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PVE is of course fire or arcane, and ice is for PVP. At present, the version of the bottoms is not high, and it is recommended to use the arcane method, and the fire method requires too high equipment, sharp techniques, and it is necessary to look at the face. Critical hits are not as high as they were in the ICC period.
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Now there are only two options for PVE: Arcane Fire Method. In the current version, if your equipment is not very good, it is recommended to use Arcan.
Go to the Mage Trainer and choose the talent I want to forget about me, and you can renew it. Remember, the glyphs have also been replaced with corresponding ones.
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PVE, then you choose the fire method. You can change the sub-talent if you switch it over.,Pvp.,Fire and ice.。
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Yes, the fire method is also very sharp, pve, and there is no pressure to fight a battlefield or something.
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Mage: Generally speaking, PvP is still the ice method. As for the fire method, it needs to be a little high-end.
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Ice method, the reason why the mage is a strong pvp The so-called pro-son is that he has a strong ability to control the outbreak, control the outbreak, and control the outbreak.
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You can pve how fierce the way to live, and the crit is ruthless.
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Ice hair is controlled more, so that the other party's angry teeth bite. The damage of the living method is high, and if you equip it well, it is easy to second those tenacity.
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biu biu biu 。Which talent do you think is a compliment?
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Ice can delay the enemy's time, and fire can reduce the monster's defense.
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The fire method has high damage, the ice method has strong control, and the arcane law is not bad, but it is easy to be seconds, but it depends on whether you are FB or PK.
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Let's break it down.
Let's talk about PVE first: 1 group book, the fire method in the group book is particularly special to eat the core orange, and the ice method is slightly better. Ice is good at both single and dual target damage, and you don't have to think too much about it; The fire method needs to be considered according to different bosses, for example, when there are many mobs and it is difficult to kill, (M master mother) only carry out a single fire explosion on the main mother, and if there are few mobs and are easy to die, you have to make up for the flame storm; In addition, the attribute problem is that the fire method is now too difficult for high critical hits.
2 Secret Realms, the Great Secret Realm is mainly control, AOE and good single outbreaks, although the fire method may not last well, but the rational use of burning explosion rice is very popular, and the ice law is relatively weak.
PVP Arena: Ice is generally combined with a keen thief to connect the chain of control, and then explode and kill together, and the ability to play is very strong; The law of fire is relatively weak, and the technical difficulty is higher, if you play with the law of fire, you need to point out the double flash auxiliary trait fire healing yourself.
Arena: As mentioned in 1, the ice control chain can cooperate well with other professions, and the fire law fan is embarrassed; However, in the case of ignoring the fire method, the PVP talent of the fire method shortens the burst cycle, and there is milk at home and does not need to live, so the fire method is more likely to produce higher output; 3. The battlefield, of course, is the coolness of fire method A, you will know it by yourself.
Therefore, the core of the group's fireless method is orange to play with ice, and some are to play with fire; rice playing with fire; 22 playing with ice; 33. Playing with fire on the battlefield.
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For the average player, the DPS doesn't make much difference, it just depends on what specialization you like.
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Let's work together.
First of all, we determined that Mage was a pure DPS class.
So let's look at it next:
Due to its high survivability, Ice is recommended for most novices to be familiar with this class, and has super control ability in the later stage, which is very effective in PvP.
Arcane is also suitable for novices, and in the future, the rise of Arfa is obvious to all, and its performance in PVE is eye-catching.
The fire spell overshadowed the arcane law in the later PVE, becoming the talent with the highest damage among mages.
So to sum up: Ice Method: Newbie, PvP
Arfa: Newbie, PVE
Fire method: late PVE
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The Arcane dungeon has a strong burst of high damage, and it is easy to get started, but the disadvantage is that the output requires a stake, and the mobile battle will lose a lot of DPS
Ice method to play dungeon damage depends on the face, more critical hits dps will go up, strong survivability, easier to operate than Ofa, slam ice arrows and ice guns are OK, shortcomings and damage is unstable.
The fire method operation requirements are high, the fire method is getting stronger and stronger, and the mobile battle will not suffer, but it is very laborious to play, and you have to pay attention to various buffs, and you have to eat equipment, and the equipment attribute matching is not good, and the dps is miserable.
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To put it simply, use the ice method to upgrade in the early stage, no matter why.
When you get to the back, you start to choose talents according to your personal preferences, and if you still want to play control, Ice Method.
In the fb, Offa's own son will not be explained.
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The ice method erupted on the parallel ring, but the equipment pile was rapid; The Vitality Burst requires stacks of critical hits to activate the special effects; Arcane continues to be stable and depends on skills and equipment That's it, if you are a novice, it is recommended that you play the ice method It is relatively simple to get started, and you can turn down the arcane method when you are equipped, and the fire method is generally not touched, and the technique can only be played to a certain extent....Otherwise, the junior players will be abused.
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Ice is mainly used for leveling and PvP. Because he can control and play. Very comprehensive.
I can sheep you, I can silence you. It can tie you deep, it can ring you, all kinds of blows, slow you down. All kinds of flashes shake you to death.
Absorbs damage. Can be hidden, but also bring a bb, rub. I only remember the original TBC when I was out, I had a talent for torturing ice, which was quite brainless.
Arcane is basically the most used output talent per version. But when I remember TBC, AF still has a lot of classes in the battlefield with his high burst and high damage. At that time, my thief was also playing JJC with a mage friend of mine.
He fights with AF and I fight. The upper cut is the killing qi and the various chong chong. As long as one wave doesn't kill another, we'll hang.
Ha ha. I haven't played much with the fire method. I have always considered the fire method to be a symbol of high-end people.
I'm not high-end, so I haven't played it.
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Ice: Control with a good hand. It's quite cost-effective to earn SX, and it's good to contain the enemy and chant time, and the pvp is good.
Fire: High output but not easy to lead. Without a shield or water elemental, it can't suck damage, and it can't go far from the ice ring. Not very afraid that the warrior has melee skills.
O: Drag someone to death. The most annoying thing about ultra-short chanting melee is not only to help friends, but also to be a semi-control.
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Arcane is a powerful stake player who can hit 40,000+ dps in the outbreak phase
Ice Method: A variety of registration skills, such as playing the standing, and a variety of control skills.
Fire Law I haven't played it, I don't know how to do it Now this version of Fire Law feels as sharp as Arcana and Ice Law.
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