What does fixed money mean in Dota

Updated on Game 2024-02-09
22 answers
  1. Anonymous users2024-02-05

    The yellow number at the top right of the screen is, also called honor money, which will not be dropped when you die, and is mainly obtained through kills and assists. In addition, when you buy equipment, you will use non-honor money first.

  2. Anonymous users2024-02-04

    Even if you stand in the spring, the system will also pay you that salary. 7 gold in 8 seconds.

  3. Anonymous users2024-02-03

    To put it simply, it is money that will not be lost even if it dies.

  4. Anonymous users2024-02-02

    It is a must-have item for you to buy props and resurrect them.

  5. Anonymous users2024-02-01

    This one... Dota Unlimited Money is only available in single-player mode with this command Single-player game command.

    test, the single-player game command.

    The following commands can only be used in single-player games, or in beta mode. Available throughout the game.

    gold ##

    Get a number of **.

    goldall ##

    All get the quantity**.

    goldforxx ##

    Give the number xx to the player of the number **.

    lvlup ##

    Level up.

    lvlupall ##

    Level up all.

    lvlupforxx

    Upgrade the player number xx by one level.

    spawncreeps

    The two sides will send troops and will not interfere with the normal dispatch of troops.

    powerup

    Refresh runes without interfering with normal rune generation, note that if there is already one or less than 5 seconds ago, no new one will be generated.

    neutrals

    Refreshes neutral creeps, note that if there is a unit near a camp that prevents spawning, it will not spawn -refresh

    Refresh the cooldowns of your hero's skills and items, and restore health and mana - refreshall

    Refreshes the cooldown of all hero skills and items, and restores health and mana-kill

    Let your hero die instantly.

    kill xx

    Instantly kill the player with the number xx.

    killall

    Kill all creeps at once.

    killsent

    Instantly kill all Guards minions on the map.

    killscourge

    Instantly kill all Scourge creeps on your map.

    fog opens the fog of war.

    Hope it helps.

  6. Anonymous users2024-01-31

    What they say is a single machine order.,When you fight with someone.,I'll tell you a one.,Use it when you're about to lose.,Because it's too poisonous.,alt+q+q,Quickly solve the battle.。

  7. Anonymous users2024-01-30

    -test and then -gold ** is the money tree you want.

  8. Anonymous users2024-01-29

    Single?? keysersoze space. Like as much as you lose as much as you like.

  9. Anonymous users2024-01-28

    I got it, I won't talk about it.

  10. Anonymous users2024-01-27

    It's different now, it's an adjustment made at 64.

    The amount of money required to buyback is recalculated (increasing as the game progresses).

    The formula for buyback money is as follows: 100 + Hero Level * Hero Level * Playtime * 15

    Original, level 1 buyback costs 250, and the respawn time is 3 seconds.

    New version, level 1 buyback costs 200

    Original, level 6 (Harmony) approximate game time 10 12 minutes, 500 to buy, 18 seconds to resurrect.

    New version, 100 + hero level * hero level * game time * 15 = 100 + 7 * 7*

    Original, level 11 approximate game time 18 20 minutes, 700 to buy, 33 seconds to resurrect.

    New version, 100 + hero level * hero level * game time * 15 = 100 + 11 * 11*

    Original, level 16 (Harmony) approximate game time 30 36 minutes, it takes 950 to buy, and the resurrection time is 48 seconds.

    New version, 100 + hero level * hero level * game time * 15 = 100 + 16 * 16 *

    Originally, level 18 had about 36 40 minutes of playtime, 1050 to buy, and 54 seconds to resurrect.

    New version, 100 + hero level * hero level * game time * 15 = 100 + 18 * 18 *

    Original, level 20 approximates 45 50 minutes of playtime, 1150 to buy, and 60 seconds of resurrection.

    New version, 100 + hero level * hero level * game time * 15 = 100 + 20 * 20*

    Original, level 25 approximate game time 50 80+ minutes, buyback takes 1400, resurrection time 75 seconds.

    New version, 100 + hero level * hero level * game time * 15 = 100 + 25 * 25*

    As you can see from the above, it is probably better to buy back at level 11 16 (Harmony) than before - team battles are relatively frequent in this period, and the resurrection time is longer than a wave of soldiers, and it is possible to buy live in exchange for a team battle or a reversal of defense - in the face of boosting, it may be the gain or loss of a highland tower, as for buying live before level 11, it is simply nonsense = =, then the resurrection time is not enough to brush a wave of soldiers. Therefore, it is a good choice for 11 and 16 (Harmony) level team control or defensive heroes to choose to buy back.

    After level 16 (harmony), the buyback ** is much higher than the original.

    Level 20 can produce 2 waves of soldiers in a resurrection time, and if the group is wiped out, both roads are gone = =.

    Especially when the game reaches the final stalemate, 80 minutes of level 25 buyback requires such a high amount of money as 2250! Few people can afford such high financial pressures. Of course, this change is also a change for Ice Frog to speed up the pace of the game, so as to avoid the inability of both sides to quickly push off the opposite base after a team battle victory in the later stage.

    At the same time, the losses caused by a group annihilation in the later stage are also getting bigger and bigger, and the skill requirements for players are also higher.

    I remember that the second time I bought the same level, it cost more than the first time, and I don't know how much.

  11. Anonymous users2024-01-26

    The formula for buyback money is as follows: 100 + Hero Level * Hero Level * Playtime * 15

  12. Anonymous users2024-01-25

    I feel that there should be a fixed value + grade multiplied by a fixed value.

  13. Anonymous users2024-01-24

    Hello landlord.

    First of all, all the following data is my experience, I have played a lot, and I have memorized it, but there are some things that may be misremembered. version.

    1, melee 43 46, ranged 37 41, rook 69 74, uh, it should be like this, let's talk about Roshan, kill the lineup on Roshan's side, and all get 200. The person who kills Roshan alone, or mends the knife to Roshan, doesn't get much money (landlord, I've thought about this for a long time, and I have the impression that killing Roshan didn't get much money. When Roshan is lying down, there is no word floating above his head to get money, and all the money earned from kills in Dota will float out above his head, such as killing, replenishing troops, junglers, including Ancient Wild, assists).

    2 Towers get money is not the same, let me tell you a specific number.

    1 tower 423, 2 towers 453, highland towers 492, and the two guardian towers next to the base are 517. These numbers are averages, and when you push off the tower, it fluctuates right around that.

    When you push down a tower, your teammates get different money, for example, 1 tower, you push it off, you get 423, and everyone else gets 200, but if someone pushes the tower together with you, then he gets about 230 instead of 200!! So when a teammate pushes a tower and you're nearby, you can go and make it up to 30 faster! This is my experience ...

    3, FB is actually just once, the first kill in all DOTA, get FB, and an additional reward of 200! After adding the opponent's hero, you get 205 gold, but it needs to be said that for every 1 level of the hero, the gold is 5 more, and for each title obtained, the gold is increased by 50.

    For example, if you kill a super god to get level 18 heroes, the money you get is: 200 + 5 * 18 (18 is the level, I just said that level 1 205 = 200 + 5 * 1, now it is level 18, then... 50*8 (Kill 3 people in a row to get the first title:

    Kill the big kill, the super god is the last, the eighth).

    It's over, it's clear.

    4, landlord, the deuce should be the score of the hero's death, and the money for the assist will be extra! Landlord, you said 75, I really didn't pay attention to this, I'm sorry.

    5, we are not in the industry, I don't know, but there will definitely be copyright, but the money will not be so much, and if is a working group, not a person, just the head is called if. And how is Dota developing, it is also the foundation of War3, the copyright Blizzard collects it itself, if you can't get too much money, and then share the ,,, with the group, layer by layer, there is not much. Hehe.

    Above, I posted purely by hand, I hope it will help you.

  14. Anonymous users2024-01-23

    Hello! Melee creeps: 38 46

    Ranged creeps: 45 50

    Car: 60 80

    Kill Roshan and give all the heroes of the friendly side 200 oceans, whether to make up for the last knife or not is the same, it is a constant value of 200, the number of times Rhshan dies, Roshan's level and money have nothing to do with it, the main thing is who takes the shield and cheese ......Roshan died twice after losing cheese)

    1 tower: 390 450

    Tower 2: 430 490

    Highland Tower: 450 500

    Two towers of the Frozen Throne: 456 496

    If you are a stand-alone machine, no one will share the money with you, of course, there is a lot of money, and the money for pushing a tower is between 500 and 630. Knock down any tower, and allied heroes will get 200 oceans; If the opponent compensates the tower, then the allied hero will only have 100 oceans.

    100 100 5 * Hero Level Bonus. The prize goes from 0 400 to 200 for not killing 1 more after Godlike (like a god).

    The deuced money must be 75 oceans, and if there is a hero to assist the attack, then he will get 140 oceans.

    Dota is just a map of War3, this one is free, but when War3 was released at that time, a disc was very expensive, and IceForge had already made a lot of money.

    HF and VS want to give iceforg copyright fees.,After all, there's no QQ kind of courage......

    iceforg has a lot of money, but the company may have hundreds of millions of dollars, and its boss has to pay salaries, so there is not much ......

    There are people outside of people, there are days outside of the sky, and of course there are many times more companies than Icefrog NB N!!

    Handwritten, I hope you like it!!

  15. Anonymous users2024-01-22

    If you want to blame it, you can blame the country's laws are not sound. Didn't HF and VS also give Blizzard money. So many games on his platform would have gone out of business in foreign countries.

  16. Anonymous users2024-01-21

    Normal creeps: 38 to 50, ranged 40 to 50, rook around 70, single kill, Roshan 400 + 200, others 200

    There is no difference Replenished to the tower = 500 Not replenished to 200 Denial 100fb = 200 + 205 No Yes The more experience you have, the most money you can kill 2 people and 1 will be more, and the less money you will have in the future.

    Deuce = Assist Deuce Kill without assists gets money and everyone shares equally.

  17. Anonymous users2024-01-20

    1: Long-range: 47, short-range: 47, car 70A single kill can get about 530, and the last money for the team is also 530, and the others are only 200 yuan.

    2: There is a difference, a single machine 1 tower can get 410, 2 can get 480, 3 can get 510Everyone else is 200

    3: The more people the opposing hero kills, the more money will be after the kill.

    4: No If you kill two people together, the other one gets 150, and the more people you have, the fewer points you get.

    5: Don't ask me this question, I don't know.

  18. Anonymous users2024-01-19

    You make up for the difference and say that these are useful.

  19. Anonymous users2024-01-18

    The above is so detailed. I have nothing more to say.

  20. Anonymous users2024-01-17

    Here is my opinion, and the following is yes.

    1. Ordinary creeps (long-range, short-range, car) This has no fixed value, there will generally be ups and downs, the money for killing the opponent's creeps floats between 33 53, and if the barracks are dismantled all the way, each unit will be reduced by 15 20

    2. If it is a creep or a teammate who destroys the tower, the others will get a ** reward of 200 240 280 320, and the person who destroys the building can get a ** reward of 315 350 385 420, plus a random ** reward of 1-14. If the enemy makes up for it, you will only get half of the money.

    The barracks will be koko for 150 200 gold.

    Decorative buildings are ko-ko, there are 10 130 money.

    3. The gold obtained from killing heroes is 200+ (the number of consecutive kills of the opponent's hero is -2) * 50 (usually this formula).

    4. If you are killed by your own creeps or towers, the money will be divided equally between the hero who assists, and if there is no hero with an assist, it will be divided equally among all your heroes.

    5. Regarding this issue, I think how can others know about it except for icefrog, a god-level being? (Who would be afraid of less money).

  21. Anonymous users2024-01-16

    A pawn is about 30 50, the rook is at 70 80, 1 tower is 400, the boss adds 200 to the whole team and 200 to the fighter.

  22. Anonymous users2024-01-15

    1, ranged 40-49, melee 45-54. The rook killed more than 350 teammates for the first time, and one person 200. Each subsequent single kill will be more than 75.

    2, 1 tower 300+, 2 towers 400+, 3 towers 500+, base tower 600+ others from 1 tower 200+, 250+, 300+, 350+

    3, FB plus 200 more, it doesn't matter if the price of killing the level is high, it mainly depends on his title, for example, the big kill is 350+, and the price is about +35 if you don't kill one more person.

    4. If that person doesn't have a title, it's 250 average scores.

    5, first of all, he works for the Blizzard Company, so he has no copyright.

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