kof grass and childish Jing even the problem of skills, grass and child masters enter

Updated on Game 2024-08-07
12 answers
  1. Anonymous users2024-02-15

    A 97 grass.

    First of all, you have to make it clear that what you said about 26a is a wild bite nine wounds or a wild bite x2, of course, my reply is: Both are fine, but generally the former, the latter conditions are relatively harsh.

    Then there are several kinds of cases of desolate bite and nine injuries (no explosion version) desolate bite nine injuries the opponent with fire The float is not high - generally add c ghost burning desolate bite Nine injuries the opponent with fire Floating high - in addition to c and ghost burning, it is possible to continue to bite the nine wounds.

    Wild bite: Nine wounds, the opponent does not carry fire, floats very high - generally adds heavy ghost burning, if the technique is more skillful, you can add jumping attacks such as jumping CDs, as well as solo slaughter.

    The two absurd bites do not explode, and at present, they only know that Billy was established, and I won't go into detail here.

    Under the explosion, you can (Wild Bite, Nine Wounds) x2 Snake T, or even Wild Bite (Wild Bite, Nine Wounds) x2 Snake T

    What follows is roughly the same as 2

    It is generally recommended that the wild bite is followed by a heavy ghost burn after nine injuries, there is no difficulty, there is nothing to explain in detail.

    Two. You can add jump CD and other jump attacks, as well as solo slaughter, there is a certain degree of difficulty, the simplest of which is the heavy ghost burning, the first time out is the jump attack, it's slightly more difficult, you need a big shadow jump, make a move as soon as possible, and the solo slaughter needs a light 75 kick when it's late, and then the first time out is ok

  2. Anonymous users2024-02-14

    After kicking and flying, it will be directly a big snake.

  3. Anonymous users2024-02-13

    Kick the queen of heaven +26a + 26a + big snake child, but you have to grasp the time, and the big snake child is very handsome.

  4. Anonymous users2024-02-12

    You can train with Billy, because he is the most vulnerable to being angry, 26d + 26a (wild bite) + 26a (wild bite) + 26a (nine wounds) + 26a (wild bite) + 26a (nine wounds) + 2a (light fist swing) + 2426a. But when you hit it, it will crash, hehe, the last time it's better to change out 626a, and I'm going to faint. It will be easier to pick up one and nine wounds, and it will be the hardest to pick up two times like this.

    But this trick doesn't work for some people.,Wild bites won't be able to hit.,Yagami is one.。

  5. Anonymous users2024-02-11

    Yagami-an:

    Forbidden Thousand Two Hundred and Eleven, Eight Childish Girls A C Inside Three Hundred and Sixteen Styles, Jackals, Eight Childish Girls, X4+A Cmax Super Special Move.

    Forbidden Thousand Two Hundred and Eleven: Eight Childish Girls ACMAX2 Super Special Move.

    Risenagi 2209 Style Flame Ou AC Kusanagi Kyo:

    One hundred and twenty-eight, nine injuries a c

    One hundred and twenty-seven style eight a c

    One hundred and twenty-five style Nanase b d

    One hundred and twenty-seven style eight a c

    Exterior style masonry wear a c

    One hundred and twenty-five style Nanase b d

    Two hundred and twelve, Qin Yueyang b d

  6. Anonymous users2024-02-10

    Grass jump D station C bc c+26a+26c+26a+26c+26dd+624b+2426a

    Yagami Jump D Station C BC C+623C+24C+623C+24C+623C+23624C (Eight Childish Girls) + Jackal.

  7. Anonymous users2024-02-09

    Don't talk about those useless.

    2002kyo: Max Damage Normal Combo: Jump D, Melee C, D·D, B, A, A, B.

    Jumping heavy feet, close heavy punches, strong seventy-five styles, weak iron, wild bites, eight gongs, Qin Yueyang. )

    General Ordinary Suppression: Jump D, Close C, B, B. (Heavy jumping, close-quarters heavy punches, booming axes, weak solo slaughter.) )

    The basic rules of cancel: the poisonous bite is followed by the strong seventy-five, and then the weak iron and the wild bite cancel each other, and the weak iron or the strong seventy-five is connected to the super special move.

    2002iori: Max Damage Normal Combo: Jump D, Close C, D. (Heavy jumping, heavy punches in close quarters, strong piano moon cloud.) )

    General ordinary pressing: jump d, close c, a. (Heavy jumping, close boxing, light sunflower first paragraph.) )

    cancel: Basic rules: After the first stage of the melee heavy punch or dream play, the Qin Yueyin is released, and then, the Heavy Ghost Burn and the Heavy Qin Moon Yin cancel each other, and use the Heavy Ghost Burn to catch the super special move.

  8. Anonymous users2024-02-08

    1 Oni yaki. a. There is a defense judgment in the early stage, and it can be defended for a period of time.

    2 can be seen as a defensive counterattack skill, which is useless.

    3 C a or C a or C

  9. Anonymous users2024-02-07

    1 Wild bite A poisonous bite C Ghost burn A c These 3 moves all have the attribute of being blocked, and they are blocked at the moment of the move.

    2 Tsurujie is a body skill: C blocks the lower end of the attack, A sends the block the middle attack.

    3 The first one requires a very close distance, and the last hit can be hit, so it is not recommended to use the second one as a combo.

    The third one is not practical The first and second hits do not form combos.

    The fourth is the basic combo, which is connected to the back of station C, and is commonly used in the set of 3 consecutive poisonous bites under the next B.

    4 version of the edge can be changed to C weight 75 to suppress 75 to change the second hit slowest out can be flawless, but afraid of exhaust gas after flashing interspersed with small jumps B under B two options.

  10. Anonymous users2024-02-06

    That's right.,26DD will take into account your body shape in the judgment.,Big.,Like a pig.,Gate.,The second hit will be fast.,Small body.,Like a monkey.,Itasaki Yuri.,In this way, it's slow.,Even if the opponent's follow-up after 5c is a little slower.,The second hit will miss.。 The general figure, Tojo, Yagami, Robert, etc., 26dd's second foot will be a little slower. 5C+26DThis can definitely be connected.,The problem is that the counterattack between 26DD skills or 26DD+5C counterattacks.,It depends on which gap is bigger.。

    If your body is tall, the opponent may also be 2A+5C+26DD to suppress, so that 2A grabs the move, and the distance after 26DD is also moderate.

    Specifically, if you encounter this problem, it is recommended to counterattack between 26DD and 5C, 2A or this kind of skill with fast speed and high judgment. The risk of a 26dd counterattack is high.

    It's not that the judgment is good, but the basic skills are solid, and the skill collection and decision points are very familiar, so that it can be done like this, not canceled.

  11. Anonymous users2024-02-05

    How did his combo light foot + heavy punch connect? 5 minutes 1 Answer your question directly Grass Shaved Kyokosa's heavy punch is 2 frames (f), which is the second, and appears in the 3rd f, which is the second decision,

  12. Anonymous users2024-02-04

    It's not easy to say.,Grass is a suppressive character.,It's very difficult for the top five except for the monkey.,Let's talk about it as far as I know.。

    1. Yagami. Yagami is a well-rounded character, his fists and feet are not bad, and he has throwing skills, ranking first in the top five, and he is not in vain.

    It is estimated that this is the one with the highest probability of playing against the character. Don't stay too far away, ensure that you are in a position, keep using your light legs, Nana falls to attack, and the master can reverse after suppressing the old withering, and the winning rate will be greater. If you are suppressed by Yagami, it will be a little shocking, so if you don't have it, just wait for the opportunity.

    2. Kagura. Kagura is also a suppressive character, and Kusa has a headache for her, paying attention to the distance between the two positions, and her heavy punches are just enough to hit and the distance that she doesn't hit. Use three good moves, one reverse winding fist, one ascending dragon, and one wild bite.

    After the knockdown, you can use the reverse direction of the Great Nanaraku. It's a little better to play with gas.,No gas.,Uh.。。。 Consume it slowly.

    3. Yamazaki. This kid's heavy punch is a headache, almost invincible in close quarters, at most both sides are injured, and if he bursts, it is even more of a headache. The distance is close, Nana can hit him with a heavy punch, the distance is far, he is a snake.

    It is still recommended that the distance is about two positions, and prepare to flash the point to fight, there is a delay after he comes out of the snake hand, and he can pass the combo through the flash point, and the rest will be slowly consumed.

    4. Fat man. The main thing is the cancellation of the transfer ball and the addition of JCD throwing skills. Turning the ball to cancel with a wild bite, JCD defense, throwing skills are still not a big problem for flexible grass childishness, and it is good to use Nana more. Pay attention to the position, it is easy to get out of the reverse direction.

    5. Monkeys. There's nothing to say about this, it's mainly by suppression. The suppression is good, and the monkey can't turn over.

    The suppression is not good, and more use fighting moves. It's also the easiest of the top five. It should be noted that Nanaroku is rarely used, because the monkey is short, and after squatting, even the little Nanaroku can't hit it.

    Use more lower light legs and jc, jb. If you are escaped, you will be shocked or struck. It is advisable to be in half a position.

    The above is a little experience of serving hunger, and I hope that someone will add it.

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