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Very ordinary turn-based game, and a very ordinary vertical game. The main reminder is about the mutual restraint of monsters. If the spells are counterproductive, the power will be doubled, and if the same spell is used, it will be absorbed, so be careful when using spells.
In addition, the status of the mob in the game cannot be restored after the battle is over (except for death), and it can only be recovered by taking various drugs that remove the state. There is no such thing as death in the whole game, and if you are unfortunate enough to die in battle, it will help you fill up, but if you fail in the story battle, you must re-fight the story battle, otherwise you can't continue.
The attack power in the early stage is very weak, and the enemy is often strong in the later stage, so use various potions flexibly to disrupt or strengthen your side, and then attack the enemy directly! At some point, attacking enemies will do far more damage than spell damage.
If you want to escape from a maze that you can return to, you can do so by using the Turn Technique. In addition to the final level and story battles, the Sacred Light Curtain can prevent encounters with enemies for a period of time in the wild, and can be used flexibly ......However, you won't get experience, money, or goods
There is a very convenient system of teleportation stones in this world, and the big towns are mainly in the middle of the journey, and the small villages are in the basement of the village chief. If you are troublesome after the plot, you can use the teleportation stone to travel to and from various villages. The premise is that you have to visit the teleporter there first, otherwise you will be ...... if you run a long way and don't drive
The inn is used to restore physical strength, and sometimes some plot and important information can be gathered in the hotel. In addition, the village chief's house and house are also two plot-prone places.
You'll be given a telepathic device at the beginning, and you'll also have a quest hint at the end of the story, which you can use to view your quest. If you go somewhere and prompt you to save, it is recommended that you do save it, because there will be boss fights later, and you can be very dangerous.
It doesn't have to be archived anywhere, especially in the final level. When archiving is not possible, you have to get out of this place to finish archiving. The early stage of the final level can be teleported to another place via a teleportation stone, so that it can be saved.
The villages and labyrinths in the first 10 levels will have a large number of treasure chests and dark treasures, which contain much-needed equipment and medicines, and try to find them to save a lot of money. The item shop in the last level sells fruits, so please buy more.
The equipment must be updated in each village when it arrives, and the equipment that other personnel do not have can be replenished in time.
The new version adds a pet system, you can grab pets freely, and the same as magic, the lower the blood consumption, the easier it is to catch Oh......Uh-huh. The pets you catch can be sold to the store, or you can help you fight at any time during the battle, and there will be unexpected effects......
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D-pad : Move character selection.
Space Enter: Confirm Conversation to pick up the item.
num 0 or esc: Cancel menu.
Shift: Turn off the minimap (some scenes are invalid) Alt+F4 : Exit the game directly.
f1: System settings.
F12 : Restart the game (thanks to the beautiful beast).
Quick save progress sonor: shortcuts
F5 : Turn on and off the Sun and Moon switch.
w: Pet window shortcut.
Q: Lock to unlock the minimap.
pageup pagedown: Switches roles from the menu.
Press the space bar under the status menu to display the character book.
In the game, you can use the mind to view the task (the shortcut key is D).
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