SD Gundam Flurry Dance will kill and can t dodge

Updated on Game 2024-07-14
4 answers
  1. Anonymous users2024-02-12

    There are several possibilities for this situation, one is that the time for the other party to put the kill is ahead of the time for you to retreat and react, the second is that the network delay value is high at this moment, and the third is that the range of the opponent's dance must kill is really so large.

    Generally speaking, the possibility of the third case is relatively small, and even the range is relatively large from left to right, which means that there is a ZZ and so on. Besides, if you're on the move, that's unlikely.

    Then most likely the first two cases.

    So, make sure your network is okay first, and then think about nirvana. Pair Kill is actually a situation where you and the opponent cast a Kill at the same time, and then neither of them can cast it successfully. This places a high demand on the player's awareness.

    If you don't have a must-kill, or if the opponent is putting a map cannon, you can't talk about a must-kill. Even if there is a chance of escape, it is not very likely (not impossible).

    Also, considering that your situation is a flurry kill, it is recommended that you release a kill as soon as you are hit by the opponent's grappling. Of course, the premise is that you have nirvana. Or take the opportunity to teleport.

    Nirvana is a skill that requires a lot of awareness and experience, and it is quite difficult to master. If you want to practice, it's best to study it in actual combat, such as what kind of body the opponent is, and when it will put nirvana.

    Hope it helps.

  2. Anonymous users2024-02-11

    The first look at the opponent's nirvana advancement speed and your movement speed which is faster, if the former is fast you can't run away...

    Second, you or he is stuck... That's why this is the case.

  3. Anonymous users2024-02-10

    There is a short period of invincibility, but that short period of time is less than 1 second. This is invincible, and generally can only resist a special kill and be used by the map cannon to fight the back of this invincible teleportation.

    It may be normal to put nirvana slowly, not a delay, and the delay is not necessarily seen by playing nirvana. You'll know when you play late.

    Slow nirvana could be a server issue. Or a problem with a detail in the game. I often, for example, after deformation or when changing guns, I switch to special kills, or some ** you have already attacked, and you have to wait for the attack to end.

    Some attacks are unless you are interrupted by an attack. Anyway, there are a lot of details. I feel that.

    There is also a low mobility. Some must kill and ** attack speed is the same, if the maneuver is high, the must-kill will be fast, if the maneuver is not high, the must-kill will be slow. I don't know how to say this.

    I've been playing by myself for a long time and have this feeling. The configuration of my own home is very good, so the delay is excluded. But there will also be times when the nirvana is a few beats slower.

    The delayed nirvana is like this, after the nirvana is released, you can't move, which is equivalent to a nirvana. But the opponent ran away, and after 2-3 seconds, the must-kill launch display screen was launched. A special kill with you misses but your special kill lasts too long.

    Under normal circumstances, even if the maneuver is not high, Lima recovers after the release, and the person who delays is a few points slower than the former.

  4. Anonymous users2024-02-09

    I often do this, and I sometimes do this, I don't know why, maybe it's the dog that can't mess with the data, or the system, it's a bit of a problem. It wasn't like that before.

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