How to avoid the incongruity between the mouth movements of the characters in the animation and the

Updated on anime 2024-07-16
5 answers
  1. Anonymous users2024-02-12

    I think that to avoid the incongruity between the mouth movements and the voice of the characters in the animation, the mouth shape is to do the voice telling, and then the dubbing, and then the mouth shape is fine-tuned. The opening and closing of the lips seems to be fake, since in the anime the emotions of the characters are not noted. Even if you say some simple lines, you will open your mouth, just like watching some doll open and close your mouth, just like the jaw has no muscles, just an organ that connects to the maxilla, which can only open and close.

    It involves some performances, but I can only say simply, for example: I don't know how to say this. <>

    If this sentence is meant to convey a very awkward tone, if it is only used for verbal acts, it is necessary to pay attention to the Taiwanese scene and the way in which the voice actors interpret their feelings, as well as the focus of the tone on **. Next is the most critical production. The problem you have is a minor problem that many lazy animators will have.

    They only look for keyframes. For example, when the word "I" is pronounced, the lips must be slightly open at the beginning, the word should be pronounced slowly in the mouth, and then after the word is spoken, the emotion is brewing, but it takes a lot of time, so many lazy animators will use the most basic skills they learned in animation academy to take the lip shape of the word to be said as a keyframe, without considering the performance, and directly animate. <>

    Words are finished, as long as the lip shape is correct and there are no mistakes, regardless of whether the intonation and mood are appropriate or not, they will be completed. One is the mouth counting. For some animations, the number of mouth shapes may not be standard.

    For example, "How do you know" actually only has a noticeable closure at the position of "Yao" when actually reading, but ** most likely just keeps the mouth open and closed at a certain frequency. At this point, some lip shapes are destined to be incorrect. The other is that there will definitely be a sticky point in the lip sync when the foreign language piece is matched, but in contrast, the beginning and end are often the most important, so the beginning and end of the sentence will be as long as possible when dubbing.

    First, you can fine-tune the copy. If it's a translation, try to find a way to translate that is close to lip-syncing without violating the agreement. Sometimes, after consulting with the relevant personnel, the voice talent can also appropriately ** or fine-tune the lyrics to make the lines closer to the picture.

    In the end, it's a performance issue. In fact, this doesn't mean how wide the mouth of the person in the animation is. In fact, voice actors have to open their mouths wide to adapt.

    The key is to express the right emotions and how accurately they are expressed. As long as the emotion is in place, the audience will naturally ignore this incongruity. Therefore, I think that to avoid the inconsistency between the mouth movements and the voice of the characters in the animation, the mouth shape is to count the mouth shape, and then dub it, and then fine-tune the mouth shape.

  2. Anonymous users2024-02-11

    Take the lip shape of what you want to say as a keyframe, don't consider the performance, just do the animation, and as long as the mouth shape is in line with the time when it's done, you can make a mistake, and finally adjust the animation as a whole.

  3. Anonymous users2024-02-10

    Elementary skills,Take the mouth shape of the words you want to say as a key frame.,Don't consider the performance.,Directly do the animation.,As long as the mouth shape of the speech is done and there is no mistake in the time, it's over.,Don't care whether the tone and emotion are appropriate.。

  4. Anonymous users2024-02-09

    After watching a number of animations, I found that in order to avoid this situation, it is enough to just let the character's mouth talk all the time, without saying specific words and mouth shapes.

  5. Anonymous users2024-02-08

    The opening and closing of the lips seems to feel fake because I don't pay attention to the emotions of the characters when I am anime, and even if I say some very simple lines, I will open my mouth wide, just like watching some dolls open and close their mouths, as if the jaw has no muscles and is just a mechanism attached to the maxilla that can only open and close.

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