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The positive question is:
This advance time is approximately.
seconds, different situations will be different in length, such as the advance input time of overkill and general killing, overkill can be a little bit in advance, this is currently not a legal ratio or anything, can only give a sequencing result.
It should be that the overkill is greater than the must-kill, the ordinary throw is greater than the special skill, and the special skill is greater than the ordinary skill, which starts from the ordinary throw, and the so-called advance can be said to be equal to 0, but it still looks like that second.
Given that in combos, it is mainly based on super special moves, canceling the previous move and becoming a continuous lz, as long as the reaction is not too slow, there will be no problem.
LZ is too picky, why didn't you share the reward.
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See the time of the hard stun (that is, the recruitment) of the move, such as heavy attacks and light attacks, you can slow down, light attacks and heavy attacks, and sometimes you need to watch, a specific time.
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Generally, even skills can be entered in advance, and the speed is not too requirementary, just rely on feeling.
Some combo skills are very accurate in terms of time, which is the eye.
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When recruiting in the previous one, you must look at it, it depends on experience, and each character and every action is different.
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If you can't connect, hurry up.
Or move slower.
Don't always connect with your rhythm that you can't connect.
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Just press wildly.
Generally, there is no interval between two moves.
Otherwise, you won't be able to connect.
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Keyboards require skill, and some of them have simplified tricks. For example, 2b,2c,2626a can be simplified to 2b62a6 (here the cavity of the jab a is pressed and does not let go),There is a post dedicated to the King of Fighters in the post bar,Encyclopedic,Special bull fork。
The joystick handle is flushed by hand speed.
The key is to look at consciousness. In the subconscious odd difference, hehe.
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Dragon 2's combo is simple and powerful.
To explode first) a b a b a b....1 straight repeat = ac when you are almost out of gas
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j jump jump; This macro scum 8246 represents the top and bottom left and right, and the absolute abcd is a light fist, heavy fist, light foot, heavy foot, such as jc = jump heavy punch, 2b = light foot, your current understanding!
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Other animations are found here.
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It's not all true.,You can get some character characteristics that you don't usually have by modifying the parameters.,Just like the quick recruitment, etc.,Some tricks that can't usually be connected can be connected.。 If you have an emulator, you can try it.
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How much kof are you talking about? With assistance, many combos can be incomprehensible.
Most of them should be true.
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It's definitely true, there's no way to cheat.
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If you don't catch the super kill after the radish 426d, you can catch the small jump 24b heavy ascension dragon, and the blood injury is considerable.
Andy 426c followed by a small jump 26b front b heavy ascending dragon.
The old man's infinite c station c 26a abcd forward rush station c 26a abcd....
Mary's recent version of the side reverse d station b*3 station under a max2626b ghost step strangulation.
After Kagura 624A, use the time of pressing A to control the distance, or use C to send it behind the opponent to play the reverse direction, mainly to control the distance.
Kokusa Jumper Na Luoluo*2 Station C 26dd 26A*2 Heavy Ascending Dragon.
8 Gods Infinite Sunflower 26a Hit the Air Opponent 26ca 26a 26ca....8z female.
Kagura Mise's formation*2 2626b Jump C Station C Forward Rush AB Dodge Behind Lower B Down B Station A 2626b....
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How much kof are you talking about? You're talking about 97, right?
Combo discussion: 79687237 (indicate kof) I am a kof fan.
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That kill is two positive half circles B+D
Then in a positive half circle d
Another positive half circle d
Time to control yourself, even hidden, the first is to cancel it in the air, for example, you explode the energy first, others jump, you hit it with oblique down C, and at the same time cancel it with reverse B, and you can hit it with a hidden skill immediately after the move.
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kjkj repeatedly press again opop repeatedly press again, and then jkopjkop
If you want to check the King of Fighters' combos, you can go to the King of Fighters bar to see, they all have them.
Some personal streak plays: I played in Super Hard mode.
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A 97 grass.
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