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There are many kinds of drift, from low level to high level, which are roughly divided into the following types, just roughly, because from each of them there will be different subcategories, so I won't talk about it here: 1Handbrake Drift:
When cornering, pull the handbrake a little to make the rear wheel of the car lock up slightly, lose grip, and start drifting. This kind of drift is used the most because it is simple, basic, and easy to control, and many rally masters still like to use it. Handbrake drift is a zero-power drift, also known as false drift, because the rear wheel has no power when drifting in corners.
2.Brake throttle with drift: step on the brake when cornering, then step back one gear, fuel the throttle without releasing the brake, keep the power abundant, release the brake and throttle after passing the apex, fine-tune the direction to control the drift line, and then use the throttle (some can add NOS nitrogen supercharging) to pull the car out of the corner.
This is the primary power coasting, and the difficulty is to grasp the timing and strength of the brake throttle. 3.Engine brakes make drift:
Suitable for larger angle corners, when cornering, hit the direction in advance, and at the same time skip the gear, generally two gears are appropriate, use the low-grade gear ratio to appear engine brakes to destroy the rear wheel grip, at the right time to step in, cornering. This kind of drift is dangerous because the car will cross before the corner, and it will slow down early, so it is very ornamental. However, it is not easy to control, it is easy to oversteer, and if the throttle is not well controlled, there will be an uncontrolled drift U-turn.
4.Clutch drift: also known as secondary clutch drift, is an advanced drift that is not easy to master.
Flick the clutch when cornering (the bounce is the point to the end and then immediately completely release), with this sudden speed change can instantly destroy the grip of the rear wheel to start drifting, and then the next clutch at the apex of the drift, so that the speed reaches the peak of high torque, if necessary, you can retreat a gear, and pull out of the corner vigorously. This technique should not be tried lightly on the road, the first level is dangerous.
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Tail flicking, also known as drifting, drifting is a racing term that is the fastest way to get through corners. 1.Pull up the handbrake while driving on a straight road and hit direction 2
Pull the handbrake in the turn 3Hit the direction 4 after slamming on the brakes while driving on a straight roadSlam on the brakes in a turn 5
A rear-wheel drive vehicle with enough power (or a four-wheel drive vehicle with a rear-wheel drive force distribution that tends to be the same as that of a rear-wheel drive car) slams on the accelerator and hits the direction when the speed is not very high. 3 and 4 of them are the use of weight transfer (the weight of the rear wheels is transferred to the front wheels), which is the method of least damage to the car. 1,2 For front-wheel drive and rally racing 4x4 only, and you can do without it, unless you're not afraid of breaking the car.
Note that 1 and 2, 3 and 4 are separated, because the route of movement of the car will be very different. Important note: Drift corners, like ordinary passing corners, have a speed limit, and the speed limit of drifting corners can only be a little higher than that of ordinary passing bends, and the speed limit of drifting through corners on hard ground is lower than that of ordinary passing corners.
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Let's say you're about to enter a sharp right bend. D1: If your position is on the left after coming out of the previous bend, then go straight, if the position is not on the left, then do not immediately lean to the left, but drive a little to the left. D2. Ensure that the direction of the car is stable and correct, press the brakes to the end, the four wheels will soon be locked, and the car will slide down in the original direction.
D3. At the place where you are about to enter the corner, the steering wheel is at a certain angle to the right. The steering effect of the locked front wheels is minimal, and the front end of the car does not deflect to the right very quickly. d4. When you get to the place where you should enter the corner, quickly release the brake.
As a result, the front of the car pulls sharply to the right, and the body spins extremely fast. D1 and D2 mentioned above are simplified preparatory actions that are much easier to do. The complete preparation looks incredible – the front of the car is pointing to the left when you have to slide forward!
To produce such a slide, you can do so by hitting a little direction to the right and then a little to the left. Because the movement of the car changes from right to left, there must be a forward moment in the middle, that is, at this moment, immediately press the brakes to the end, and the body slides forward. And because the front of the car must be pointing to the left when this moment comes, the body slides forward and the front of the car points to the left.
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Tail flick is when the vehicle does not lose control, at the bend point of the curve, the front wheel is the dynamic steering point, and the rear dynamic coasting causes the vehicle to be consistent with the direction of the corner. Just like a flat fan, the vertex is the front of the car, the two sides are the initial and end postures of the car, and the arc is the taxiing route of the rear of the car. It's just that the car is moving.
In fact, the tail flick can also be called a two-wheel drift, and it can also evolve into a 90-degree side-slip into position, a 180-turn on the line, a 360-on-the-spot and a 360-shaped rotation, that is, a J-shaped rotation.
Drift is to adjust the attitude of the car when entering the corner to be consistent with the direction of the exit when the vehicle is not completely out of control, and control the attitude to the end of the drift, and use the speed and inertia of the car to slide through the corner. In this state, there is no dynamic fixed point, but the best route of the curve is used as the baseline, and the whole car is dynamically taxied. When drifting, it feels like the car is sliding sideways on the ice.
This is known as a four-wheel drift. This technology requires a high level of speed, posture and center of gravity.
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Professional commentary on playing car brothers: What is the difference between drifting and tail flicking? What are they for?
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To put it simply, drifting is when the front and rear wheels float to the side together, while tail flicking means that the front of the car does not move and the tail drifts sideways.
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1.Control the angle of the front wheels so that they are not too big or too small, especially for rear-wheel drive vehicles.
3.The use of the handbrake again creates oversteer.
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Professional commentary on playing car brothers: What is the difference between drifting and tail flicking? What are they for?
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If the phase trace is parallel to the straight line = length and moves upward, it indicates that the lateral deflection velocity of the front wheel is unchanged and the lateral deflection velocity of the rear wheel is increasing, i.e., a tail flicking process.
If the phase is parallel to the straight line = length number and moves downward; It shows that the lateral deflection velocity of the rear wheel is unchanged; The velocity, which is increasing at the front wheels, is a drifting process.
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Answer: Drifting is a driving skill, aka called"Tail flick"(Tail flick is generally referred to as FF, while drift is generally referred to as FR and 4WD), and the rider oversteers to cause the car to slide sideways. This is usually done relative to grip (a way of cornering that maintains the grip of a vehicle's tires, i.e. does not exceed the deflection angle of the rear wheel). Drifting is mainly used in performances or racing activities with large changes in road conditions, among which due to the friction characteristics of the road surface, it is more frequently used in off-road rallying, while other racing cars rarely use drifting skills to corner, because the speed loss is more when drifting over corners on general asphalt roads, coupled with large tire wear, unless it is a special reason, drivers do not often use this technique during the race.
Drift occurs on the principle that the rear wheels lose most (or all) of their grip, while the front wheels need to be able to maintain their grip (at most, only a small part of the grip is lost, preferably of course extra grip), and as long as the front wheels have a certain lateral force, drift will occur.
In fact, there is no particularly obvious difference between the two, and they both have the same meaning, but the drift used in racing cars in our daily life is the previous drift. The drift behind is mostly used as a ghost or something, and the movement is called floating.
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When the rear wheels of the car lose a certain grip and start sliding (sliding friction with the ground), it can be said that the car has entered the state of "tail flicking".
Drift, on the other hand, refers to the rear wheels providing power (centripetal acceleration), and the front wheels providing a reaction force that keeps the vehicle in a balanced sideways coasting state.
To sum it up in a nutshell – tail flick tends to coast out of control, and drift is a controlled slide by the driver to the car.
If you're interested in learning more, check out the drift bible in Tsuchiya Keishi
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I understand a little.
It is possible to control the speed of the front wheels with gears The greater the power output of the tires, the heavier the load on the front wheels When the rear wheels are seriously slipped, the front wheels will not rotate The car will rotate in place It is a good way to control the speed of the tires with gears FR does not have to pull the hand brake before entering the bend FR only needs to swing the body like a feint before entering the bend to have enough side-slip power After entering the corner, you can rely on the gear to control the angle of the car Throttle, etc It's just that it's easier to control in the sideslip 4WD is faster than FR in low-speed corners, but FR has a certain advantage before entering the corner, once you enter a long-distance low-bend 4WD can rely on its own front-mounted power advantage to do so no faster than gripping the ground, but 4WD is safer.
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Rear-wheel drive four-wheel drift is easy to get out of control, flicking the tail is a hand brake, yes, but it doesn't seem to be very applicable in the game, side slip I don't understand, but the rear-wheel drive drift can not be braked by hand, the rear-wheel drive drift in the game is generally completed by the presence of the speed difference between the front and rear wheels and the rear wheels produce idling.
If you want to know how to do it, you can check out 365 Racing.com, where there are drift guides.
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Four-wheel drift is the use of gear to control the speed forks of the front and rear wheels to put the car into a coasting state (ff fr).
Two-wheel drift is commonly said to be tail flicking, pulling the hand brake after the rear wheel point is locked, and the front wheel controls the direction of the car to achieve drift. I recommend you to watch "Tokyo Drift" to see it at a glance.
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As soon as you enter the corner, pull the hand brake to hit the direction.
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