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The same equipment is still stronger than the ghost, and generally the water man's equipment should be better than the ghost, and he is one or half a large piece.
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Look at the equipment alone, and look at the teammates in the team battle.
There is nothing strong or not strong, the water man is equipped quickly.
Personally, I tend to be a water man, and the frequency of water people on WCG is much higher.
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Of course, it's the king of team battles!
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If there are more heads-up is ug fierce, but team battles have their own advantages, and the back row of the water man can be more relaxed after the void spirit knife, and ug is a little more difficult than the water man, but ug is very meaty, and ug's output is based on standing.
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If the same number of large pieces is strong, the water man must be larger than the ug to be a large piece to fight. ~
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Generally speaking, the output of the water man in the later stage is a little higher, the development is later than the ug, the ug group is a little better, the pioneer hy is very incomprehensible, and the ug can be pushed in a group thirty minutes ago. The more you don't die, the more you fight, the more you have a tailwind.
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UG is known as the king of team battles, that's not covered.,Water people are mainly strong in escape ability.,It's easy to get up with equipment.,After equipping the Void Spirit Knife, you can be a second person.,Nothing else.,Water people are just 2 pseudo-queens.,UG is the real late stage.。
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In the case of similar equipment. ug is slightly stronger.
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Of course, ug.,Water man vs. ug doesn't mean that water people are as strong as ug.,The role of ug in team battles can be replaced by no one who belongs to the extremely strong late stage.,The king of team battles is not so simple.。
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It's all about the same, there is no heads-up, it still depends on the cooperation of teammates.
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Single-handedly the Void is the strongest, but if you want to fight a team battle, the Void Water People can't be compared to ug combined.
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The ghost is the strongest, and in the late stage, the void relies on the explosion, and the water man crispy skin either doesn't attack more blood, and the attack is high**, so I think the ghost is the most powerful in the late stage!
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The void is generally used to cooperate with the system, for example, with the queen, with the old deer and other team battles AOE law system outbreak of the best heroes, can cause incalculable damage. But it is slower.
The ghost is very slow, and he is afraid of advancing the lineup, but he can't stop it after the six gods, and he is not afraid of being caught to death after the dragon heart, and at the same time, the ghost is also the first to jump the knife. The team battle is strong after the god costume.
The water man belongs to the current CW relatively powerful heroes, mainly because the line is fast, and the development is also very fast after having Lincoln. The mobility brought by the ultimate is super strong, and it is not easy to catch and die, and it is also a hero who can't be stopped by brushing up in a god costume. And there is also a certain combat capability in the early and middle stages.
The propulsion is strong after the god outfit.
Therefore, it can't be said that it is simply who is strong, after all, the function is not the same type, and who is strong in different time periods is different.
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Shendan's words must be fv. Now the pace is fast.,The mainstream game is MOR.,FV is OK.,No one uses ug anymore.,You have to play money and keep the line stable in the late game.。 Mor is fast and can lead the line in two ways, and has a strong ability to cut the back row.
The ability to fight when you don't have Radiance is still not good, and Mor Xiao Gram is because you can copy the same one with Radiance.
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This depends on the equipment and the person who fights, and the opponent's lineup is also more important. Specifically, the water man belongs to the heroes who can start gank in the middle stage, and can suppress the opponent in the early stage by turning attributes, so as to quickly start equipment. The Void has a stronger ability to escape, and the Void is the only hero who has a halo and comes with its own dodge, so the Void is the best to fight team battles and positional battles, and the main damage of the ghost is to rely on its damage**, the restraint of melee combat is relatively strong, in the current rhythm, the water man should be prioritized, followed by the Void, and finally there is no better big brother to choose the ghost, because the ghost is a hero who eats equipment more powerfully, and needs to play money quickly.
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If the equipment gap is not large, the Void is the first, the team battle UG is the first, and the water man who pursues the ultimate output is the first.
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There is no doubt that it is a water man, and if it is in the late stage of the fight, one copy of the water man is equivalent to two people, steadily.
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Personally, I think that the DPS of the large control field in the middle stage of the void is high, and the water man in the late stage is relatively strong in replication and escapes quickly.
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Water people, the void is strong alone, and ug is a powerful team fight.
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Ghost Bar Several times in 11 was overturned by the ghost Water man and the void did not appear in this situation The water man needs to be a few big pieces ahead of others to play its role And the void relies on the big control of teammates to output well And the ghost has a glow and starts to defy the sky ps I mean at the same level.
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Void, as long as he takes the lead, no one can take it.
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With the same economy and the same level, the Void must be the strongest.
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Normal outfit heads-up should be void ug play group strong 1 hit 3 no pressure water people are not easy to say.
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It depends on the character, you want the character to be super good, and it is recommended that you use the void - but in general, the god costume PK should be more powerful than the ghost, after all, it is the first big queen in the past, although it has been weakened, but it is still an existence against the sky.
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It depends on your operation.,Novices recommend that you don't use them.,They are late.,It's not good to play money.,If you can't get up, you'll be scolded.,For those of us who often play.,It's the same.,If you can't get up, it's a waste.。。
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It depends on the situation, but I think the country seems to be more water-mand.
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After using it well, you can fight anything, and that day I Carl and the monkey didn't put the skill on the point, and he died, so I put an aster to prevent him from becoming invisible!
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There is no strongest, and all heroes with equipment are strong in the late stage, if you have a ladder of 1800 or more, you should be able to understand.
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With the same equipment, the Void should be ranked first.
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Heads-up, the same equipment, the best in the void.
First, this is universally recognized.
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8. The boss has a good saying.
There is no such thing as the strongest hero, only the strongest team.
As a team competitive game, there is no strongest individual, and they are all mutually reinforcing.
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Personally, I think it's ck, ck perfect big. A single critical hit can't hit a clone.
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6. Judging from the comprehensive combat effectiveness after the god costume: Sister Na. Water Man. Muskets.. jb。。Big brother. Enemy law . . . Phantom Thorn. Little Black. jugg。。
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I find this version very powerful late 1 ug 2 monkey 3 void.
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The same equipment, the strongest late stage is the Void, which refers to the output. The most resistant is Du Meisha.
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Single-handedly the prince, the void mask, no doubts.
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A strong late game needs to be supported by a strong early stage of teammates.
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With the same equipment, if you go head-to-head, it is a void to the eye.
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Flip the monkey ghost, the tailwind little black and the like.
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There is no absolute strongest. The level of a hero's output depends on a lot of things.
1. Whether teammates can provide a stable output environment.
2. The lineup is not suitable, can you get up.
3. The restraint between heroes is related to the lineup of both sides.
4. Operation of both parties.
5. The version of the map, each version of the update will have the rise of new heroes, and of course, there will be weakening.
6. It is not suitable for their own operation, and the operation habits are not coordinated with this hero.
7. The more powerful the hero in the later stage, the smaller the survivability and role in the early stage. Can your teammates keep the late game?
。A lot of factors restrict a late output.,If you abandon all the six gods to go heads-up, I think the monkey is more powerful.。
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SPE is a teamfight-type late stage, in fact, there are a lot of late stages that can be fought with him. Now there's no really unsolved late game, just an unsolved lineup and a cohesive skill. Heads-up PA ck to blow up the SPE
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It's better to fight ghost puppies, puppies are more meaty, and junglers are faster than ghosts to make money, but Dota is not absolutely powerful or not powerful, and it all depends on cooperation.
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There is no one in Dota who really restrains anyone, and with the same equipment, the strongest heads-up is the Void. The statement that the ghost is the strongest in the late stage is mainly that the team battle is powerful.
In the case of the water man with BKB, he can beat the ug.
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No, the ghost is out of 30, and the water people have their own benefits, and the ghost team battle is powerful, and the water people have advantages in cutting into the battlefield.
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Can the water man beat ug?The water man has to have at least one or two more large pieces to beat the ug
The competition may not be so fast for ordinary passers-by.
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Landlord, there is no constant answer to your question, if you add a premise of the same level, the same equipment, or solo then it can also theoretically answer your question.
Then it makes no sense if such a word becomes pure to A.
So landlord, your question is too broad, please be more detailed on what basis, premise.
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I feel that in the late team battle, the effect is still better, and the advantage of the water man in the early and middle stages is slightly stronger.
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Don't make a fuss, there's no such thing as a complete restraint in Dota.
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The ghost is really hard to fight. Ghost recommends god costumes, flying shoes, radiance, thirty, clones, dragon core, and butterflies. Such a ghost, a big move, soy sauce, all go home, go home and die!
The water man pays attention to the single output and plays team battles is not very powerful, the powerful thing is to copy you, and a fantasy ghost in a god costume is enough for you to drink a pot! There is a change of sheep or something, and the fantasy is lost in seconds! If you fight again, the water people can't beat you!
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Ghost is a carry with strong teamfight cutting ability, stable output and relatively good ability to eat damage, but it doesn't mean that he has strong heads-up ability. Heads-up,In fact, most of the nucleus and even pseudo-nucleus are stronger than him.、PA、JB face、Troll、SVEN、jugg、Bear war、TB、Can't beat it.,Monkey's words,Any situation with the same equipment is stronger than SPE.,Puppy can single-handedly spe.,Dota's heroes are not one-on-one confrontations.,It's 5 people who cooperate with each other.,The cooperation of 5 people is not limited to combat.,It's a comprehensive influence in all aspects of the development push line., So I can't say anything about the only way to fight, even if a puppy can play 2 SPEs, the puppy can't play half of the role of SPE in a real team fight.
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There is no most IBMA hero, only the most IBMA player.
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It's not that you can compete with ghosts, it's that in the old version of the previous game, it was often the two sides that each side chose the water man ghost, or the water man alchemy, and the eldest sister and the second sister to fight.
The reason why the water man fights the ghost,Mainly because the game is often just three,And the water man just three ability is stronger than the ghost I won't say,And the formation is fast,Can lead the line,Not easy to die,More than 10 minutes to take out the bkb positive ability is much stronger than the ghost,Cutting the back row is also faster,At this time, as long as the group advances,It's not a problem to lead the ghost by one and a half large pieces。 Coupled with the replication of the water man's move, the copied ghost is as hard as the ghost itself, and it can inherit effects such as radiance and loss, and I don't remember if I can inherit it. Therefore, in the middle stage, when the ghost has just taken out the radiance, and the ghost side has not lost the sheep knife, the fake ghost copied by the water man has a relatively greater lethality to the ghost side.
ps: The advantage of the water man cut is no worse than that of the ghost, the ghost only has the ultimate, and the water man has the copy cut of w and ultimate.
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Monkeys, PA are all powerful, and water people have to rely on large pieces.
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If it's really heads-up,12 Druids in god costumes must be the same as the opposite Water Man and UG.,But Dota is a game of 5 people.,The later test is the ability to fight in a team.,The ability of the Water Man and the Phantom to cut the back row is obviously stronger than the Druid.,But the Water Man,The current version is more slow-paced.,And as a single-core water man, it's really powerless.,Once you turn the power output, it's not enough.,So the Water Man has launched the stage of the big C.,Similar to the big Naga.,At present, the druids and ghosts are very stable.,But generally at the same level. ,In the early and middle phases of the balance of power,,Generally, the druids are a little more fierce.,Because the druids are faster than the ghosts.,And it has the ability of imba to push the tower with the line.,After the glow,Often the ghosts don't have relics.,The consumption tower of the group will generally give the ghosts a headache.,It's often seen that 2 bears are re-summoned at a time to change a highland tower.,At least it also consumes most of the blood.,In many cases, the ghosts are consumed like this.,But once the ghosts are in the phase.,,Then it's another matter., The ghost's strong ability to cut the back row and the meat of the druid, and the mobility of the druid, the group will be very fierce, and the druid's strong period will pass at that time, but it still depends on the auxiliary equipment of the two sides, if the auxiliary equipment is disjointed, then it will basically be consumed by the druid in the same way, so it will be difficult to fight.
The advantage of the ghost is that the team battle is fierce, and it comes with ** very meat, the advantage of the druid's words is to push the line, and the unsolvable consumption of the highland, the water man has a strong second crispy ability and the flexibility to enter and exit the battlefield, but the water man, as a late stage, is still suitable for playing a dual-core lineup, and it is not a strong point to play some late stages.
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If the gods are single, the 12 gods of the druids are dressed up as water abusers ghosts.
But in a normal game, their division of labor is completely different, and it is not easy to say who is strong and who is weak, the water man is strong in escape, strong in the belt, and slightly weaker in DPS.
The ghost can resist, can output, the ability to cut into the battlefield is first-class, the druid demolition tower is strong, as long as the druid is given 1 minute, he can directly dismantle from the 2 tower to the frozen throne.
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Ghost it! In fact, Dota doesn't look at whether the hero is powerful or not, the most important thing is to look at the operation and consciousness of people, after all, it is a team game.
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The output of the water man is high, the ghost is suitable for resisting beating, and Xiaode can dismantle the house. In the later stage, if you fight the knife Ghost and the Water Man,
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