Clash of Clans Skeleton Spell Effect How to use the skeleton spell

Updated on Game 2024-08-03
5 answers
  1. Anonymous users2024-02-15

    Skeleton spell official explanation: When necessary, in key positions, summon a group of skeleton soldiers to make up for a few knives to solve the urgent need, and skeleton soldiers will not trigger traps!

    It can be seen that the official definition given is that skeleton spells are mainly used to mend knives! Judging from the reactions of all parties, the skeleton spell is currently one of the failures of this update, that is, another chicken rib spell. First of all, the skeleton spell can only release up to 10 skeletons, not 16, and secondly, it is not a one-time release, but a witch that releases them one by one!

    The skeleton's health and attack are very low, and it is estimated that it is basically useless except for cooperating with the witch stream!

    In addition, skeletons cannot be recruited! So the bosses who want to look forward to the reinforcement of the skeleton spell can die this heart! At present, there is basically no skill about the use of skeleton spells, and it can be said that it will become a cold bench spell again.

    To say that the only effect may be to delay the pickup! If the timing of the release is good, a skeleton spell will hang up when the pickup is down, and the effect of the skeleton spell is basically gone!

  2. Anonymous users2024-02-14

    Clash of Clans skeleton spells cannot trigger traps. Skeleton spells are very afraid of mass damage defenses such as Bomb Towers, Mage Towers, and Inferno Towers, so make sure that there are no nearby buildings attacking the skeleton spell before using a skeleton spell. In the face of some lone single point defenses such as Tesla, cannon turret, etc., a bottle of skull spells of full level can be solved.

    Since the small skeleton does not trigger traps, it can be used to use skeleton spells to help finish safely.

    Related introductionsClash of Clans is full of skeleton traps, and behind it are three towers with relatively large single firepower, usually electric towers, x-crossbows, and double kings. Because of the traction of the queen or the barbarian king, the enemy queen will unconsciously slip around this area, but in this area, every time the enemy queen moves, she will be locked by 4 fires at the same time.

    Normally, when setting up a formation, you don't need most towers to consume the queen, there are 3 towers, a king and skeletons can easily consume the enemy queen without damage, plus the skeletons are wandering, which greatly affects the enemy queen's locking judgment of our towers.

  3. Anonymous users2024-02-13

    Let's start by looking at the basic stats of the skeleton spell:

    It can be found that it occupies a small space and the production time is very short, which is its highlight, but its number is limited, and the power of skeleton soldiers is not outstanding, so skeleton spells are difficult to use as a regular **, and can only be used in some special situations!

    The first is to lead the reinforcements on the opposite side, if the tribal castle on the opposite side is too central, it is often difficult to draw out with regular soldiers, at this time, directly put a skeleton spell near its castle, and the reinforcements will be drawn out at once. In addition to the reinforcements,Another role is to steal the book,After the skeleton spell is upgraded to the full level, there will be 10 skeleton soldiers,When you hit the end of your attack class is left to be unable to knock out the opposite base camp,If the opponent's defenses are almost cleared,At this time, directly put a skeleton spell on the base camp will make you turn defeat into victory,So it is recommended to bring a skeleton spell when fighting a clan war in case of unpreparedness。

  4. Anonymous users2024-02-12

    The law to hell is almost useless, and in the later stage, it is still of great use to martial arts.

  5. Anonymous users2024-02-11

    1. Archers.

    The Archer may be inconspicuous, but he is the most suitable person to solve the skeleton summoning! The Archer is a white card that is very easy to collect. The HP is better than that of the princess, and the attack power is more than enough to deal with the small skeleton!

    Archers only cost 3 mana, skeleton summons cost 5 mana, and if you successfully defend, you earn 2 mana.

    For every skeleton summon spawned, 2 archers can still easily solve a steady stream of small skeletons!

    2. Skeleton Guard.

    The advantage of the Skeleton Guardian is its shield, if the opponent uses the skeleton summon at the same time, it will generally use the miner to resist the damage, and it is possible that the small lightning bolt is already in the hand. The skeleton summons three units and carries a shield. It's a good way to absorb these damages!

    3. Valkyrie.

    Valkyrie belongs to the solution that can't earn money, but it is also the most stable solution, and she is not afraid of fireballs and arrow rain at all. Valkyrie belongs to AOE damage, and her own body is relatively hard, so let Valkyrie restrain the skeleton summoning, and the defense tower will not be rubbed off blood at all!

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