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No, China is a sports powerhouse, and has developed sports events for so many years and has achieved excellent results in many aspects. As a sector of the national economy, the sports industry has the same commonalities as other industries, that is, it pays attention to market benefits and pays attention to economic benefits, and at the same time has the characteristics that are different from other industrial sectors. The important function of its products is also to improve the physical quality of residents, develop social production, inspire the national spirit, and realize the all-round development of individuals and the all-round progress of social civilization.
The sports industry is a veritable sunrise industry. In the 80s of the last century, the total output value of the sports industry in the United States accounted for about 1% of its gross domestic product (GDP), ranking 22nd in the total output value of major industries; In the mid-90s of the 20th century, the total output value of the sports industry in the United States has exceeded 300 billion US dollars. In North America, Western Europe and Japan, where the sports industry is developed, the annual output value of the sports industry has entered the top ten pillar industries in China.
As early as 2000, the total output value of the global sports industry reached 400 billion US dollars, and it is growing at an average annual rate of 20%. Developed countries such as Australia, Canada, Japan, the United Kingdom, Germany, France and Italy account for about 1% of gross domestic product (GDP) in the sports industry.
The industrialization of China's sports market began in the 80s of the 20th century. In the mid-90s, China's sports industry had a relatively complete industrial form and a relatively complete sports industry system, and China's sports advertising industry, sports construction industry, sports betting industry, sports tourism and sporting goods industry and other specific industries were also fully developed during this period.
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No, but the development prospects of the e-sports industry are also very impressive, with the rapid development of modern science and technology, the extensive combination of sports and information technology has given birth to a new sport - e-sports, which has opened up a new field for modern sports. With the advent of the mobile Internet era, personal terminals are developing in a more intelligent and portable way, and in this case, e-sports has also presented new characteristics.
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I don't think so, because e-sports is also a new industry, and it hasn't developed for long, and China doesn't care about this kind of industry, which has started to catch fire in recent years.
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Not necessarily, right? Isn't it quite successful in football and basketball training courses in recent years?
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Of course not, China's table tennis, track and field, diving, volleyball are very strong in all aspects.
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I don't think the esports industry will replace traditional sports, because the essence of these two sports is different, although now esports is also strongly called to be included in sports events such as the Olympics, but there is still a big difference between esports and traditional sports. With the rapid development of science and technology, the electronic devices in our lives are becoming more and more advanced, and e-sports is developing more and more rapidly. <>
Every year, several esports competitions are held in countries around the world, and there are many professional esports athletes from many countries who participate. With the professionalization and systematization of e-sports, many people are now calling for the inclusion of e-sports in some sports competitions such as the Olympic Games. Because many schools now also open e-sports majors, so slowly everyone will pay more and more attention to e-sports, although e-sports in a short period of time is not able to join the Olympic Games such a large-scale formal competition, but the future is difficult to say.
However, I don't think e-sports will replace traditional sports, and there are many kinds of dual-channel sports, such as long-distance running, sprinting, table tennis, gymnastics, and high jump. And most of them are aerobic exercises, which have high requirements for physical fitness. But esports is completely different from these sports, and esports is essentially a computer game, so it is debatable whether it can be used as a venue for class sports.
Because traditional sports are more about exercising people's physical strength and coordination, but e-sports has no requirements for people's physical strength at all, even people with disabilities can participate in e-sports competitions. If one day e-sports is on the stage of formal sports competitions, it will be more difficult to classify the types of athletes.
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No. Because the esports industry is mainly about mental sports, and traditional sports can exercise the body, I don't think the esports industry will replace traditional sports.
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Probably not, although the e-sports industry will develop better in the future, it is unlikely to replace traditional sports, the two projects are completely different and will not be replaced.
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I think it will replace traditional sports, and now many young people are fascinated by the esports industry, and not many people like sports.
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No, because traditional sports are still very popular with the general public and can strengthen the body, so they will not replace them.
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It is possible to replace, if it were not for the fast pace of game renewal and the short life of a single event, it is actually possible for e-sports to surpass traditional sports in the short term. <>
In fact, even the athletes of traditional sports themselves are addicted to games to a certain extent, and it would be self-deception to say at this time that traditional sports have much advantage over esports.
The British "Sun" recently interviewed a top English star, who complained to reporters that he was addicted to "Fortnite" and couldn't extricate himself, his career was almost ruined, and even his girlfriend was about to leave him. To protect the player's reputation, The Sun did not name the player, saying only that he was one of England's top professionals. The player declared that the phenomenon of addiction to games is so common in English football that it has become a problem that cannot be ignored.
When I came home from training, the first thing I did was open my Xbox and play Fortnite. I play 8-10 hours a day, and once, the day before a game, I played for 16 hours without a break. "When I play away games, I play for a while on the team bus, and then I go back to the hotel in the evening with the game console and play all night until midnight.
And according to him, his teammates are no better: "I think some of my teammates need help too, and I know they play Fortnite for hours every day because I always play with them – and sometimes with players from other clubs. ”
In an interview with The Sun, the anonymous star said he started playing Fortnite because of other Premier League players, such as Tottenham midfielder Allis. According to statistics, Fortnite has as many as 100 million players around the world, and the third-person shooter took the England national team by storm at last summer's World Cup.
Excessive publicity will only make a large number of teenagers addicted to games. If all teenagers are addicted to games, then there is no hope for national revival. Therefore, if the youth is strong, China will be strong, and if the science and technology are strong, the country will prosper.
They all went to play games and competitions, who will develop science and technology, and the country's hardships, can you ever understand, after all, the perspective of thinking is different.
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I don't want the e-sports industry to replace traditional sports, because there are too many spirits in traditional sports that cannot be replaced and surpassed by e-sports, traditional sports are not only competitions, it can also make people exercise and benefit their health, and the traditional sports spirit gives people a kind of self-improvement, the inheritance of virtue, not only let people experience the "Mamba spirit" of playing basketball and the "women's volleyball spirit" of playing volleyball.
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I don't want this to happen, these are two flowers on the sports project, I hope they can bloom brilliantly and make the sports environment brilliant and grand.
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I don't want to be replaced, because traditional sports can exercise the body and bring joy to people.
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Can the e-sports industry surpass traditional sports in the future? Let's take a look at this problem**, I hope these contents can help friends in need.
When it comes to the development trend of e-sports for so many years, it is very fast, and it can be said that many young people will care about a fitness sport, but when it comes to e-sports will replace traditional sports such as basketball, it is unlikely and practical.
I think e-sports has never been able to replace basketball, basketball games are sports competitions, although the development trend of e-sports for so many years is very good, and the target consumer group is also more young people, that is because e-sports does not suffer from the limitation of places and duration, so the development trend is very fast, but one of the shortcomings of e-sports can not be bypassed is that it depends on e-sports or virtuality, and there is no help at all for the improvement of people's physique, and there are even drawbacks.
And for basketball, basketball games, has long been unable to enter these years, whether it is in terms of standards or event viewing value, this is all e-sports can not be compared, not to mention that basketball has long been a well-deserved number one fitness sport, with many fans, all kinds of club teams are all loyal fans, back to a European Champions Cup or World Cup event, how many fans are in the audience, how many fans are in front of global TV, and e-sports competitions, the target consumer group is relatively limited, The vast majority or young people make up the majority, and the total number of such audiences is also unmatched by esports.
In my opinion, e-sports is unlikely to surpass traditional sports, but I also hope that one day intelligent technology can combine this traditional sports and e-sports, so that the two new sports together a good development trend, then whether it is for e-sports, or for basketball, basketball games and other traditional sports, it must be all beneficial.
Perhaps the future intelligent technology will make AR and VR technology more perfect, so that basketball, basketball games and other activities can no longer be limited by regions and venues, and can have a vivid event and fitness sports all the time, and that development trend is a good thing for e-sports and traditional fitness sports.
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It will definitely be surpassing in the future, because many young people will choose this industry now, because they can earn a lot of money, and there will be many people in life who take their hobby as their own work, so I think it will definitely surpass.
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It's definitely going to be surpassed, society is constantly improving, the sports industry is also constantly developing, and now there are a lot of people who will join, and they are all young people, so it will be better and better in the future.
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It's more difficult, the audience is smaller, not all people like e-sports, and it's more difficult to surpass.
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The esports market is booming, and many people have the idea that esports is not a sport. Cross Marketing Group, a Japanese market research company, recently conducted a survey of 1,200 men and women aged 15 to 69 living in 47 prefectures across Japan on the question of whether esports is considered a sport.
Of the 19 alternatives that are considered sports, football, baseball, and swimming are the top three, while esports is the only one, and most Japanese people agree that sports are sports that require a large amount of physical movement. (Figure 1).
Regarding the question "Do you think e-sports is considered a sport", the total proportion of people who think "yes" and "yes" is the majority of people who think that e-sports is not a sport. In terms of generation, there is a high percentage of young people who think that esports is a sport, but even this does not exceed the proportion of people who think that esports is not a sport. (Figure 2).
In terms of "awareness of e-sports", 80% of people have "never heard of it" or "don't know it", and 80% of people have only heard of the name, know the content, and participated in e-sports competitions. When it comes to the future popularization of esports content, 48% of the respondents said they would need to popularize it, while 52% said they did not think it would need to be popularized. (Figures 3-1, 3-2) It can be said that trends will change depending on the game environment, the market, and changes in people's consciousness.
Therefore, it is also interesting to see the future development of e-sports.
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E-sports is considered a sport, and playing chess is also considered a sport, but it is not necessarily a sport in the eyes of young people.
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Esports is a type of sport that belongs to the new sport.
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1.As an emerging sport, the entry of esports into the Asian Games will help promote esports and increase its recognition and legitimacy around the world.
2.With a huge number of participants and supporters, the inclusion of esports in the Asian Games will provide opportunities for more people to participate and support, and promote the development of esports.
3.As a new type of competition, e-sports has different rules, competition systems and skill requirements than traditional sports, which may cause disgust and doubts among fans of traditional sports.
4.The entry of esports into the Asian Games may also spark discussions and controversies about game violence, addiction and other issues.
5.As an emerging sport, e-sports has shown a wide range of audience characteristics, and entering the Asian Games is also in line with the general trend. At the same time, the esports industry still needs to make continuous efforts in standardization, health and sustainable development to make esports a healthier and more professional sport.
In general, the entry of e-sports into the Asian Games has a positive role in promoting and developing e-sports, but it also needs to fully consider its differences from traditional sports and the controversial issues it causes.
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