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Add Attack, 30% attack of ranged heroes and creeps, 30% attack of Vengeful Spirit plus melee or ranged heroes and creeps, Moon Rider Aura only adds 32 points of hero's attack and does not add creeps. Vampire (sacrifice) plus melee base attack 15%, basically adding 15 points to attack, left and right hero creeps. The basic aura increases the combat effectiveness of the aura of the beastmaster and the aura of vs sf, these 3 are very good, the others are general, the blue fat bloodthirsty, the mammoth's plus attack, and the agility and agility of the summoning These 3 skills are of great help in the later stage.
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Drow Ranger's aura adds 30% of the attack damage of all ranged creeps to their ranged heroes (instead of adding 30% of basic attack and item bonus attack).
Vengeful Spirit's aura is 30% of the base attack of all allied units. The base attack is the attack written next to the hero's image. It is written at the end that the increased attack damage is an item and aura bonus.
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Drow is a dark ranger, right.,Little Black Aura +28% long-range basic attack power,But the initial attack is too low.,The ultimate is a basic attack.,VS's aura is good.,36%Although it's also +Basic attack power, it's more than Xiao Hei's, and it's okay to have a long range and short range +.,I added 37.,So VS has late-stage potential.。
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It's all home attack power, but the aura effect can be stacked, and the type effect, that is, the dark ranger is plus ranged, and vs is all plus.
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One is attacked, and the other is grouped.
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Blackie is the Drow Ranger
Their auras are all increased by ranged hero attack damage
Blackie is a base attack damage for ranged heroes....The base attack is the hero's own attack power, excluding the attack added by buying equipment...To put it bluntly, when you play, look at the hero's attack power, the yellow number is the attack power added by the equipment, and the white number is its basic attack....
But their aura only works at range
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Drow Ranger's aura is to increase the attack damage of ranged heroes, plus a lot; The aura of VS is to increase the base attack power, whether it is a ranged hero or a short-range hero, even the creeps are added, and the relative increase is less.
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The basic attack power is the attack power of the white part.
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Can't ... No kidding upstairs... I often use vs. The aura of the two people is made by the god of search, and the aura of command is ... I'm 100% sure that the aura coverage level is low...
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No Comments! Double damage chance, increase attack damage, eat it and eat it.
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No.. These 2 decisively do not superimpose.。。 If the two appear at the same time, then only the aura of vs will appear, but it must be the aura of vs, the range is 900, the white wolf's is only 500, the vs adds 36% attack power, and the white wolf's only adds 30%.
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Can be stacked. One is an active skill and the other is a passive skill that does not stack. Unless 2 of the same aura stacks, this is not the case.
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Can't ... No kidding upstairs... I often use vs. The aura of both men is the aura of command... The aura of the higher level covers the lower level of me 100% sure...
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Yes, in Dota as long as it is not indicated that it cannot be stacked with a certain skill, it can be used together. (But I don't know how to do it.)
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Does not stack. The same aura will only cover the high and the low.
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Stack, don't believe that recommended answer! Go see the Mythbusters clearly tested! d1 is not stacked because it is a homologous aura.
d2 is calculated separately.
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An aura is a vicious or benign attribute (passive) that has an effect on allies or enemies in the area. So of course, the 3 skills of werewolves and night demons are not halos, and of course the Yaksha doppelganger axe should not be either, and I personally think that Radiance is in line. The 1st floor is very full and good.,It's just the old version.,I added the aura of the Minotaur Chief that seems to be called the natural order.,The assault armor also has an armor-reducing aura.,The necromancer doesn't have that attack reduction aura anymore.,The corpse king's dedication aura is gone.,Give the necromancer.,And the corpse king has an extra plague effect after opening the ultimate.,Trolls and Beastmaster 3 skills are swapped.,The aura of the lightning ghost has been changed to an aura called indefinite flow.。
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In the version, the troll's aura has been changed to the Beastmaster's aura, and the Beastmaster's aura is called the heart of the beast; The Minotaur Chief has an aura that is effective against the enemy, called the natural order; The aura of wandering was changed to skill; The aura of the Immortal Corpse King is not changed, and it is a bit like the existence of the aura after magnifying the move. Personally, I think that the passive skills of Night Stalker and Lightning Ghost are not in the aura category, and the werewolf's skills are aura-like skills, after all, the units controlled by the werewolf can be affected by this skill.
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Additional: Unconfirmed aura.
The wild heart of a werewolf.
Night hunter of the Daredevil.
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Go to the top right corner above to learn about the various skills of heroes and items.
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Lifesteal, Health Regeneration, Attack, Attack Speed, Attack Slow, Blue Return, Movement Speed, Movement Slow, Armor, Armor Reduction.
Almost.
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There are too many of these, it's better to practice them yourself, it's too troublesome to summarize!
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There's too much of this.,There's no bounty yet.,Who would.。。。
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There are many halos that have been accumulated by predecessors. Please see the link below.
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The items are: Vampire Sacrifice Aura, Restore Turban Aura, Temple Ring Revert Demon Aura, Assault Aura Plus Defense Reduction, etcMekensam Aura regenerates, Ciel's Guardian Ice Aura reduces attack speed, War Drums Speed Aura,
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The aura doesn't actually have any actual effect, but there are still indirect effects, and we can jokingly call it the "taunt aura" and the aura and title are just the game's easter egg system. It doesn't increase characters, skill attributes, etc., it's useless.
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There are many halos, and there are many heroes, such as the glorious aura of the Ice Girl, the living armor of the big tree, the failure force field of the Great Wizard, the vampire aura of Skeletron, and the command aura of VS, which still contribute a lot to the team
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Items: Vampiric Mask, Helm of Domination, Mask of Madness, Satan's Evil Power - Vampiric Eye of Skadi - Melee Frost Eye of Skadi (Traveling Jujube) - Ranged Frost Vortex, Mjolnir - Chain Lightning Annihilation - Corrosive Attack Scattered, Pure Soul (Advanced Lost) - Feedback Hero Orb: Sand King - Carrion Poison Bear Warrior - Fury Strike Dark Ranger - Frost Arrow Underworld Sub-Divine Sail Dragon Demolition - Poison Attack Silence Warlock - Blade of Wisdom Obsidian Destroyer - Arcane Celestial Orb Enchantress - Advancement Divine Warrior - Spear of Boiling Blood Skull, Dry Skeleton Archer - Scorching Arrow, Anti-Mage - Mana Damage, Elven Bear - Entanglement, Broodmother - Paralysis Bites Crypt Weaver - Combo Geodiviner - Earth Raid Hell Lord - Frost Sorrow Venomancer - Stinger Dragon Knight (Green Dragon) - Poison Attack Dragon Knight (Blue Dragon) - Frost Breath From a distance, Ice Eye and Vampirism stack perfectly.
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There are 4 types of orbs: Vampire, Electric Hammer, Dark Annihilation, Ice Eye, and Hero's own orb.
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There is generally only one service block. However, there are a few debate tours that are special. Regardless of whether there is a serve or not, the long-range can carry a pin to serve with an ice eye, and there is another thing that is a vampire sacrifice.
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12 to the point, the yellow dot stream is no longer suitable for CW
Specifically. This is relatively good, and the 10-level ones are all like this.
After all, 90% of his appearances in CW are supports, and he has only seen a deputy carry once
If you abuse the dish, you can add some more, no matter how you say it, it makes sense.
1.The magic missile is the hammer with the highest damage, combining STUN and NUKE, and the soul skill of VS must be fully upgraded at level 7.
2.The biggest effect of the initial terror fluctuation is to open the field of vision, interrupt the ointment, etc., and in the later stage, it can be equivalent to the same dark annihilation, which is even more terrifying in the era when armor is valuable. It's too much to add this generally.,Often there will be team battles without vision being taken first.,Another advantage of 1700's vision,You can cooperate with the big.,To be honest.,This is the soul skill in the later stage.。
Judge whether it will be used vs then whether he will rise or not and how to use e will be known.
3.Command Aura is a secondary dps skill, and it is recommended to fill it up later when it is formed with your own dps.
4.Shapeshifting is a soul skill that VS is the first ganker of DOTA, and it has a big increase.
Outfit ideas. There are almost no requirements for equipment. The control gank is vs a must. And the mid-term eye wrapping is vs an unshirkable task The prosthetic leg provides conditions for vs pursuit and escape, and the synthesis is relatively smooth, and then a few more bracers are king.
Mid-core pack.
Bracers, blood support is king. Bottles are also good for wandering controls.
Footwear selection. 80% of prosthetic legs, 20% of shoes. Only when you are so poor that you can't do it will have a pair.
Pure DPS line, passers-by occasionally and occasionally entertainment-based:
The butterfly cannon darkens the Ice Eye Dragon's Heart A tent.
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Vengeful Spirits is abbreviated vs.
vs four skills, one is Ice Arrow C, high damage in the early stage and strong single control. The earliest point is full, i.e. 1, 3, 5, 7 points.
Roar, this suggestion is a little bit in the early stage, and it should be filled up appropriately in the later stage. The most useful thing is to open the horizon, which is very important for victory.
Command aura, plus attack, very good support skills, for novices to add command aura can make it easy to make up the knife. However, too many early points are not conducive to the control line.
Changing shapes and shadows is changing people, and some points are full. It's a lot of use.,You can change yourself and your teammates.,Save red-blooded teammates or teammates in front of you but don't have blue.,You change it to a cold ice or the like.,It's a skill that has room to play.。
It is recommended to add some points. Ice Arrows and Shapeshifts are added to the top.
A little in the early stage of the roar, and a proper fill in the later stage. But at least add one level, short CD, and a wide field of view, very useful. When you are afraid of being ganked, you can put one in the shadow.
Command the aura and yellow dot to see the situation point. The yellow dot effect is too big for the early VS. Support the blood and support the blue.
Blood can guarantee survival, and blue can ensure the output of ice arrows. Let's do it in moderation. The command aura can be clicked a few times, then the yellow dot.
It depends on which advantage is greater in the analysis of the situation.
Outfits. Revenge is used as a support, and you don't need much equipment.
Go out of the blue bottle, if you can gank and have a good sense of control f, you can grab it as soon as you get out.
If you don't have a strong sense of control and don't plan to swim, it is recommended to wear a branch + attribute (frenulum is recommended to support blood).
Shoes recommend phase. After all, the attack speed of the prosthetic leg is useless against the support lane phase.
Then you can draw shields and secret methods.
If you still have money left, you can control it. Or wrap the eye. This is probably suitable for the route of revenge for newbies.
Attack power,Generally hit the red dot to get this aura.,It's the drum of war songs.,ORC's Kodo and level 5 kobold people also have this skill.,But in general, 3 provincial-level town song drums are the highest.,Although it's not upgraded, it's also added.,But it's less.,It seems to be +2 or +3.,Add 7 after upgrading.
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