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Shield Quick Break Trick:
In addition to the regular stamina gauge, some powerful enemies also have a special shield gauge that greatly increases the enemy's defense as long as the shield energy does not return to zero, and does not enter the damaged hitstun (i.e., cannot be interrupted to attack), which is very tricky for our side.
The shield can be gradually destroyed by continuous attacks, this process is called "grinding the shield", after successfully destroying the shield slot, the enemy will enter a weakened state with a significant decrease in defense, at this time, the weak state of the enemy will be hit into the air, or controlled with control skills, can slow down the recovery speed of the shield slot.
Since most bosses have shield slots, an important part of boss fights is how to quickly cut down the enemy's shield. The main force of the early game is Kiana Bai Lian, and after pointing out the relevant skills, her special moves and branch attacks can cause a lot of damage to the shield, especially in the explosive state, which has the strong strength to fight head-on with the boss.
From the mid-term, it is recommended that the captain collect the Kiana Ranger fragments as soon as possible, as this set of armor has the characteristics of long-range shield grinding.
Shield Description: Shield Defense Position:
The shield can only defend 180° in front, and 180° in the rear is unprotected.
Some seemingly area-of-effect damage, such as a scythe's sweep, a pig boss's howl, etc., will take effect as long as your shield is aimed at the target.
Unable to turn around and move while defending.
Maximum Damage Absorption:
Shields can absorb damage, but there is a limit to how much damage they can absorb. This upper limit can be simply understood as shield health.
When the shield is wielded, it takes a single damage, and if the damage falls below the shield's health, the shield will absorb the full amount of the damage.
Otherwise, the shield will be broken with a single blow, and the damage blocked by the shield will be 0.
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Deals damage to shields.
Now that the cost of washing stigmata has dropped, many friends have also begun to brush the stigmata attributes they want.
Recently, I saw that some friends began to brush a certain attribute.,That's right.,That is."Deal xx extra damage to the shield"
Let's test it out"Strengthens shield attacks"'s Ranger test points are basic attack hit1&hit4
hit1 is exactly the same.
Multiple Attack Effect.
Start by preparing a whiteboard assault.
Then prepare 2 stigmata with the same attack power, one with a shield attack, one without and then a set of branches ends.
Ryūma with shield damage.
Without shield damage.
Shield damage bonus.
Then I tested it again, and this attribute does not eat various bonuses. The conclusion is that this is a strong attack on a set of branches, with or without the difference of this attribute, it can be seen that the difference between the shield bar is very small, this is in the addition of the Triumph Captain skill, after the 20% damage increase, the difference between the attack on a set of branches can be seen, after the Triumph Captain skill bonus, the gap between the shield bar has widened, however, compared to the increase in attack power, the income of this attribute is still relatively low.
Single Attack Effect.
First, we prepare a whiteboard triumph.
The test points include several:
Normal appearance, 391% physical damage.
The first stage of basic attack, 150% physical damage.
The first stage of basic attack charge, 160% physical damage.
Dash attack, 450% physical damage.
Then, here's the whiteboard injury.
Appearance skills: Basic Attack hit1
Charged Basic Attack hit1
Dash attack. Then, there is the damage of bringing stigmata to life.
It can be seen from the damage jump in the front that the difference is not big, and the difference is no longer visible because of the different attack samples in the back!
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1.The shield and base HP are actually two separate progress bars (nonsense, but not really wasteful).
2.With or without a shield, the defense mechanism has not changed, and the effect of the presence of the shield is to greatly increase the defense of monsters.
3.Casting a defense-reducing debuff on shields only reduces base defense, and is useless against the additional defense added by the shield.
4.When you attack a shield monster, you actually deal damage to the main body and shield once, but only show you damage to the main body.
5.Damage to the shield = base damage * amplification factor. The amplification coefficient is unknown, but the only thing that can be determined is related to attack speed, for example, the amplification coefficient of the third stage of artillery charge is significantly larger than that of the first stage.
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