-
Learn R at the first level, then learn T at the same time, and learn R at the end, and then point at 3 skills and other skills.
The butcher's after T to the person, open R and then D can drop the opponent in a set of combos, if the person who was hooked is not dead, open R chase 2 steps, hit &run after a while, but if the other party is controlled, then be careful, don't rush to open R, wait for him to stun you after hooking him, and then open R chase. If he is controlled and the other party still has a little blood, then use the urn to burn him (the urn is a must-have equipment for the butcher), the butcher's hook is actually not difficult to use, as long as you predict the good point, calculate the opposite position, and then shoot, but remember the speed of the butcher's hook, and calculate the time difference between the butcher's hook time and the time of meeting the opposite hero to the opposite position, then you can hook people.
D is the butcher's ultimate, which is generally with R'to use, but D has a cast range, and D's maximum distance is farther than R's, so when D hits the opponent and R can't hit the opponent, D should be turned off. D also ignores the magic immunity, and when the opponent's DPS starts BKB, the butcher can use D to consume the opponent's BKB time. D's damage increases as the butcher's strength increases, so if your butcher kills enough people, D's damage to the late stage is still considerable, especially after a battle when you have no blood, you can d. The opponent's hero can return blood.
In fact, the butcher of level 3 and the butcher of 5j can already kill people when the opposite side is not in a good position, if the hero on the opposite side is close to you, immediately drive r to chase the opposite hero and run, if he goes directly, you chase for a while and then use t to kill him, if he runs around the creep, don't rush out of the hook, open r to follow him, r is range damage, so under normal circumstances, the opposite creep dies faster, at that time he doesn't have a troop line and will definitely die, so as long as he goes, you can hook it back with t.
Playing butcher consciousness is very important, you can search the Internet for hexor butcher, human brain mh. Maybe it helps you with your predictions.
-
1.To do a good job, we must first start with a good start.
Go out and buy the right equipment: 4 branches eat trees and eat blood.
It is strictly forbidden to go out to buy bottles, and the butcher's armor at the beginning of 1 point can't be topped at all, and the blood volume is only 600+, and the blood volume with 4 branches is only 703. Here's a simple example: with the exception of Poké Balls (if Alchemy is wrong at the beginning, the gods can't beat it with a mistake), it can't beat any other power-type heroes when it doesn't have an ultimate, and it can't even beat a troll warlord at level 1.
2.The second thing to do is to do the right thing, which is the right way to add points.
2113141223423354 probably so.
It is strictly forbidden not to pile up rotten flesh in the early stage, and the 4% magic resistance is a threshold, which ensures that any mage holding any equipment will not be able to counter-kill the butcher in the early stage (note that it is a counter-kill).
In addition, if you add Pile of Rotten Flesh, the power added by the number of heads killed in the early stage will be integrated - the level of Pile of Rotten Flesh increases, and the strength bonus provided by Pile of Rotten Flesh is recalculated from the original kill, not from the higher strength of the kills calculated after upgrading the Pile of Rotten Flesh.
3.The right build.
Order) Bottle Big Wand Shrine Power Shoes.
Challenge the hijab and never come out, not even as good as the Vanguard Shield.
The butcher is already good at eating skills, so why should it challenge? When the challenge is finally crafted, will its main enemy be the mage who has the skill on the opposite side?
The higher the health regeneration rate, is there a shrine that comes faster???
After that, you can also use the Vanguard Shield, you can also use the Blade Armor, and even more so the Black Emperor Staff. Vanguard provides its mid-lane regeneration rate, especially if a slightly inferior gank is not a good choice in the mid-to-mid game.
In the later stage, I want a staff to attack the dragon's heart or something, don't shine out and so on, I won't talk about this, there is a strategy.
4.Good gank awareness.
If said it when he was making this game, to the effect that he doesn't like to see Dota have a dominant scene, he likes to see every hero can play before, middle and late.
The hero of the butcher is very well embodied, and he can shine in the front, middle and back. However, due to the previous reason, he can rarely kill alone (the ancient butcher advocated single killing), unless he can't abuse vegetables - if the strength is about the same, I think which one of them volunteers to kill alone and I pick and choose.
That is, to trust your teammates and kill with your teammates.
I won't say much about the consciousness of the hook, but if you play too much, you will be able to do it. Advice: The opponent's consciousness will be the same or even a little lower than his own, don't be delusional.
Let's talk about what you have to say.
-
Playing TF is mainly to play hooks, so be sure to grasp the timing of the hook and then once you are level enough, there will be fewer ** on the appearance As long as it appears, there will be a head to cause psychological fear to the other party and then you have to control the field of vision on the line and just play T butcher can be kept without hooking first Close bite and then close hook The damage is very high and almost 100% hit.
-
TF's first skill is the hook T, which is his magic skill. It is also the most fun place for this hero. A good hook might be a teamfight victory.
The second skill is Rotten R, which slows down significantly and has damage. This skill can be used to replenish troops in the early stage, which is necessary for killing.
The third skill is now to kill a person and add a little bit of strength and magic resistance. It is not added in the early stage.
The ultimate is D Fresh Meet, and this sound effect is also quite popular with Dota players. In the early stage, basically a t open r and then d a head will come. In the later stage, this skill is also very bt and have the money to buy a account The effect bonus is obvious, plus damage plus blood minus cd.
The most terrifying thing is that D ignores the magic immunity. Although it doesn't hurt, you can control the opposite DPS for a few seconds!
The recommended plus point is that the main T and the secondary R have a large increase. I usually add three skills after level eight. Equip something, I'm generally a Magic Bottle Phase Urn challenge.
Eye: In the later stage, you can consider a tent Dizi and Dragon Heart are also good choices. If you are confident in your operation, you can also push and push, and armbands With an armspan, basically no one else can kill you, because you can kill yourself indefinitely
For the first time. Pure hand-played
-
Pull the control of the people and the demonic forgiveness to cooperate with the attack. The key is timing.
-
I make it myself with a skill model simulator in a mapper.
-
1. Meat hook (t).
Throws a bloody Meat Hook at a location, which will hook the first unit it touches back to the Butcher. If this is an enemy unit, it will deal damage. Pierces magic immunity to divine damage.
Rank 1: Range 550, if the hook hits an enemy unit, deal 90 damage. Cast Time: 14 seconds Cast Cost: 110 mana.
Rank 2: Range 700, if the hook hits an enemy unit, deal 180 damage. Cast Time: 13 seconds Cast Cost: 120 mana.
Rank 3: Range 850, dealing 270 damage if the hook hits an enemy unit. Cast Time: 12 seconds Cast Cost: 130 mana.
Rank 4: Range 1000, if hooked to an enemy unit, deal 360 damage. Cast Time: 11 seconds Cast Cost: 140 mana.
2. Decay (R).
The Butcher unleashes the plague within him, dealing damage to nearby enemy units and the Butcher himself. Reduces the movement speed of affected enemy units by 20%. Radius: 250 Cooldown: 0s Mana Cost: 0
Rank 1: Deals 35 seconds of damage to nearby enemy units and the Butcher himself.
Rank 2: Deal damage to nearby enemy units and the Butcher himself for 60 seconds.
Rank 3: Deals 85 seconds of damage to nearby enemy units and the Butcher himself.
Rank 4: Deal damage to nearby enemy units and the Butcher himself for 110 seconds.
3. Accumulation of carrion (f).
The Butcher is made up of countless rotting corpses, allowing him to accumulate more rotting flesh and has additional magic resistance, which permanently increases his strength when the Butcher kills an enemy hero, or when an enemy hero dies within a 450 radius.
Rank 1: Increases the Butcher's magic resistance by 4% and increases strength for each dead hero unit.
Rank 2: Increases the Butcher's magic resistance by 8% and increases strength for each dead hero unit.
Rank 3: Increases the Butcher's magic resistance by 12% and increases strength by each dead hero unit.
Rank 4: Increases the Butcher's magic resistance by 16% and increases strength for each dead hero unit.
4. Dismemberment (d).
Bite a target, dealing damage. The target cannot move, attack, or use spells or items. Limiting Effect Ignores Magic Immunity Requires Channeling Cast Range: 160 Cast Time: 30 seconds (in parentheses is the value of the Blue Rod equipped).
Scepter Upgrade: Drains the target's power, the amount of which depends on the Butcher's strength.
Rank 1: Deals 75 (75 + Strength * Points) seconds of damage for 3 (6) seconds. Cast Cost: 100 mana.
Rank 2: Deals 125(125 + Strength*Points) of damage for 3 (6) seconds. Cast Cost: 130 mana.
Rank 3: Deals 175 (175 + Strength * seconds) of damage for 3 (6) seconds. Cast Cost: 170 mana.
-
Meat Hook: Attacks a single enemy target, dealing 115% 130% 145% 160% damage and a chance to trigger a firefight.
Attack Type: Active Attack Rot: Attacks a single enemy target, dealing 35% 50% 75% 120% damage and slowing enemy movement speed by 30% 50% 75% 120% for 5 seconds, with a chance to trigger a firefight.
Attack Type: Active Attack Pile of Rotten Flesh: Permanently increase the maximum HP of the caster by 5% 10% 15% 20%.
Attack type: passive attack.
In the early stage, replenish the troops first, be full of anger or have a wave with the opposite side when there is 50, faint first and then fight waqa, e come back, and the early stage and the opposite side exchange blood is definitely not a loss. Pay attention to the first move, don't be controlled by the opposite side. (Upper single anti-gank). >>>More
Yes, I personally think that this combination of momentum is not suitable for supporting attack and crit clothing, because the output is limited, except for the abuse of dishes, so bring 3-4 guerrilla hats to see how others surround Europe and not die, in the presence of the most disgusting people on the field, others see that you don't have the urge to hit you. As a control, unless you are supporting attacks and critical hits, don't catch others alone, it's better to find a high-output teammate to cooperate with you to wander and kill. Although we don't kill the most people on the field, we can be the ones with the most assists. >>>More
Replenishment of troops is average, basic skills are good, and it is not a problem for any hero to be familiar with it. >>>More
If you're very skilled, you're basically fine. If the level of 2 people is about the same, the sf will be held back in the early stage! It's too crispy. >>>More
Mages like this generally need to pay attention to positioning against power-type heroes. If the level is relatively high, your Fire Girl passive skills are actually very powerful. Steps: >>>More