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Pros: Zai is a high-explosive assassin-type hero who doesn't cost mana, and can use the shadow to come back after a second.
Disadvantages: He has too little energy and a long time to cd ultimate.
Equip. In the middle of the battle AP, you can first drink the small pieces of the magic knife Brutal power Ordinary shoes Broken In addition to this equipment, push the line, and then have the opportunity to kill people up and down, and there is no chance to brush F4 and three wolves. (Before helping you get on and off the road, you must first determine whether the tower in the middle lane will fall during the time you leave the middle lane).
Rundown, Phantom Dreams, Whispering, Drinking Demon Knife (Saving Life at a Critical Time), Mercury Boots, Resurrection Armor.
He can use the shadow to dodge the opposite skill or consume the opposite side, he can swap places with the shadow, and he can use the main body and the shadow to deal double damage to the enemy. The combo r of the second robber r goes up w q e a down and rits r back.
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The words of the robbery outfit vary from person to person, I am out of the rundown Whispering Mercury (can also be electric knife + endless) This version of the black cut is stronger and can be used, and the dream Hydra is also good, and finally a resurrection armor is released. Outfit or look at the opposite lineup, the high armor of the tank is out of the armor-piercing crispy, you can come out of it. Ordinary combos are weq three in a row.,After there's an ultimate, it's a req three-in-a-row.,W is used to run away.。
The advantage of robbery is that it is flexible, and it does not need to cooperate like Yasuo sometimes needs. Insert into the opposite side of the wing for seconds opposite the back row, so I am very particular about the timing of insertion, I usually hide in the grass on the side and wait for them to start fighting in front of them before going up. The weakness is that it is particularly eaten and controlled, and there is an hourglass of crispy skin on the opposite side, and there is no output in the second stage of the ultimate.
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Dilapidated,Whispering,Dreams,Five-speed shoes,,Early weq small combo,The weakness is obvious.,This version of the meat hero is stronger.,There are fewer assassination objects for robbery.,And you want to play this hero 6.,You play 6 with your eyes.
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Children rob, hehe.
Low-segmented line abuse artifact.
Fighting a group of waste heroes against the wind can only r residual blood r to lie down with full blood.
It's useless to be in control.
The current version of the robbery is not good, it is recommended not to play.
If you don't play well, you can just lie down and lose.
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You can refer to the previous teaching video, except for the extra second delay and the weakening of the attack speed when the ultimate move goes back, as well as the changes of the black cut, the others are basically unchanged.
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I don't know about this, so I suggest asking.
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1. Don't use the W skill to move the R skill directly, use the W skill and R at the same time, and instantly move to the position of the W skill, and use the ultimate shadow and the shadow after the W transposition to complete the burst damage.
2. The shadow of the R skill is in the same place where the ultimate is released, and the shadow time of the R skill is longer than that of W, and the distance is much farther than that of the W skill. The conversion order of W and R skills must be thought out well, of course, if the reaction is fast, there is no need for young people to operate.
3. During the team battle, you can take the lead in the r, and run away directly without losing the second, but you can leave a w skill in the same place, and when the opposite side relaxes its vigilance, then backhand w back, and use high explosion to kill key units.
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The ultimate of the League of Legends Shadow Master is to press R when there is no smart casting, and then left-click to confirm the target and output it. If Smart Cast is set, you can place the mouse over the target and press R.
The main tribulation of the shadow stream is divided into 2 stages, the first stage is to move over, the second stage is **, and the second stage **output is relatively high, and the **output is based on the output after the first stage is close.
The combo of Heist is: reqaaaerq. First use the R skill to get close, and then immediately EQ output, connect to the flat A and continue to output, and then use R to come back, and use the shadow to carry out the Q skill output, of course, you can also use the W skill displacement to keep up with the opponent's displacement halfway.
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Oh, I'll tell you, my lovely robbery.
The position of the team battle, cut into the second ADC or AP. The timing of the cut, the second in the team fight, is the best time when the meat absorbs half a round of damage. Find an opportunity to get close to the prey, go up directly, the first skill E, move flat, if you are not rushed at this time:
Most of the opposite output flashes,W is higher,Sticky output infinite e slowdown,When you are slowed down or not sure to kill at this time, hand over your Q,The shadow must still be there,At this time, your R detonation is almost full damage。 If it's unfortunate, the other side will be blown up and killed, and you can escape safely. 2. If it is rushed:
It's important to use R plus W and flash to save your life, you are an assassin with a heavy responsibility, if you die, how can you fight this group in the back row of the opposite side?
Pure hand-to-hand play welcomes the landlord to ask.
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The Master of Shadowstream's ultimate is divided into three steps:
After selecting a hero and being within attack range, the Lord of Shadow becomes untargetable and leaves a shadow at the cast location.
After the ultimate ends, the Lord of the Shadow Stream will be next to the attacked hero, and clicking R again will return to the cast location.
After the ultimate ends, the target will have a sigil on their body, and after a few seconds, the sigil will take effect, dealing secondary damage to the hero.
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The energy of the Lord of Shadow Flow is very lacking, and the ultimate is that the higher the damage you burst, the higher the follow-up damage, so you have to amplify the move as soon as possible, and then E and Q, W are kept to harvest people's heads or run away
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It depends on the habit and luck. Ultimate, then e. Q again... Out of a rundown. Take the initiative to use it. Look at his escape situation and chase with w... The last ignition of the back row will die.。。
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The landlord still doesn't understand the big trick of robbery. The ultimate of the robbery is that after it is used up, the damage of the explosion is directly to the hero. Even if you run, it's the same. The combo is req flat a, you can go in the late stage, half a barrel of blood adc directly killed.
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R go up to QE what a beat.,The enemy runs away and continues to fight with double W close-quarters.。。
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On the weakness R to the side immediately e when the other party runs
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If you don't move after letting go, you will press Q e on the spot to attack. e can achieve the highest output.
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Q: Directional AD damage skill, which can pierce people and creeps, and is used for long-range consumption.
W: Generate a shadow nearby, you will also use Q or E shadows, and then press W to swap positions with shadows, displacement, can pass through walls, CD time is long and use with caution.
E: Close Quarters AOE skills, AD damage, CD short, the range is only within a small circle around the character, which can be used to consume the enemy's weq combos, and can also be used to make up for soldiers who are too late to A.
r: It will turn into a shadow and fly towards the enemy, leaving a mark on the enemy, it cannot be locked on while flying, and a shadow will spawn outside (it seems to spawn in front of the enemy now?). ), 3 seconds later, the Mark**, dealing 20% of the total damage dealt to enemies during that time (level 1 R, percentage increase after leveling), and pressing R to swap positions with the shadows spawned with R.
Passive: Ping A deals magic damage equal to 8% of the target's maximum HP to enemies below 50% HP, and cannot be triggered on the same target for 10 seconds.
Pure hand-played, begging to adopt.
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