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Card bug I will also, I also practiced, first you have to stand on the corner of the bug, the mouse is aligned as far as possible at the angle, the deviation point is not a big deal, and then hold down the shirt do not let go, and then continue to press sw to pay attention to the rhythm, can not press randomly, press w and press s
Try to be as fast as possible, don't release the shirt key during this period, don't press the w s key for too long, otherwise you will fall to the ground, and you have to re-card, just like that, after a while, you will find that the box on the screen is a little blurry, at this time, you release the shirt and suddenly hold down.
w and crouch keys. And went in. Don't hold down the W key for too long, or you'll pass through the box.
You may not be familiar with it at first, but you can practice it. Almost all chests in the desert can be stuck, and bugs and chests are the same. Practice slowly, and there may be times when you find yourself stuck halfway through, then turn around, stop, and squat.
This is provided that you didn't press the crouch button once before you were halfway stuck. I wrote these things myself, with my own experiences, not copied them. Shuangfei originally heard others say that two people are back to back, squatting at the same time, repeating constantly, and it is okay to be consistent, but I haven't tried it, thinking that it is really difficult to be consistent with back to back, invisible.
Dude, you can try it.
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Turn your back to the corner you want to card, then squat + W and S press together, jump two more times, and press W and S again.
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Triple jump: WS press the combination of + jump squat together "Scope of application: 2 layers of small boxes and higher stone platforms. > pay attention to the place: Be sure to stick your body to the place you want to go on, and jump a second time after jumping, and do not jump continuously.
AD Half: A+D key combination. The rat standard star pulls to the place where it can't continue down, and jumps to the right corner of the place where it wants to enter.
Press A and then D until an understroke appears and the wall half-body is successful. The whole process is done in squatting. Scope of Application:
Must be used in conjunction with flash squats. A common method for entering small boxes and low tables. > pay attention to the place:
The time of pressing A and D must be even, that is to say, the range of movement must be symmetrical on both sides of the corner, not too large on one side, remember not to squat loosely after entering the wall, otherwise there will be a situation of half body entering the wall.
Flash squat: Ctrl+W key combination, half back from Ctrl to W in the action of changing to Ctrl. The moment you change ctrl to w, you feel like your whole body is entering the wall, and in an instant you change back to ctrl "Scope of application:
Same as above, must be used in conjunction with AD half-body. > pay attention to the place: the time to press W must be short.
If it is a little longer, the lower half of the body will enter the wall. If you can't control the distance you can move, pull the mouse to a position where you can't pull it to ensure that your movement distance is reduced to the shortest.
Squatting and slipping: Ctrl+W+S key combination, the mouse standard star is pulled to the foot, with his back to the corner to enter, jump and then press W in press S, until the whole body is trapped in the wall or long box for success, the whole process is to squat to complete the "Scope of application: all long boxes wooden boxes and 90 degree right-angled tables" Note place:
Like AD half, I won't explain it in detail.
Big jump: Ctrl+W+Space, hold Ctrl, then press Space, press W while pressing Space. Scope of Application:
The last two steps of the third stage of the biochemical desert B room and the slippery slope of the place to pay attention to: when jumping, you must be one step away from the place you want to jump, otherwise there will be a downward stroke or stuck.
Squatting front half body: Ctrl+W key combination, W is not loose, quickly press the squat to squat a few times below to enter the half-body state. Scope of Application:
There is a capped ramp and an iron fence under the platform in District 13, and the platform is facing the wall of the stairs inside the side door of the car.
Zone A Advertising Only:
Tilt the mouse 15 degrees to the left "Ctrl" and "W" En will go in at the end, don't squat when you go in, if you squat, you will lose 20 per second
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The one below the neuropathy ws press up and down continuously until he reaches the half of his body and squats directly forward.
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It's basically not going to work now...
Here's how.
Align the corners of the object.
Squatting + front + back all the time.
Until you get in. The process can be seen slowly).
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Mystery Camp Card Light in Challenge Mode: The stairs jump out of the 4th step from the upper corner, release all the keys when jumping out, let it "slide out", and the light will be stuck.
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Press squat, change melee, jump back and forth, jump a few more times, you can find it yourself, anyway, the desert-gray is sealed.
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It's just that people get into the box or inside the stone, so the outside can't hit you.
It's actually very simple: aim at the corner of the chest or the thing you want to card (the shape of the crosshair should be preferably a cross plus a little bit). >>>More
1.The bug of the biochemical pyramid is currently only the mountain next to the prison (that is, the iron cage downstairs), the body is leaning against the mountain, the mouse is slightly pointing to the right, and then press w to move forward (at this time you will find that the body is moving slowly to the right side of the mountain, press w and don't let go), at this time, move the body and go into the mountain, and immediately come up to the wall after entering, otherwise you will die. This is the Biochemical Pyramid bug >>>More
First, the card box:
This is simple, take the knife, stick to the box, look at the top, press the jump at the same time, press the squat immediately (be fast), press w to jump when the card is stuck in a high place and does not move (don't jump to the other side!) Hehe! You can usually jump on it in less than 5 times. >>>More
Bug was a good card.,Now the twist vine is basically harmonious.,The card may be ** or bloody.,But there is an avoidable card hair.,It's a little troublesome.,It's also a sliding step.,You search for it from Du Niang.。 As for the super jump, there are two kinds, the first is the easiest, hold down W and S and Shift under the tall box, then jump, and jump again after about a second (the key method is the same!). After getting to the edge of the box, let go and jump again. >>>More
First of all, enter the game normally, and after choosing a random channel, remember to enter the room. >>>More