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This is the hidden attribute, and many players are like this in the live situation! The players who made it can't do it at all, there are modifiers, but the hidden attributes can't be changed!
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e...How can I do it??
Of course, in addition to tevez's exclusive Marseille slalom,There's another live one.,That is, the success rate of the action is not only related to your ability value,It's also related to the size and weight ratio of your character.,You go to recreate a character.,Don't open 99 in strength.,Open a little smaller.,Pay attention to the time of creation.,Height 170-176 or so, weight between 65-80,Don't make your thighs.,Waist.,Arms, etc.。。
Belch.. Isn't it just picking up the ball? I don't even play anymore, there may be a play version or other reasons.
Fooling you? I lied to you of points? How many are you giving,。?
Come and see me, how did the score come about, did you fool anyone? I guess there was something wrong with my own RP
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This is the core problem of the player, and the self-created player cannot make these moves. You can check out the Live House, there are modifiers that can put other player kernels (such as Ibrahimovic) into the players you create. I remember I've seen it, give you a **.
Go to the PC area inside to find DIY tools and tutorials, or post a question, there will be a strong person to help you.
I remember seeing it, and there were tutorials.
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Self-created players, green legend players can do all the moves!!
That's for sure, you can rest assured.
You can definitely do a jump ball without any modifiers!!
Try more, especially if your stats are high.
It's probably a keyboard stream stuck.
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Some things are exponential hidden, and you can't change them with modifiers.
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If you want to pass someone, you can press Q twice in a row "Pedal a bicycle" It is recommended that two people use it when they are sandwiched, otherwise they are willing to lose It is also recommended to hold down D long passes or shoots It is recommended to use the common tactics of the computer It is on the left or right side to ask for the goal to wear There are unguarded players who immediately press aaaa, in short, a crazy press a is willing to head the goal It works to hold E when running
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Pro evolution soccer feints, tutorials and tutorials on how to operate people's skills, making it easy for you to become a big guy!
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About data growth.
The experience of player growth is divided into two parts: game experience and attribute point experience. It is said that the experience points of the low difficulty are halved compared to the highest difficulty, but I don't know if this is the case.
The standard of game experience, I feel the same as scouting. And it seems that the more heavyweight the game, the more experience. When an item reaches 85, it no longer gains tournament experience.
Attribute point experience is completely controlled by the player's own allocation of the 12 points. How to distribute it is your own business, and I don't quite agree with the statement that you have to add 6 points of stamina at the beginning. In my opinion, after playing the scouting game, basically the physical strength can be above 80, which is generally enough.
The only advantage of high physical strength is that you can be replaced later in the second half after playing the main team. And I don't think that 10 minutes more can be a huge benefit. Don't forget, there is still game experience before 85, and physical game experience is a lot (because it is easy to get physically exhausted).
Perhaps after reading the distribution table below, everyone will agree more with the point that I don't let go of my strength.
There are 6 types of attribute points, and there are 22 numerical items that can be added. Some items can only be cultivated with one attribute, such as dribbling accuracy, which can only be added by dribbling. However, some projects can be cultivated with two attributes, such as dribbling speed, dribbling and speed can be increased, but experience is halved.
That is to say, for example, if the dribble is placed at 6 points and the speed is not released, then the attribute experience of dribbling accuracy is twice as fast as the attribute experience of dribbling speed.
In the list below, the two plus signs represent that only this attribute can be added.
Footwork: Offense+
Short pass accuracy ++
Short pass speed + long pass accuracy ++
Shooting accuracy ++
Shooting Technique ++
Free kick ++ radian ++
Technology + Dribbling:
Attack + dribbling accuracy ++
Dribbling speed + technology + balance:
Defend ++ Balance ++
Header + Bounce +
Combo ++ Power: Short Pass Speed +
Long pass speed ++
Shot Power ++
Header + Bounce +
Speed: Fastest ++
Acceleration + + Reaction + Dribbling Speed +
Stamina: Stamina++
Reflex + It is not difficult to see that the return of adding physical strength is the lowest, and the return of adding feet is the highest.
In addition, from the age of 26, it seems that all the experience has decreased, and it may be that the lower the value, the faster the growth, after 90, it is very slow, and after 95, there is no experience.
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According to the choice of position on the field, the physical fitness of the midfield and backfield is better, the forward midfield, shadow striker, and forward add more shooting and dribbling, and the body should be full, so that the confrontation is enough!! How well you perform in the game also determines how fast you grow!! Hope it helps!!
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1. Horizontal plucking (new action): You only need to use the arrow keys to make a transverse plucking action, which is very practical. How it works:
When dribbling the ball normally, do a vertical change of direction. (Any player can do it, but players with average skill need to step on the ball before they can do a lateral pick.) Players with good skills do not need to step on the ball first, they can directly make a lateral plucking action, and the response speed is faster.
2. Heel-to-Heel (new action): that is, "the front heel pulls the ball backward and bounces it to the back instep and then bounces forward L1 L2 refers to the two keys on the left side of the handle, the top is L1, the bottom is L2, and the R1R2 is the two keys on the right side.
Knock the ball: When dribbling the ball, tap the forward arrow button twice in a row.
Pick the ball and pass: L1 after stopping the ball Arrow keys back + front (card support required) Ox tail: When dribbling the ball, the R2 button hits 3 times in a row (card support required) Rapid change of direction:
Press and hold R1 when dribbling at high speed (card support required) Marseille slalm: When dribbling, arrow keys back + front (card support required) Fake pass (shot) Pass: Press and hold the pass button (shoot button) and then press the pass button with any arrow key to make a fake pass or shoot action.
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Don't keep pressing the accelerator button Change direction and accelerate at the same time when approaching 25 degrees angle is easy to pass In the face of the goalkeeper, you can shoot and then cancel and it will pass, and the same can be done for defenders! Don't take too long with multiple passes.
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In training, the system is taught, and it is gradual, find it yourself.
Compare sweat - -
Balance is still quite important when playing as a center forward, which can prevent the defender from being squeezed behind when he is side by side, and I personally think that the balance to 85 is enough. >>>More
Basically, most of these installation problems are the following: >>>More
Note: 1l is not very specific and comprehensive The following is the comprehensive answer In the legend of the green,How to distribute the enhancement attribute points is a very critical question,There are 10 total enhancement points,But after repeated tests,The corresponding attribute of its enhancement is not linear,After many skipping games, I know that Enhancement 1 corresponds to the main attribute plus 2 Enhancement 2 Corresponds to the main attribute plus 3 Enhancement 3 Corresponds to the main attribute plus 5 Enhancement 4 Corresponds to the primary attribute plus 6 Augmentation 5 Corresponds to the primary attribute plus 8 Augmentation 6 Corresponds to the primary attribute plus 9 That is to say, When you add 4 points to Balance, and you add 6 XP to the balance attribute in this game, and you add 5 enhancement points, you will add 8 XP to the balance attribute in this game. Maybe some people don't care about this, but after all, someone takes a fancy to it, so take out this discovery and share it with you, and the recommended enhancement points are all singular, that is, the attributes corresponding to the enhancement found on the Internet Kicking Technique: >>>More
If there is a sudden change, the feeling is related to the system.
I'll talk about it with 2011's, and I'm not playing 2009 now, but the interface of the two is the same. >>>More