-
Not recommended for this Axe King pop double vanguard a few months ago. But it's not popular anymore.
You don't dare to run to the middle of the soldiers when you go out with 2 round shields, the soldiers also beat you, and the heroes also point to you, and it will soon be empty.
Vanguard is a must-have equipment, but it depends on the opposite lineup, the opposite DPS is more than double vanguard, and the mage is more than 1 vanguard, 1 challenge, jump, heart.
-
Playing two round shields does increase the chance of blocking, but then you won't have the money to bring recovery supplies. If it's 875, you can bring 2 round shields and 2 big blood. It's good to block the jungle.
-
The double round shield is generally a jungler stream, properly pull troops to fight the jungle, remember to buy things and spend the money before you die, the low-level death is resurrected quickly, much faster than when you walk back and come out, and there is no money, why not?
-
If it is more than 600, 2 round shields are not recommended.
The recovery ability is extremely poor, in fact, you use more than 600 to produce a round shield, and the effect of 3 groups of trees (or big blood) is also very good.
2 round shields will make you more resistant to fighting with a little less blood.
1 round shield plus a reply, so that you have the ability to recover even if you have to spend blood, which is about the same. And if you go to break the army, bring a reply to make it safe, and then find an opportunity to replenish the shield in the side shop.
-
Double shield openings are not recommended, unless you play a big ring by leading troops to the field, or the opposing hero is weak on the opposite line. Otherwise, you will always be anemic... And if you are caught, you still have to go back to the hot springs. . . Therefore, it is better to add a tree and a blood vial.
-
It is recommended to buy a double round shield after random out of the axe king If you choose it by hand, a round shield Eat the tree and ointment You can hit enough ** rings to buy directly in the hidden store You can last until the vanguard shield comes out and go home and wear shoes Jump knife.
-
You can consider two round shields, but if you want to make sure the other party is not double long-range.
In addition, it will be easy if teammates on the same road know how to milk.
The double round shield will be very depressing when it encounters a double range.。。 If the other party is more remote, you can even consider shoes instead of shields.
-
It doesn't make sense for you to start with two round shields, isn't the round shield going to the back to prepare for the vanguard shield? If you want to make a round shield or blood, eat trees!
-
The axe king who broke the flow of soldiers can produce two round shields, and the assistance of teammates will help buy ointment and milk you.
-
Yes. With WL, you can break the army.
But it's really not recommended.
-
Yes=. = It's just... Not good. Unless you're in the jungle. will be rounded.
-
Useless! One is enough, if you start with two, then you don't have the money to buy medicine, if your RP is not good, you have to go back to the city without a few spins, so start out of a shield and three red pills and then hold back the vanguard.
-
Can violently blood and then donate the wild home to buy supplies.
-
Yes, but with the help of your teammates.
-
As of October 31, 2019, the effect of 2 round shields in Dota cannot be stacked, and the specific parameters of the round shield are as follows:
Passive: Damage Block - Has a chance to block damage, depending on whether the equipped hero is melee or ranged.
The effects of multiple damage block items do not stack with each other, and the chances of multiple round shields blocking do not stack.
Melee Damage Block: 20
Ranged Damage Block: 9
Block Chance: 50%.
Positioning: Suitable for most short-range heroes, carrying a small round shield, very suppressive, minions' attacks will become very weak, increasing the strength of the lane.
-
Of course, the probability of a round shield, a bone crusher hammer, or a dodge, double attack, heavy attack, etc., is stacked like this p=1-(1-a%)*1-b%), that is, a round shield is 40%, and two are 1-(, that's it. Three are p=1-(1-a%)*1-b%)*1-c%), and so on.
For the effect of the orb, for example, if you make two double blades, the chance of cripple is stacked like above, but the percentage of the speed reduction is not stacked, and the effect of darkness cannot be stacked. (Usually no one makes two identical orbs).
If it's a different orb, like the one mentioned on the 3rd floor above, it's a superposition of effects.
-
It's a matter of probability, for example, in this attack, the computer defaults to calculate the probability of the first round shield, and if it doesn't cancel, then the probability of the second round shield is calculated twice, not the simple addition of percentages, which is 30, multiplied by two... And not 60
-
No, because they are all probable, and probability items cannot be stacked. It's like 6 bone crusher hammers, and the chance of stunting is still 15.
It's not easy to say about the magic orb, most of them can't be stacked, for example, bloodsucking props, if it's melee, it's best to be a sacrifice, because domination and madness are magic orbs, and they can't overlap with a lot, such as annoyation, vortex, ice eye, these can't overlap very much.
However, some heroes can, such as spiders, and bone bows, spiders' combos, you can overlap, the first is the attack, the second is the magic ball you carry. It's hard, I won't be too comprehensive, hope that helps.
-
The effect of the shield is stackable.
-
Then you might as well make 2 Vanguard Shields...
-
Seriously. That's a bug. Two round shields are more than one round shield. Bi Ru's round shield didn't withstand the damage. That round shield may be able to withstand the damage. That's a ruffian!
-
The chance of blocking damage is a little higher, the chance of a round shield + (1 - the chance of a round shield) * the chance of a round shield = the chance of having 2 round shields now.
-
With 2 shield attributes, it is stacked, and the probability of reducing damage and the value of reducing damage are also increased.
-
The chance increases a little bit, the chance of 1 shield is so much, and if there are 2, there are 2 chances to block the damage!
-
The shield effect can be stacked, but the damage that cannot be stacked can only be stacked to block the probability.
-
Bind after equipping.
Off-hand shield. 1946 Armor.
37 Block.
3 Endurance. 15 Spirit.
Level 59 required
Item Level 64
-
Previously it was high to offset low odds.
Now it's a low probability of offsetting.
It's obvious that the ice frog is weakening the effect of 2 round shields, in fact, it is true, the axe that produced 2 round shields was very sharp before, and now, it is not as cost-effective as giving out a round shield and 3 medicine jars.
-
Useful... It can increase the probability of resistance, but it does not improve the resistance effect... Generally choose to turn poor ghosts and pioneers... It is not excluded that someone is bored with double or triple vanguard.
-
It's useful, it's good to have 2, but it's a bit wasteful to have 3, because the 2 round shields are linearly stacked.
Linear superposition calculation: 1-(1-40%)2=64%.
That's a 64% damage reduction of 30.
-
Useful, the role of the double shield is mainly to break the creeps when there is no vanguard in the early stage, for example: Axe King.
-
Look at who to use ... Axe King generally goes out with 2 round shields. You can go directly to the disconnection.
2 round shield of the fw is not afraid of soldiers at all. If there is an all-rounder, it is invincible and disconnected.
-
Effective Imperfect Stacking.
1-(Probability Block.)
In addition, the effects of the reduced damage cannot be stacked, and the damage can only be reduced once at most.
-
Useful Round shields are stackable.
-
Useful, it's a matter of chance anyway.
-
Useful before 60.
It's useless after 60.
The probabilities do not stack - -
-
Blocks stack. But it is advisable not to go out with a double shield.
-
1 shield has a 60% chance to reduce physical damage by 20 (near) and 10 (far).
2 shields have an 84% chance to reduce physical damage by 20 (near) and 10 (far).
-
Xiao De's broken bear belt two round shields seem to work well.
-
Axe can.
But consider the issue of the reply product.
Ask your teammates to buy medicine for you.
-
Hao Fang's words are in the window to set up that column in the window.,VS then it's a little elf.,FW's jump time team soul asked: May I ask how Hao Fang talks to everyone? Answer:
Just hold down shift and press enter.
-
First of all, such an effect is additive. Two round shields are far better for FW than one, whether it is broken or meat in the early stage.
In addition, the two round shields can also be combined into a vanguard shield and a poor ghost shield, which will not waste resources. The Poor Ghost Shield is useful against some agile and high-speed heroes and clone heroes.
-
The effect is stacked, and the effect with two shields is good.
-
It's all for the sake of the vanguard shield, just come out to buy two shields for 500 money, and the rest of the money to buy trees or medicines, just right, such equipment, level 1 can block soldiers and make money.
-
Can stack It seems to be an 80% chance to reduce damage by 20 The best choice for breaking troops in the early stage!
-
If you bring two, it's best to have an assistant give you an ointment or eat a tree.
-
Block damage is calculated separately, with a 60% chance to block 20 damage, and then a 60% chance to block 20 damage for the remainder.
If one of them is converted to the Vanguard Shield, the items equipped will be counted first, i.e. the Vanguard Shield, and then the Round Shield (unless you have a habit of changing item slots frequently).
-
84% Blocks 20 Damage ......
If you want to say that, wouldn't it be invincible to have 6 poor ghost shields in melee combat? Can the hero's 120 physical immunity block 120 other physical damage?
-
The chance of resisting can be stacked, but the damage can't, and the chance of stacking is not like what the 4th floor said, his chance stacking will be discounted, that is, half of 60 plus 60 is 90% of butterflies.
-
The probability of resisting on the first floor will change The damage remains unchanged at 20 Of course, the specific algorithm cannot be 60%+60%=120% The specific algorithm is 1-(1-60%)*1-60%)=84% So there is an 84% probability of resisting 20 points of damage 1-(1-a)*(1-b) This formula is a formula for many superposition problems If it is a probability superposition 90% is the algorithm of this formula The landlord remembers
-
Can't resist 40's. It's just a little bit more probable. 60%*(60%+1) = 96% chance to block 20.
-
If the effect is better than one, the Axe King will be able to go out and fight with a double round shield.
-
The effect does not stack, but is dealt twice, and only the first time is not blocked, and the second is done.
Therefore, when the tide comes out of the Vanguard Shield, it is always 1100 or 875 first
-
Decide one first. If there is a first effect. The second one didn't work. If it is judged to be not. Proceed to the second judgment.
To put it bluntly, it improves the odds.
-
This isn't a perfect stack, but it's better than one.
Meat Centaur is good Doomsday big imba Enemy law is very grammatical lion big Naga Silence is very useful Prevent them from a set of seconds to stabilize Sven Skeletron You can fight in the later stage Centaurs can be replaced with remote mages Doomsday when meat It is best to have more meat Their lineup is 4 to protect 1 The tide is not big and fight with them Catch the others more They A set of seconds not to die is that they die.
Eat and drink, fist gloves, branches go out. Ashes、BKB is a must.,If you get used to it, you can drum with the ancestors.,It's better for this hero to play gank.,Don't play the late stage.,It's a little empty.,After all, you have to have residual blood to be powerful.,It's easy to die.。
Go out and put on a small round shield, a small J, eat and drink. Then out of a poor ghost shield, shoes, early level f, 2 3 to the point, because you can't step on the wind in the early stage, upgrade a level f to save your life, with shoes out of a shrine, and then out of an 875, hold a jump or out of a hidden knife, if there is no jump knife or hidden knife you can't get close to the wind at all. And then the blade armor. >>>More
Speed 1: Activate the effect, ritual usually magic permanent magic equipment field, only activate in its main phase, induce the effect, and activate it when the conditions are met. >>>More
I simulate NDS with PC and can play the game King world champion card. >>>More