base, rub, the landlord is talented, flying heroes, I'm going to go like a class, and war3 to fight against each other?

  8. Anonymous users2024-02-05

    Yes, there is no difference, just the model is different.

  9. Anonymous users2024-02-04

    Nonsense: You want to fly you to play bats.

  10. Anonymous users2024-02-03

    It's no different, it's just a model.

  11. Anonymous users2024-02-02

    Are you sure you're talking about dota?Have you really played it?

  12. Anonymous users2024-02-01

    Nonsense, but the bat ** flame path can be free to go without limiting the problem!!

  13. Anonymous users2024-01-31

    1 All of them can be used by anyone, but it just doesn't work well.

    If you repair something like that, if you don't get out of the shoes, you're going to be wasted.

    Some DPS-type heroes do not have flying shoes, such as Dragoon, Puppy, Axe King, etc., which have a relatively small chance.

    And some gank-type heroes are more common to fly out of their shoes, and they need to arrive or chase before the team fight, intercept and kill.

    Some novices may often go out of flying shoes, which is conducive to chasing, escaping, and returning to the city for free, but it is also very simple for a veteran who wears a phase to kill a novice who passes flying shoes, and flying shoes do not mean everything.

  14. Anonymous users2024-01-30

    First of all, the Flying Shoes increase movement speed by 90 and come with a teleportation skill.

    The concept of movement speed 90 is that the average hero starts with a movement speed between 275 and 325, and the highest movement speed is 522.

    Teleport skill, cooldown 40s, 75 mana drain, 4s teleport to an allied unit or building, can be interrupted, weak teleportation to the target is no longer there, and will also stop teleporting.

    The Flying Shoe has the most movement speed bonus of any shoe in Dota. The teleportation skill adds great mobility. Flying Shoes and Jumping Knives are the two most obvious items to increase mobility.

    Next, let's talk about the role of flying shoes: because of the existence of teleportation skills, flying shoes provide eligible movements across the whole map, can effectively support teammates, and can effectively lead the line (the line is a necessary and indispensable behavior in Dota). Due to the high mobility, it provides a good guarantee for survival, pursuit, escape, etc.

    For example, the Goblin Tinker (TK) has been refreshed to bring out the best in the role of flying shoelace lines.

    If you don't have the Flying Shoes, you don't need the above effects, and the Flying Shoes can be replaced by a City Return Scroll (TP) that can only be teleported to the building, at this time, the role of the hero you use cannot be the presence of a belt line or a high-speed support role on the battlefield.

    If you don't fly in the early stage, it can be said that it is the choice of most heroes.

    However, in the late game, when the line and tower pushing become quite important behaviors, the vast majority of heroes should change their flying shoes if they have the ability to change.

    And if it is said that there will be no flying shoes, it can be said that there is no such existence. Unless you have a really extra inventory on you that you can always wear TP, or you don't have to worry about having a line (done by a teammate) and so on, you can not leave it at this time. (This type of hero is generally played in the late game, the main carry).

    This kind of hero is in the current version, and the common ones in CW are Xiao Hei and Big Naga; Common passers-by include Phantom Thorn (PA), Skeletron (SNK), Dark Radiator (OD) and the like.

    In short, you can't get out of the flying shoes, and judging by the situation, there is no hero who must not be out.

    ps: The above discussion is all in the case of money, no money, being pressed badly, or obediently consider other cost-effective shoes.

  15. Anonymous users2024-01-29

    Today's heroes basically don't need flying shoes, because the current game process is relatively fast, and the prosthetic leg is quite valuable, so there is no need to fly shoes. And the flying shoes are not smooth, except for the teleportation and speed advantages, there is nothing, and if everyone has a prosthetic leg, the speed is about the same, and the prosthetic leg can also increase attack and defense, exchange blood and magic, and smooth, so everyone uses it.

  16. Anonymous users2024-01-28

    Support and late stage basically do not fly shoes, now except for a few heroes, such as TK and other must fly shoes, prosthetic legs are popular.

  17. Anonymous users2024-01-27

    Late-game heroes defined as physical DPS generally don't come out of the shoes.

    Because flying shoes just add speed to movement.

    Not very helpful for these heroes.

  18. Anonymous users2024-01-26

    1. Heroes who don't want to fly shoes.

    2. Heroes who don't need flying shoes.

    3. Heroes who rely on attack speed to eat (JB face, TB, double assassin, white bull, enemy law, fishman......)

    4. A hero when he is pressed and beaten by the other party.

    5. Mixed line heroes (many, many).

    6, haven't figured it out yet.

  19. Anonymous users2024-01-25

    Cannon fodder heroes, such as the Ice Maiden.

  20. Anonymous users2024-01-24

    Those who rely on the line do not have to go out, and they do not have to go out if they have strong mobility.

  21. Anonymous users2024-01-23

    This is the most complete summary.

  22. Anonymous users2024-01-22

    Necromantic Wyvern. Two-Headed Dragon, VIP, Dragoon Transformation, Bat, Queen of Pain, Fairy Dragon, Night Stalker, and more.

  23. Anonymous users2024-01-21

    In fact, except for Batrider's 3 skills, which can really ignore the terrain and become a flying unit, the others are copycats and can't fly....

  24. Anonymous users2024-01-20

    Poison Dragon, Fairy Dragon, Batrider, Necrosaurus, Two-Headed Dragon.

  25. Anonymous users2024-01-19

    Two-headed dragon, elven dragon, poison dragon, batrider, od, vis

  26. Anonymous users2024-01-18

    Necromantic Wyvern. Two-headed dragons, wurms. Dragoon Transformation, Bat, Hodole, . 、

  27. Anonymous users2024-01-17

    Necrosaurus, Fairy Dragon, Underworld Wurm Two-Headed Dragon, Various Dragons, Dragon Knights, Bats.

  28. Anonymous users2024-01-16

    How do you all understand it...The 8th floor understands best.

  29. Anonymous users2024-01-15

    Set it to float (or levitate) and then change the altitude and maximum altitude so that you don't have wings to fly, and the back half of your body can't be seen, and your colleague has a touch volume like Dota (you can get stuck).

  30. Anonymous users2024-01-14

    All heroes in Dota are on foot, and a few can fly by skill.

    For example, bats, ice dragons, necromantic dragons, birds, chickens...

    The flight ignores the terrain and has a high-altitude view.

  31. Anonymous users2024-01-13

    This question is profound and I don't understand! I know, please inform!

  32. Anonymous users2024-01-12

    None of the Dota units are flying, all of them are ground units, but some of them ignore the terrain and some animations are in the air. If you've played War3, you'll know that ground units can't attack air units. But in Dota, creeps are undoubtedly ground units, but whether it's a bat in the flame path, or a unit with animation in the air like a fairy dragon or a necromantic wyvern, or even a unit like a flying messenger and a merchant, they can all be directly attacked by creeps on the ground, so none of the units in Dota are flying units.

    As for the terrain, I can only say that flying units can ignore the terrain, but not necessarily all flying units that ignore the terrain, such as ghosts that open paths, etc.

  33. Anonymous users2024-01-11

    Although it looks like it's flying, it's just walking, and anyone who has played War3 knows that flying units don't consider the terrain.

    The only thing that can really fly in Dota is the bat that opens the e.

  34. Anonymous users2024-01-10

    Airplanes, fighters in airplanes.

  35. Anonymous users2024-01-09

    I understand your real flying unit.

    It seems that there is only the state of the fuel path of bats... Fly wherever you want

  36. Anonymous users2024-01-08

    Admiral, English name Coco, this ship is his ultimate, called the Ghost Ship, the enemy unit hit by the ship will stun and add damage, and the passing allies can reduce the damage value for a certain period of time, hope to adopt.

  37. Anonymous users2024-01-07

    That's not a ship, Ghost Ship Torrent Tidebringer Captain Cuenca!

  38. Anonymous users2024-01-06

    Fleet Commander is referred to as Captain.

    Of all the allied forces of the Guard, there was only one man, with different but intimidating names on many continents. His followers called him Captain Coco, some called him Jack Sparrow, and others called him the legendary sailor. But only a very small number of people know his real name and meaning.

    He can harness and wield the power of torrents, surging them up like fountains to throw their enemies into the sky. His ornate blade can accept the protection of the sea, so it dances like a raging tide. Through a spatial magic in the form of water, he can bring you back to where you were before.

    Now the captain has sailed to the Scourge Continent, taking with him the legendary rum that inspires him and his comrades to fight. He will pave the way for the victory of the Guards Corps. He is Kunkka, the commander of the seven seas.

  39. Anonymous users2024-01-05

    All you have to do is make it a ground unit, but increase the minimum height.

  40. Anonymous users2024-01-04

    It depends on which shoe you put in the first grid, if you put the prosthetic leg in the first square, there is a bonus to the prosthetic leg, the flying shoes only provide TP effect, if the flying shoes are placed in the first square, the hero increases the attributes of the flying shoe, and the prosthetic leg can be used to occupy the ...... of the grid

  41. Anonymous users2024-01-03

    What is the first and second squares.

    Don't mislead people, okay, don't talk nonsense if you don't know.

    The speed bonus is always the highest. Because the flying shoe is fast, take its value. Other effects that are consistent with dodge remain unchanged.

  42. Anonymous users2024-01-02

    With the movement speed of flying shoes, and the attack speed and attributes of power shoes, Dota movement speed and attack effects, the magic ball is a big ability to cover the small ability, and the rest is also added.

  43. Anonymous users2024-01-01

    Action speed is the speed of the flying shoe, which does not stack with the movement speed of the prosthetic leg, but has the attack speed of the prosthetic leg and the added attributes.

    It's just boring and has a lot of money, a prosthetic leg, and a flying shoe, and the plaid is too much.

  44. Anonymous users2023-12-31

    The attribute attack bonus of the prosthetic leg remains the same, and the speed increase is only the highest one, which is the flying shoe, and the tp effect of the flying shoe.

  45. Anonymous users2023-12-30

    "Prosthetic Leg's Stats" + "Speed and Action Skills of the Flying Shoes" (The speed of the prosthetic leg is overridden by the Flying Shoes).

  46. Anonymous users2023-12-29

    Speed does not stack according to the highest flying shoe, and all other effects are there.

  47. Anonymous users2023-12-28

    The speed at which the flying shoes move is a property of the power shoe. Plus the skill of flying shoes.

  48. Anonymous users2023-12-27

    You go to DOTA,,Wouldn't it be nice to go in and close.。。 I haven't tried it either, but the movement speed doesn't increase. Absolutely.

  49. Anonymous users2023-12-26

    +10 Attributes: +25% Attack Speed, +95 Movement Speed, +Boots Action Skill.

  50. Anonymous users2023-12-25

    So much has been said above, in a word, a collection of power shoes and flying shoes.

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