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Poison is a fighter in obscenity! Due to its slow and poisonous attacks, you'll need to figure out where he is! Absolute assistance! Don't think about using poison as DPS!
First of all, go out and bring a "guardian ring" so that you can directly buy an artist's mask and a temple ring in the wild store, and it depends on your economy whether it fits the Aquila ring in the back.
Then you can choose to bring a "magic wand", although it is a bit non-mainstream to go out with a magic wand, but it is very suitable for poison! Because with a magic wand, these energy points can sometimes have unexpected effects.
Secondly, because the biggest feature of poison is sticky! So the rest of the equipment to the point of not paying attention, just bring a eating tree and a large medicine jar OK.
Try to come out of the secret shoes first in the middle of the period.,Because the middle stage of the poison is also a poor blue profession.,And the poison is also 200 blue.,If you have the opportunity to amplify but because there is no blue.。。 That's disgusting!
After the secret method is out, you can consider the vanguard! Because the poison itself is also relatively brittle, it is completely to assist teammates to take people's heads, so being a pioneer and decisive can ensure their own safety. As long as you rush into the crowd with the vanguard and let it go, even if you die, your merits will be complete!
In the end, it's OK to get out of the A cane poison! The A-Staff's maximum HP and 10 full stats are both useful for Poison.
Out of these, it's basically about the same for poison.
Well, it's best to leave a grid and bring TP with you, this is important whether you are running or whatever!
Helpful, thanks.
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Personally, I suggest that the poison is more powerful, it will slow down and disgust people, and others can't kill you, so the poison is more fierce.
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Out of the meat, if the flute is smooth, you can try the hidden knife or the jumping knife A stick, the team battle move is super powerful.
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What to go out of and what route to take depends on the situation. Generally speaking, there are more sticks in the current poison, which is more inclined to play the semi-auxiliary route, because the subsequent outfits are almost more team-based, Macon or something.
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War drums, phase, vanguard, flute, a staff, doppelganger, etc.
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Wild flower! Roadside wildflowers you don't tread!
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As far as the current version is concerned,Highly toxic appearances CW are all half-push lines and half-assisted appearances.,The deceleration of a skill is really imba's in the early line.,It's enough to be invincible with Lich.,Snake stick's short CD,Big move grinds blood.,In short, people can't laugh or cry.。
Poison can hit the DPS in the early stage, push the line, and assist.
DPS plus point loadout: 21 pairs of plus, equip the early Templar, Prosthetic Leg, Magic Wand, Vanguard (or two bracers), and in the middle turn to the clone, butterfly, and cannon (the opponent will be out of MKB if they have dodge).
Push line: 31 pairs of plus, equip the early stage as above, mid-stage ice armor, A staff, Assault, Macon, Sheep Knife (support team battle).
Support: 31 pairs of plus, equip the early prosthetic leg, magic wand, temple, shadow shrine (this is all out of the wind, because you have to buy eyes), if you have money in the middle stage, out of the bracers, green staff, A staff, flute (A staff and flute are only out when there is spare money, the artifact of the middle and late stage support is the green staff, 5 seconds do not eat physics, as for the magic to hit your face, steal the fun, your DPS has already killed).
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Out of the meat outfit, then taunt the other party, attract hatred, what is the opposite side of the bunch of people, then you magnify perfectly, and then you fall down and watch your teammates fight the opponent's group annihilation. To fight the murder of every hero is the same, to be made by a very good mending knife, doppelganger butterfly golden hoop stick ice eye cannon out of the world you have.
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The poison is mainly the first out of the meat outfit, the vanguard shield, the challenge turban, the popular main plus the stick, can attack and defend, rely on the tower out of the equipment, the early team battle first go up to amplify and absorb a certain amount of damage and skills, and then go out of the outfit in the later stage, such as the doppelganger axe, cannon.
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He has strong online ability, and the damage of the early E V2 company is very high, you need to play an advantage during this time, of course, you can also use the main stick to contain the lane to push the tower or defend to buy time for your late game.
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The World's Best, which tells the world's most incredible and bizarre events.
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There are many poisons, and the more poisonous ones are: Broken intestine grass and Heding red- Hook kiss, wine, natural arsenic, blood to seal the throat, aconitum aconitum love flower, diamond, soft turtle.
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A test question analysis: the source next to A, indicating a highly toxic substance, B, indicating beware, C, collapsing means that hail can be reused with oak, D, indicating that flammable materials are prohibited, so choose A
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The poisonous dragon is suitable for gank, and it is okay to have equipment output in the later stage, and it can be played in the No. 2 position. In the early stage, you can actively swim around the level, and after a few successful kills, you will have a great advantage. There are different ways to play poison, small scale or group can play very strong in the early and middle stages, and there are also snake sticks to push the tower flow, which is easy to play and diverse.
These 2 heroes are recommended to take the meatsuit route.
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The poison of the dragon rider can consume the tower poison dragon monomer, and the poison is the range.
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Dark Shepherd's poison is even more powerful, the reason is that the Legion Commander's 2 skill can't be solved.
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The most important thing is to be flexible, and the most important thing about Dota is to cooperate, not that you want to play DPS with a poison, so you don't care about DPS outfits, and play DPS play. Analyze your outfit, go out shoes, this is the worst, if you are sure that you don't need to use the attribute outfit at all, 10 soldiers can make up 5 naked, and 3 counter-compensate, then I don't comment on you, if, you hit 311, 3 line bully the opposite side, I don't judge you, but I don't think you don't meet these two conditions, so you go out and pretend to be too pitiful, you think so yourself, all brackets to explain. Then let's talk about it, that's called the ghost tie, where did the ghost bracers come from, you can get out of this equipment, but the three should take the full-field gank route, or take the pure auxiliary route, otherwise don't come out so much, and then directly bare cannons, I have to say that this is the reason for the failure of the whole game, the poison is like going to take the dps route, there are many kinds of equipment, mainstream yakshas, turn clones, great gods come to butterflies, a staff of auxiliary points, medals.
The cannon is too chicken, there is no basic attack, what is the use of the critical hit you want? So brittle, the opposite side has more control, you don't control it, you have a chance to stand and output? You actually came out naked in this lineup, which shows how long you have been playing soy sauce.
There is no blood in the lower road tower, you go to the upper road to collect troops, which fundamentally means that there is a problem with your consciousness, there is no consciousness of the counter-compensation tower, there is only money in your head, and you collect the line, you are out of the dps outfit, you want to play carry, you don't think about your lineup, you don't think about the current situation, you play carry, what position does the little fish play, you soy sauce plays money, who will help the butcher gank, you will come out of the prosthetic leg, then who will come out of the secret method, who will come out of the team equipment. According to the situation, adjust your position according to plastic surgery, adjust your equipment is the most basic, and the equipment from masters and professional players is not suitable for every highly toxic player, but you are suitable for these to match your lineup? Match your situation?
The reason why masters and professional players can rest assured that they can play team outfit and assist with peace of mind can show that people play well, if they are in a tailwind situation, if they go to the rookie room to abuse vegetables, and the outfit is more floating than you, everyone will praise him. When beating passers-by, many people say that you are reasonable, think about it, don't say that you are not good, as if others don't understand you. Don't just say I'm entertaining if you can't listen to it, it doesn't matter.
Everybody is having fun, no one says I'm going to play WCG, but it's a game, a game of 5 people, you have to have the idea of winning, you have to be responsible for your teammates, you have to be responsible for yourself. Entertainment is not a reason for you to reject opinions and refuse progress. Macon, these props need to be operated, but if you don't come out, you will never make progress, you don't want to play the Necronomicon for the rest of your life, you also hope that one day you will be super-god.
Don't make excuses for your laziness.
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At present, there are two main ways to add points. One is the standard of CM plus 12 and then the main snake stick, because the poison in CM is mainly used as an auxiliary, the snake stick can help defend the tower, push the tower, provide vision, and the high-level snake stick is not easy to kill, and the low-level snake stick will become the book of experience on the other side. Poison in CM is basically equipment without money, so you can come up with some magic wands to challenge the pioneer prosthetic legs and the like, and the game is almost over.
The second is the passerby style of play, 12 points, in fact, 1 skill damage is not much, but 2 skills are more powerful if they suppress the line at a higher level. In terms of equipment, go out to guard the ring 4 branches and 2 eat trees. Then the temple, the prosthetic leg phase is good, and then out of the challenge or vanguard (mainly depends on the opposite side is high in physical output or mage output high) If the people on the line like to find you in the right point, you can give priority to 875, if the opposite side is afraid of you A, then out of the shoes to chase it.
Then you can use the Yaksha to make a doppelganger axe, or ice armor. It mainly depends on whether you are easy to die when you start a group, if you are easy to die, then out of the doppelganger axe, if you find that the other party is the priority of the second you, then out of the ice armor, one head into the pile of ice armor, and then go to a person. Out of the poison of the vanguard ice armor, as long as the opposite side is not in the late stage of the god costume, then you are very hard.
After the doppelganger axe, after making a butterfly, in fact, the back of the god costume is almost the same. Cannons, golden hoop sticks, dreadful hearts, glorious sheep knives (I want to talk about the role and benefits of these things one by one?。。。 The landlord still explores it by himself.,It is especially recommended that the golden hoop stick can interrupt TP.,One of the reasons why poison can't kill people is that the opposite side meets TP),In addition, the poison can be out of the blood-sucking suit.,But considering that the poisonous crazy mask doesn't make much sense.,If you want to get out of the blood-sucking suit, it's still out of the dominance to turn into a big blood-sucking bar.。
It's not that you say mkb.,Cannons and thunder hammers are fierce.,Agile heroes out of butterflies are still good.,The key is to choose the right order.,MKB and cannons can be out in the later stage.,But you have to come out of your main thing first.,The others can be out at will.,I don't agree with the words on the first floor.,Because Dota is an entertainment game.,As long as you're happy.,Is it necessary to hurt others so much to elevate yourself? The early equipment can be said to have a certain routine, and the output in the later stage is wrong for you, and this version of the Macon effect is better than the Vanguard Shield, because the Vanguard Shield is weakened, and the next version will not dare to guarantee it, so there is no correct outfit, only a quickly suppressed outfit, as long as you outfit with suppression, you are correct.
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Although it is true that you can produce a DPS outfit to fight a passerby's poison, but that is under certain establishment conditions, that is, you have a greater advantage in the early stage, and you have won a few groups of regiments, and the key to winning these regiments is that you have to produce some equipment that is enough for meat. The lineup on your side is really not good...If you fight, you can make Carl be inferior, the butcher will go to the middle, and you and the almighty will protect the big fisherman for a late fight. You and Almighty discuss who will come out of the various auxiliary outfits, in short, the vanguard shield and flute are the ones you want to make, and the shoes can be left with straw sandals at the beginning.
Then if you go up the point, the second-level miasma and the first-level stinger will start to raise the stick, the role of the stick is too great, the card position, provide vision, advance and defense are very good. Your lineup must be promoted and advanced in the early stage, and it can't be delayed. The advantage of playing in the early stage should still be relatively large, and there is no output if there is an almighty big and small dog and pa, and the almighty magic free can help the big fish to compete for the first place more easily than the centaurs.
Carl's own blowing and thunderbolt are also the first move. Your task is very simple, keep sticking, after enough meat, they are not good at seconds, even if you want to seconds, their control is not counted as you, as long as you release the ultimate before you die, they don't have nec and Chen like this, so they can only withdraw, teammates will definitely keep a few people and win this group. If you're out of the dps outfit, then you can't resist a few times.,And you have to eat resources in the early stage.,The ability in the later stage is not as good as the puppy pa.。
It's a bit like VIP can't get out of DPS, only if you stand up can you have capital.
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The late stage of the poison is quite boring.。。。
Whoever sprays you don't care.,You want to brush fast.,Tactically and technically, it's not good to brush the speed of the soldier first and then the cannon.。。
This person can go out to lead the line as a prophet in the later stage, and its role in the later team battle will be weak, so you must work hard and work hard in the early stage. Try not to use soy sauce as much as possible.
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A lot of people say ah, I'll also say a little, I play poison a lot from the freshman when I first came into contact with the ice eyes, to now graduated and played as an old bird, and I still think that poison is good, slow down ruthlessly, fierce on the line, the disadvantage is that there is no interruption of skills. This is a hard injury, as a support, and the gap between VS can be seen. The positioning of the poison is generally auxiliary and meat.,The later output is generally based on the ultimate move after Chapter A.,The damage of more than 100 seconds is not the team battle avenue 4-5 people hurt high.,And then it's now that the ladder is highly poisonous, it's very easy to use to grab MVP.。
The attack distance is a little painful, but the trajectory is good, but the growth is too frustrating, and the agile growth is very frustrating, which determines that he can't play in the late stage and the skill consumes a lot of blue, and the attribute outfit is very suitable for him, so Macon Chapter A has become the first choice. Now the basic routes are all secret methods, Macon, War Drums, Chapter A, Dizi, Ice Armor. If it is smoother, the phase of the hidden knife will make up for the butterfly in the later stage.
However, if you play dps, the body board is too brittle, and there is no escape skill, and there is no cut skill, and the range is too close. The disadvantages are too much, unless it's very smooth. Now it's a team battle in the 4th and 5th positions, and it's OK to die after putting the skill and opening the item.
In the early middle of the game, it is easy to push the line, and all kinds of rubbing assists are easy to MVP. The Necronomicon is not good, and the people who can't kill him directly TP can't kill him, and he doesn't want the Beastmaster.
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