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Replenishment of troops is average, basic skills are good, and it is not a problem for any hero to be familiar with it.
Hook Swing Requires the character to be fast enough Character displacement causes the hook to displace.
Mechanism u9 has a post that says.
Or you can go to Dota and ask the masters
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Replenishing the soldier is familiar with raising the hand When you make up the r, and then make up at the same time, it's good to throw the hook before you push the stick, it's all shift operation Practice more practice With feeling, you can take a look at the butcher Achuan's ** The first butcher, he has a detailed explanation and the first person to practice more.
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The basic skills of replenishing the soldiers,Be familiar with your own attack power,The attack power of the minions and the attack power of the tower soldiers,Grasp the rhythm and don't wait for the minions to be disabled until you have only the last attack left.,That's what can't be made up.,And the blood burning of TF is instantaneous.,You also have to grasp its rhythm.,The hook is a rhythm thing.,Practice makes perfect.。
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The butcher's shot is better, the main hook is raised, the level 2 home is passive (only 1 level is added), the level 3 hook, the level 4 rot, and there is a big increase. The main skill is that the hook depends on the position of others, and if others are in a good position, then there is no way!!
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Hello, the butcher belongs to the difficulty of the upper type of heroes, as for the replenishment, four words: practice makes perfect, throwing hooks requires more practice, especially moving, in fact, every hero is like this, more practice is a master, thank you, hope.
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The replenishment of troops should be based on the position, and try not to stay far away from the soldiers. The hook swing depends on the direction of the target, and the position is moved.
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The butcher's replenishment mainly relies on burning and leveling A, because R's damage is instantaneous, which is very suitable for creeps with very little HP.
The hook technique is a straight hook and a curved hook, the straight hook has a relatively large detection range, and the butcher is suitable for hooking within the enemy's field of vision. The hook is shift+hook+shiftpush, which is more advanced.
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In fact, there is no big skill in replenishing troops, the main thing is to be familiar with the hero's forward swing and attack power, the butcher is actually a hero who is very good to replenish the troops, and the hook can be very strong in the early stage as long as the prediction is good enough.
This is a more detailed hook strategy.
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If you make up for the army, you can add two skills, and if you encounter a hero who is disgusting on the opposite side, you can even give up the mending knife, just eat experience, and wait until level six or seven to kill people. The only way to hook is to predict the opponent's position, and then take the hook, and then try to hook where the opponent can't see.
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Butcher's Hook.
Usually in the process of using the butcher, the ground between the self and the target is passed through the target, and the hook is thrown out, but do you know of another way to get out of the hook?
That's right, flaxhook - a technique that greatly increases the area of action of the hook, and can be used to kill opponents with tangent hooks around a unit half of its body.
However, this kind of usage is more difficult to use, and it is really difficult to grasp, so it is not recommended for novices to practice the congratulatory practice The following is a schematic diagram of a little skill I intercepted.
One of the places on the shore of the Konoe Middle Road you might think that the terrain caused the hook's sail to bend, so I paid a map that didn't bend.
Finally, you can put the picture, but it's still full of muddy, and I'll explain a little bit that the operation process in the middle of the first picture is a=shift+right-click, b=shift+t, c=shift+right-click.
The ABC3 step forms a triangle with the inner angle exactly in the direction of the bend.
I hope that the master will give advice
The angle of the bend is fixed and constant, and the only variable is the timing of the bend, which is the bend at a fraction of the point of the hook.
This can be said to be the most difficult trick in the hook I just didn't expect it So I'll add it here:
Let c=shift and b=shift+t, i.e. the time between the last 2 steps is t, the total time of the entire 3 corners is t, and the hook length is h
Then (t t)*h is roughly where your hook is bent.
To put it simply, the earlier you turn around, the earlier you bend and the more suitable it is for squatting hooks.
The later you turn the later you bend for the chase hook.
Strongman 1 does not need to be so troublesome to operate, the principle is that after the hook is released, the butcher's body moves, and the hook will bend in the direction of movement.
The easiest way is to right-click after the hook, and that's fine, but the 3shift method is suitable for situations where there is time to preview. It is recommended to use the single shift method: shift+right-click at the moment of t, so that the operation is much simpler.
In fact, if you react quickly and skillfully enough, you can use the right button to move after the hook to fine-tune the direction of the hook's deviation, of course, it is difficult to clear the sedan chair.
The butcher's hook is different from the FB's, if the butcher can also bend and pull at 90° and 120°, then it is so bt !!However, a 30° bend is sufficient.
Absolutely not point to people using the above 2 skills The amount of advance is king.
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The butcher hook is directional, so it is necessary to have a good prediction of the direction of the target to be hooked.
Generally, when pointing, do not point directly on the opponent's body, but point slightly in the direction where he is likely to move, so that even if he does not move, he will be hooked.
In addition, as a butcher, you need to be in a hidden corner, this pure opponent will be unguarded, and you are relatively easy to hook, to do this, you need to stick in these hidden corners (I think it's good to have a real sight, you can see if the opponent has a stick).
When using the butcher's Li Gao, he usually inserted two sticks without true vision in the river, paying attention to the runes.
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His hook wasn't magically locked, it was entirely on his own consciousness. Playing for a long time is naturally a master.
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Find a good seat and practice more.
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