-
First of all, you d go out, you can ignore the terrain, but sometimes the reason you can't go is that you point too big, that is, if you want to move forward in phase, you have to only point a small step in front of ug, slowly point on the path, and turn around when there are more points, and there is another way that you finish d, rely on shift and right-click to make him move automatically, just like the big jump of the sand king, it won't be a little too much.
-
After the skill is thrown, the mouse should be clicked to the woods step by step. If you are on the left side of the woods and the mouse clicks directly on the right side of the woods, you will generally not be able to walk through the woods. The correct operation is to move the SPE to the left edge of the woods, and then point directly into the woods, so that you can wear it out.
-
Unleash the Phantom Blade skill in any direction.,Then control the Phantom to step on the trace.,After that, the Phantom also has a footprint.,At this time, you can walk through the woods.。。
-
The distance of the mouse movement is generally small, more complex terrain, cliffs and the like, hold shift, and then right-click the mouse, ignore any terrain, you can go.
-
Method 1After releasing Skill D, right-click little by little to the place you want to "traverse".
Method 2Once you've cast Skill D, hold down the Shift key and right-click where you want to go. Give it a try! Hope it helps!
-
First of all, there is no doubt that the ghost's ghostly blade can travel through any terrain after it is issued. But through complex terrain, right-click the mouse not too far, click closer, a small section of points. It's a bit difficult to operate, just practice a few more times.
-
Just jog in small steps, don't point too far, point closer, and walk little by little!
-
You can use the shift key to move and you'll be able to walk on the Spectre Blade.
-
Shift the floor This is the most stable way to move, and it is easy to take a detour if you right-click.
-
You can hold down the shift key to move forward continuously on the Ghost Path.
-
Shift the ground!! Little by little, one step at a time.
-
The skills that must rely on the woods are: The Stealth of the Great Tree The Prophet's Summoning Tree Man The skill that appears after the Little Na Fight uprooting the tree. Windswept Shackles (can be attached to enemy units or woods).
Heroes that rely more on the woods are: Little Fishman (around the woods to dodge vision acceleration and health regeneration) UG (ignore the forest terrain to evade or chase), Butcher (usually hide behind the woods to hook people) Goblin (use a hook to cut into the battlefield in the woods), White Tiger (need to shoot arrows at hidden enemies), etc
-
In fact, many skills rely on the woods to get the most out of them.
Because the woods represent outside of vision, which means that the timing of the cut into the battlefield becomes more difficult to determine, such as Shadow Fiend's Shadow Pressure, Lion Blind Poke, Wind Blind Shot, and Butcher Blind Hook, all of which rely on the woods as concealment.
-
Tree dependency means tree help is needed?
ug can ignore the terrain and cross trees, chase and kill in the run, Beastmaster, Warlock vs Fire Maiden, etc., can open a tree prophet, can summon a treeman.
Earth-shaking Sea Folk can use trees to match skill slots.
The current version of Big Tree does not require trees.
-
Windranger Big Tree can't think of anything else.
-
Because even if you open the ghost blade, if you just click on a position, your hero will still move according to the default pathfinding method, so it will not go through the previous block, so it will cause your so-called "can't ignore the terrain to escape", in fact, this skill is really difficult to use, if you want to escape through the terrain, when you go to the front of the block, click on the ground little by little to move, so that it will advance according to the position you point, and you will be able to cross the terrain, but it's really not easy to use, Sometimes I often get stuck and don't move, or I look for a way to move that is not in the way, so I still practice more. This skill is far worse than the bat's flying skill, and it's really not easy to use.
-
Mouse points closer to you.
Don't point too far
For example, if you want to walk through the woods, click on the front of the woods, wait for people to get to that location, then click on the first tree, wait for people to run up to the first tree, and then click on the second tree, each time a short distance, and slowly run over.
If you click directly on the back, the hero will automatically go around in a big circle. Then he was set to death.
-
He needs to move forward little by little, not directly on the other side of the woods, and he can walk through, just practice more habits.
-
1。Skills are not placed on the enemy, but in the direction of escape.
2。You can't go through the woods, you can only go through the ditches.
-
You have to follow the black line slowly, and you can't just click on the destination.
-
You've got to get a little bit of the shadow under your feet. You can't just click where you want to go.
-
Main Attack Ghost Plus Points (Recommended) 1As the core skill of the Ghost, the Spectre Blade combines multiple functions such as opening vision, nuke, reducing enemy speed, increasing one's own speed, and ignoring the terrain. No matter what kind of delay plus silver infiltration point method, level 7 is a must.
2.Auxiliary promotion desolation or refraction determines the positioning and equipment route of the ghost, and the second skill selection of desolation in this set of bonus points scheme can make the ghost more advantageous when pk the opponent's hero alone in the early stage, and the ghost is more offensive to add points.
3.The barrenness is full and then full of refraction.
4.The ultimate is the foundation of the ghost's high mobility, and the group outputs S, chasing, killing, and escaping in one divine skill. Main defensive ghost plus point If the first kind of point addition is the pursuit of "offense" in the barren desolation, this kind of bonus point is "defense", and the auxiliary promotion reflects the pursuit of early survivability.
If it's this kind of point, you don't need to do the scatter first, even if you make the scatter very early, because you are not desolate, and the follow-up output on the chase end is close to zero, it is better to honestly search for the truth and rely on your own survivability to farm out the brilliance, and appear as a forbearance assassin.
-
Passerby battles, a lot of blind wisdom people like to directly hold back the glow of the glow directly to send it directly to the glow of the glow needs you to first click full refraction + yellow dot or macro refraction + ug blade In short, you have to clear the game first plus refraction, and there is the vanguard shield that you can participate in the team battle in the early stage of the ug can be lost and you can add the blade of ug and refraction or barren first.
-
The main ug knife, the pressure on the line is high and the refraction is right, or the point is barren, and there is a big point.
-
This ability is a passive ability that deals damage as long as there are no allies within 400 radius of the enemy hero. Note that the damage dealt by this skill ignores armor!
-
No, as long as there are no teammates around (like there are no creeps).
This damage ignores anything very strongly.
-
U Oni's second skill is passive.
You don't need to use it, and it will have an effect after adding points.
-
To put it simply, it is a skill used to kill alone, and when there are no other teammates or creeps around when it is 1 against 1, you can add dozens of points of Holy Spirit attack.
-
5th floor: I don't believe that the void doesn't cover you when he sees that he is dying? With the void pk you don't have to pick it As for the second skill, it's better to add!
-
Take a good look at the skill introduction yourself.
-
Use the S key to make up the knife. You just need to watch more videos and give you a good **.
-
Don't underestimate walking around the woods, that's the first step to understanding the terrain.
-
Practice the mending knife and be aware of when and where to be.
-
Dragoons can conjure up 3 dragons by holding down Shift + a few steps forward + clone axe, while normal transformations can only transform into 3 knights (TB can also do this).
-
The order of equipment when going out, tree + branch + noble head ring can be added to the point Priority is given to adding a skill, and if there is a big one, it will be increased, because it will be obscene in the early stage, so you can consider the yellow dot, and then barren + refractive when the equipment is slowly formed.
1. Generally 1 shoe, 2 or 3 straps, return to the city, blue blood recovery potion. If the opponent has too much firepower or too much magic, you can use a bracer or mage cloak first. Returning to the city must not be saved, and it is very useful to escape with the ghost blade.
In short, dying less is the king, if you can play money safely and without interference online, you would rather not grab people's heads.
2. Being dotted is certain, and the best way is to find a strong hero to go all the way. On the line, you can try to play the opponent's hero, attract the minions' hatred, and then move immediately, so that the opponent's creeps will be closer to you; Usually hide in the back, see the right to go up to make up for it, whether there is a supplement or not, immediately retreat, this comparison needs to be predicted and practiced. In addition, under the guards or on natural disasters, you can also lead troops to the jungle.
3. After the brilliance, if you have the advantage of flying shoes, scattered, and magic dragons, and the disadvantages are directly magic dragons, and then you can play freely depending on the situation, cannons, butterflies, and golden hoop sticks can be.
4. Very useful. The lost 10 purification chase kills are very strong, and the effect of eliminating demons + radiance + desolation after opening the ultimate is quite powerful, and the clone can be used to dodge directional skills such as hammers, and it can also eliminate a lot of unfavorable buffs, such as poison darts, dots, and many heroes' slowdowns and ultimates.
-
Early transition equipment: three branches + return to the city + eat trees + shoes - > radiance - > heart - > doppelganger axe - > flying shoes Then it depends on your mood Personally, I like to go out again - > heart - > butterfly
ps: In the early stage, the transition equipment may not use branches, but replace it with a certain bracer or ghost strap If the battle situation is too urgent, after Radiance comes out, buy two vitality balls first, and then synthesize the heart and the doppelganger axe respectively, and Radiance will not participate in gank at all before it comes out
PPS: The first floor said that the phrase "put d first after the start of the fight" is basically. It's wrong - -
It should be when you are ready to start fighting, ignore them, continue to play money in a distance, once the two sides start to fight, one of the two sides has a first move, the first wave of skills begins to be released, immediately open big, and then see who has the least blood, fly directly to him, find an angle to put 1 skill, and then kill
UG needs too much money online and needs Radiance too much and no money farming skills And even if you have Radiance, at least you have to be single-minded to play a role And its own escape ability is not S-level (at most you can only use 1 to drill into the woods and die if you encounter a second kill and no RP) And because it is one of the heroes in the middle and late stages, it is particularly easy to be prioritized by the enemy's main gank With the speed of a novice's money, line control ability and awareness, just prepare to die as a god
-
Supplement equipment order.
Go out with a tree + branch or noble head ring to see the combination and personal habits.
500 priority shoes 950 depending on the situation out of the iron head or directly 3800 out of the relics can be commissioned to chase and kill and wait for hy try to scout and catch the single half-blood jungler after hy out of the loss of the opposite side of the strong summoning, such as wl try to go out first and then hy and then the doppelganger in the far away (you can go out of the wind in advance is very comfortable) and then try to pile up the heart you will be very powerful.
-
Plus dots 1 3 1 3 1 Big 1 3 3 Yellow dots Big 2222 Infinite yellow dots.
1. The main skills are the king of the 3 skills, and the refraction is similar to learning...2. It's useless in the early stage, there is a big increase, grab people's heads, 30 minutes ago, everyone likes you.
There are several kinds of outfits1Electric hammer + butterfly + cannon + prosthetic leg ** flying shoes) 2Domination + doppelganger axe + butterfly + golden hoop stick + prosthetic leg ** flying shoes) 3 >>>More
Jumping Knife Dark Kill BKB Butterfly If you play well, you can actually come up with anything!!
The yellow number at the top right of the screen is, also called honor money, which will not be dropped when you die, and is mainly obtained through kills and assists. In addition, when you buy equipment, you will use non-honor money first.
The great strength of the mystery lies in ignoring the magic exemption, if you jump big, pull more than three people, the other party will basically lose, so the mystery is a key. There's also the F skill.,It's a single control.,The effect is also very good.。 The biggest use of the mystery is to bring the line, control, and can't beat the later ones.
My heart flies. The fist that holds the pen does not let go. The persistent eyes do not look back. >>>More