What should I pay attention to when exporting a character model with rigging in FBX format with MAYA

Updated on technology 2024-08-10
7 answers
  1. Anonymous users2024-02-15

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  2. Anonymous users2024-02-14

    FBX can also export bones? It's so amazing, I don't even know?

  3. Anonymous users2024-02-13

    1. First of all, open the model scene with Maya, and then click File-Export Selection to export;

    2. Select the file format, FBX or obj, and click Export Selection according to your own needs.

    3. Open Max, click file-import to import files, click open-ok;

    5. The model will start to be imported; After waiting for a while, the model was successfully imported;

  4. Anonymous users2024-02-12

    Save it directly as an FBX file.

    Maya generally exports only the model and shader, and if you want to find the map, you can find the path and paste it into a folder of the model, and it won't be lost, and if you export the shader in 3dmax, it will be exported with the texture.

    Autodesk MotionBuilder Expansion Pack 2 will also be available.

    The perfect companion to Autodesk 3ds Max and Autodesk Maya, Autodesk MotionBuilder software is one of the world's leading productivity suites for high-volume 3D character animation and 3D storytelling.

    With a focus on professional-grade character animation and editing, MotionBuilder provides a "creative" solution to complex animation challenges.

    Here's the summary: Finally, this release includes a number of biped improvements, including a new way to layer and export character movements to the game engine, as well as tools that give animators more flexibility when it comes to biped skeletons.

    Autodesk's U.S. website has introduced the new features of Maya 2009, a product that commemorates Maya's 10th anniversary. With Autodesk Maya 2009 software, you can create stunning 3D creations. The new release includes a number of improvements in modeling, animation, rendering, and special effects that maximize productivity and workflow.

  5. Anonymous users2024-02-11

    1. Open the model scene with Maya, select the model you need, and then click File---export selection to export;

    2. Select the file format, FBX or OBJ, and then click Export Selection;

    3. If there is no FBX option, you need to load the FBX plug-in; in window-->> settings---plug-in manager; Tick fbx;

    4. Open MAX, click file---import to import the file, click open, click OK;

    5. The model will start to be imported; Wait a while and find that the model import is successful;

  6. Anonymous users2024-02-10

    1. First of all, open the model scene with Maya, and then click File-Export Selection to export;

    2. Select the file format according to your needs, FBX or OBJ, and click Export Selection;

    3. Open Max, click file-import to import files, click open-ok;

    5. The model will start to be imported; Wait for a while, and the model will be successfully imported;

  7. Anonymous users2024-02-09

    Of course, Maya can export obj, if you just want to guide the model, you can use obj, and FBX is used for guided animation. Maybe you didn't load the obj plugin, find it in window>settings preferences>plug-in manager, check loaded and auto load and close. After that, select the model you want to export, file>export selection, file type select obj, check the options on the right as needed, and then export obj

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