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I don't know if your upper key is set, but if it is already set, then you will definitely be able to jump into the upper pipe.
Not going in was probably due to nothing pressing when you jumped to the edge of the upper pipe, right?
I'll talk about my practice of jumping up the pipeline.
1. Press the jump, when jumping to the edge of the pipeline, the top of the head should be aimed at the center of the pipe mouth, not biased, otherwise it will not be able to enter, this lower pipe is the same, do not let the center of the character align with the center of the pipeline is not down, and the same is true for the top.
2. When you jump to the highest nod and have reached the mouth of the pipe, you must keep holding it down, otherwise you won't be able to get in.
Therefore, it is not only necessary to press the jump, but also to press the jump all the time, and to jump accurately.
If the buttons are not set, then I'll talk about how to set the buttons, if you already know how to do it, you don't need to look at it.
When the main selection page is made:
Press the arrow keys to select the option option and press Enter.
Go to a menu, and then select the option of Control Key (it should be, there is a Control anyway) under the arrow key, and press Enter.
After that, you will be taken to the button settings page
In this page, the arrow keys move the cursor up and down,The first item is up,After entering, the box behind the box shows the key that lets you enter it,After you set it up,The key you set appears in the box behind,The following options are down,Left,Right,Jump,Shoot (accelerate running),You set it once and then use the arrow keys to select exit,Enter,Exit the setting
Go back to the first interface, select play, and you can play with the keys you set, with up and down, left and right, jumping and firing.
In version 16, the key to enter the pipeline is "p", and since it is the same as the pause button, you can set the direction in the starting option.
8 offs and 4 minor offs?
Tell you the easiest way :
Not all pipes have to be drilled, except for the first fire pit (8-4 is on the edge of the fire pit as soon as it comes out), this does not count, after this pit, every time you pass through another fire pit, drill the first pipe behind the fire pit. If you drill it right, the picture will not be repeated.
For example, after the first fire pit, this one is not counted, and then jump over a few mushrooms, the second pit has a mobile pontoon, and after passing the first pipe to go in, this small link monster is a black-shelled turtle. Then the next pit past 2 flying turtles, the first pipe is in mid-air, there is a hidden cash box next to it, after hitting it out, jump on it and drill the pipe, and then the flying fish monster link.The small links in the water can go to the end.
It feels like 8-4 is a review of all the monsters of Super Mario for the player.
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Hodgebord] Some of my tips and interesting places about playing Super Mario Let's just have fun [original].
Check it out, it might help!
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