How to get the medal of the 4th level of the Hero Company, and how to get the Hero Company Moth Fire

Updated on Game 2024-07-06
12 answers
  1. Anonymous users2024-02-12

    First of all, the third level is to bury mines in the place between the bridge and the troop point, and then the troop point on the left at the top of the screen is a little to the right, but the point is that the place must be defended well, there is a house there, the house is the center of the defense, the machine gunner is not easy to use, 4 is enough, 1 house, 3 houses in front, to prevent the house from breaking and all dead, and then use 6 snipers, 5 in front of the house, 1 on the right of the ammo point, because there will be howitzers in that position, you must have 1 sniper, and then build 2 pillboxes in front of the sapper house Finally, pull up 3 layers of sandbags in front of all your troops Sandbags or something, it's best to pull the third level Leave an entrance and exit to prevent wasting time This level only has 70 manpower, so the machine guns are picked by the airborne troops, and the anti-tank guns are also picked by the airborne troops, and then 2 howitzers are used up, so that just 70 manpower is used up, and then there are 3 anti-tank guns, a total of 3, all of them are pulled to the front of the house, and 1 is a little on the edge of the house, so that in case there is a tank at the mouth of the main point and the mine is not dead, you can make up a shot in time The howitzer is also in front of the house All of this is in the 3-layer sandbag If there is more time You can also pull a few more layers So that the enemy's flamethrowers can't pass If you see the danger, just use your artillery to come Anyway, my ammunition is enough for me to come 3 times 200 once Pay attention to your snipers to be stealthy and control them not to rush out They are very excited Always like to rush And sandbags don't seal Normally, the tank gunners are all killed first After that, don't hesitate to let your snipers retreat This is your killing of more than 300 If it's not enough 280, rush you definitely didn't do what I said You don't have to withdraw the machine gunners or something, and you have to wait until the gunners are all dead before you withdraw the snipers, and the snipers come back and go into the church, and the rest is up to them, and I withdrew 4 of them, and there should be about 8 minutes left, but your minefield will give the enemy about 3 minutes left to get to the church, and it's very simple to defend the church, pull 3 layers of sandbags, and I have enough money left to build 3 anti-tank guns, so I relied on 3 guns, 4 snipers, and guarded for 3 minutes, and remember that the path to the left of the church is covered with mines, so that the last 3 minutes will not have to be defended, and the enemy can't rush This way you can easily reach 350 kill.

  2. Anonymous users2024-02-11

    That's 250 enemies to kill.

  3. Anonymous users2024-02-10

    The key to winning the medal in the first level is not to let the enemy troops get close to our tank positions, otherwise it will attract aircraft bombing! There was a construction limit of 5 guns for 88 guns, and I put all the right troops near the enemy's starting point.

    At the beginning of the second level, three groups of personnel were dispatched to build iron nets, sandbags, and tank traps at the left, center, and right ferries of the river as fast as possible! At the same time, you have to send troops to the front line to withstand the attack, and soon after the fortifications are repaired, there will be a reminder that the branch mission has been completed! After withstanding a few waves of attacks, as long as you can hold a few of your strongholds close to the front line (it is best to send troops to station), and your troops do not cross the boundary between us and the enemy (if you cross the border and fight in enemy territory, the battle will be endless), you will soon have a reminder that the mission is complete!

  4. Anonymous users2024-02-09

    The first level should have a specific mission condition Anyway, I'm going to hang up fast when I play this.

  5. Anonymous users2024-02-08

    With 88 artillery protection, the early Allied tanks generally can't beat the German tanks, but they can knock out the blood, and then the Allies call the plane to bomb it is easy to blow up the tank chain to rent or, so with the 88 gun, it can help fight the Allied tanks, the key is that the 88 gun can air defense, if you can shoot down the plane for the first time, you can guarantee to get the medal, I don't think you must get it every time, for example, if the first few shots of the 88 gun are not accurate, the plane drops the bomb, and the tank can't be saved.

  6. Anonymous users2024-02-07

    The one built 88 guns in each of the three places where the troops were dispatched, planted mines, and repaired fortifications. (Building 88 guns in front of the church is a waste of the population, and the stool is dry directly in front) As long as the tank is not blown up or leaves, it can be a silver hole, so it can be repaired with sappers (and the tank can also fight the enemy, although it is somewhat dangerous. )

    I suggest that you build a support force in addition to a fixed defensive force.

  7. Anonymous users2024-02-06

    Don't go to the single-player campaign, go to the standalone campaign.

    You'll see the medals bar.

  8. Anonymous users2024-02-05

    There are a few paratrooper squads under the map, don't go to team B at first, go straight in the opposite direction, go down and look slowly, and you'll find those paratrooper squads.

  9. Anonymous users2024-02-04

    As long as your original blue territory is not lost, you can get the medal, and it doesn't matter what fortifications you build. The Allies are mainly attacking the lower and central areas, and the upper part will only be harassed in small amounts. You can build 1 88 gun on the main road in the middle, 1 88 gun on the upper road to make up for the Allied attack on the upper and middle lanes, and the lower part is a key defensive point, which needs 2 88 guns to defend.

    In addition, you need to build 2 teams of sappers (to repair 88 guns), 4 teams of Stormtroopers (note: Stormtroopers do not upgrade**, pick up free MG42 and bazooka on the ground), and 2 Assault Tank No. 4 (to further make up for firepower). At the beginning, an armored car, a Tsubo IV and a sniper will be delivered.

    The deployment of troops is as follows, the upper part: there is a stronghold house with 2 teammates MG42 and a Bazooka Stormtrooper and a 4th assault tank. Central:

    Only snipers were stationed in the house above the 88 gun on the central main road, and then one assault tank and one upgraded armored vehicle were deployed at the obstacle below the 88 gun (the obstacle could provide protection for the tank for a long time). Lower Part: Due to the wreckage and an obstacle caused by the large amount of enemy armor in the previous level, 2 teams of Stormtroopers with MG42 and Bazooka are deployed in these 2 places, and a 4th Assault Tank is deployed.

    The sappers mainly roam around the middle and lower lanes for 88 gun maintenance, and the 88 gun should also pay close attention to the operator's HP (88 gun is the focus, if you don't have 88 guns, you don't have to fight anymore). Commander Stunts: Aircraft Fire Support, Firestorm, Butterfly Mines are all required, V1 missiles and psychological deterrence are optional (V1 is useless and it is recommended not to choose), what trick thunder and Taser mines can not be selected.

    Focus on the middle and lower regions with skills, aircraft support, fire storms, and butterfly mines alternately. In the middle, there will be tank four, Leopard, armored personnel carrier, one sapper, and one mp44 Stormtrooper team 2. At this time, you can fine-tune the deployment of troops, and each of the upper and lower parts will send 1 team of the original Storm Soldiers to the middle lane to defend (stationed in buildings), and divide the 2 new teams of Storm Soldiers equally up and down.

    The newly reinforced Leopard and Tank IV were sent to the lower part of the defense, the armored personnel carrier could be used for anti-infantry defense in the middle and lower part, the sappers continued to roam for maintenance, and the skills were kept on until the end of the mission, and there should be no less blue territory, and the medal should also be there. (There are also sappers who can pick up the ** dropped by the allies, such as: Bar and M9 bazookas, but not MG42 and bazookas) This battle focuses on 88 guns and sappers, and it is not possible to do anything less, because the population will be overrun behind, so the infantry cannot be replenished and manufactured.

  10. Anonymous users2024-02-03

    Isn't it necessary to build 88 guns to protect armored troops?

  11. Anonymous users2024-02-02

    If you want to know the details of the medals, you can select the screen of the level, there are several tabs on it, one of which is the medals, which contains all the medals and how to get them.

    If you want to defend the territory, I'm guessing you didn't get the designated territory, so it doesn't matter if you lose the other non-designated territories, but if you have a designated territory (usually marked on the map), you must not lose it. I remember that the second level was probably to cross the bridge for defense, build an 88-gun defense tank, mostly at the fork in the road, pay attention to the terrain, plus the national grenadier defense infantry, it will be easier to upgrade all to mp40, the engineer has to run more, it seems that there is a Leopard, right? Take the Engineer around, and the sniper will also ambush more, so it is convenient to use the command point to obtain anti-aircraft artillery and tank killer skills for defense. Above.

  12. Anonymous users2024-02-01

    Yes, it's to destroy all the Panthers, but you can't lose any armor, not one.

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