The King of Fighters 2002 How to avoid the opponent s attack after falling to the ground

Updated on Game 2024-02-08
13 answers
  1. Anonymous users2024-02-05

    Well,The hidden super must-kill Armageddon of the Great Snake Seven Gashers,Slow moves,Ignore defense,Most physical attacks are ineffective against it.,You can dodge or jump to dodge.,But the important thing is how to grasp the time.,You can try it with Yagami's flame Ou.,Even if it doesn't work, you can dodge it in time.,Of course, this is something that most people can't do.,So among them,There's a character's skill that's the most convenient.,That is, K's interruption.,"Whoosh" passes through the other party to the other party......

    b·d needs to be ...... depending on the distance from the other party

  2. Anonymous users2024-02-04

    Did you know that there's a trick called "body", everybody has it, the moment you get knocked to the ground, press ab, the character rolls, it won't fall to the ground, press back to roll, press front to forward, and forward.

  3. Anonymous users2024-02-03

    When I used the computer, there were a few times when the computer dodged, but in fact, it can't be defended against the real, and it can't be dodged is fake.

    When he uses it, he quickly closes in on him, the closer the better, and then rolls or jumps at the end, which should be dodged.

  4. Anonymous users2024-02-02

    Press the A+B button to dodge, and that's not a combo, you can dodge.

  5. Anonymous users2024-02-01

    When you get up, press forward + jump to dodge.

  6. Anonymous users2024-01-31

    Ikao, here. Seven True Cows, if he really calculates the time of getting up as accurately as you said, then there is no way, unless it is the Fengyun version, the normal version is selected. Seven is really not much, this character 02 is relatively weak.

  7. Anonymous users2024-01-30

    After using one gas value BC Burst, you can force recruitment, and in the combo, BC Storm consumes two gas values but can be connected to a more gorgeous combo. Such as kyo's after the outbreak can be a after c and then a, cycle.

    The special kill of the popular character Yagami-an, there is a front and back + j (in order, continuous moves), and before and after + j (in order, continuous moves), and generally the light and heavy special effects are the same, but there are far and near.

    Use the upper and lower front and back, the hands and feet indicate (generally the effect of heavy hands and feet is the same as that of light hands and feet) after reporting the breath will be a few more hits than the original, the effect will be better, and the blood will drop more. If there are two front or two back in the "direction" below, it is actually a click.

    For example: below'Before'The time of pressing the keys should be tight, and the total time should be very short, otherwise the game program will think that you are going to make another move, and it is okay to reflect within the program, and the first button and the last button should be emphasized.

  8. Anonymous users2024-01-29

    Can't pick it up.,The role of the gate in kof98 is a bit out of balance.,The object is high.,It's like Kusanagi、Nikaido and other characters cost 5 blocks of blood for a heavy punch from Robert.,The same punch on the gate only costs 4 squares.。 The amount of blood cost of his attack throwing skills is obvious to all, and if the heaven and earth return can be connected to the mine earthquake again, it is equivalent to a mini-boss. Although many of us hit the gate and treat him as a mini-boss.

    The pursuit of the gate can be like this: the special move of the oblique heavy punch, when the opponent hits you in the air, you pick him up, if the word counter appears on the left, then you can take two steps forward and then pry him, and immediately launch the lower hind leg (body rolling) after the stroke, at this time the opponent lands, you roll up and immediately send a mine shock, you can pick it up, and then shock him.

    There are many uses for this special move, as long as the opponent jumps up and is provoked by you out of the counter, you can chase at will, you can take a positive half circle of light punches, and pull him down from the sky and throw it.

    The easiest additional move to the gate is to drop a heavy leg, shovel down, and then receive a half-circle of heavy punches, which can be picked up and thrown again. But if he is shoveled down by the old bird, he will receive more than a quarter of the blood: that is, the lower heavy leg shovel down, immediately catch the back light leg (body), get up and immediately catch the landmine, after the shock, if the distance is enough, you can also pick up half a circle of heavy punches, pick him up and fall again.

    In addition, Sharmie and Clark fell to the ground in pursuit, both of which I think you know, so let's not talk about them.

    This is an original post, not a copy. If you don't understand, please ask.

  9. Anonymous users2024-01-28

    Shermy, Clark. After throwing, you can chase.

    Mary can chase after her with a re-attack that is pointing to the sky.

    The gate should be offset after the recruitment. There can be bug earthquakes, but it can't be defended.

  10. Anonymous users2024-01-27

    First of all, it is explained that A and B are light punches and light kicks, C and D are heavy punches and heavy kicks, and AB itself is just an emergency avoidance, that is, rolling or dodging or something, which is a compulsory course. Holding down the rear direction + ab is to avoid backwards.

    The CD is just a heavy hit, and it can also be used in the air. Direct knockout.

    Pressing ab while defending costs one point of evasion. For novices, it is to prevent blood grinding after being blocked by a cannon punch or something like that. CD is used to fight back in defense, and is used to get rid of the leveling dilemma when fighting against masters.

    Strictly speaking, there is only one case of receiving the body, and that is the moment before the impact is on the ground. Can get up quickly. The timing still needs to be practiced, and it is a very practical action.

    In addition, I hope that people who play The King of Fighters will have a little more sense of research...Don't play games to join in the fun....

  11. Anonymous users2024-01-26

    You can block other people's attacks can ab and cd,Generally, I'm ab immediately after cd (to prevent not knocking down the other party,Yourself is beaten),Your own ordinary attack is blocked by the opponent can also be ab immediately (to prevent being knocked down by the opponent or the general opponent blocks your attack He presses cd,You just ab,You can kill him) Generally, heavy feet are blocked, and you generally have to press ab。 The above will be practiced by yourself, simple.

  12. Anonymous users2024-01-25

    There is no such thing as absolute practicality. It's just that the reworked hidden special kill (max2) is doing a good job.,There are a lot of characters whose hidden special kills are not defensible.,It's a little bug.。

    About the key settings (see image below):

    It is recommended that you change the keys to the picture above.

    Up=WDown=S

    Left = a Right = d

    a (light fist) = j

    b (light leg) = k

    c (heavy punch) = l

    d (heavy legs) =; (l first key on the right).

    Start key (start key) = F1

    Coin key=f3

    1234+ (Light Punch + Light Leg + Heavy Punch + Heavy Leg) = '(The second button on the right side of L) (Some characters in The King of Fighters 2002 can use this key to simplify their moves).

  13. Anonymous users2024-01-24

    No, that's particularly powerful.,If there is.,K9999's dragon hand is one (provided you can rub it out),And there's the rage plus (in the random top position - I remember it's K - press it to be selected).

    The key settings of the simulator mainly depend on your own habits, my habits are - up and down left and right is WSAD, U light fist j heavy fist i light foot k heavy foot, 1 start 2 coins.

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