How is the big damage of the Divine Cow in DOTA calculated? It includes the calculation method with

Updated on educate 2024-02-27
22 answers
  1. Anonymous users2024-02-06

    First of all, both the initial damage and the projectile damage are spell attack enhanced damage. The initial damage part can be applied to the magic immunity because it is an ultimate, so the initial damage ignores the magic immunity and calculates the magic resistance. Bounce damage cannot damage Magic Immunity units.

    Neither of them can damage Void Units, and both count Magic Resistance.

    No A-Staff: Suppose the Sacred Cow is in the center, with enemy heroes A and B next to it, and three enemy creeps. Each unit then takes one initial damage + 5 projectile damage.

    There is a cane: Again, in the case of the above. Both A and B will take one initial damage + 6 bounce damage. Creeps are the same as above.

    Tested multiple times with accuracy.

  2. Anonymous users2024-02-05

    The Great Cow has a base damage value that should depend on the level.

    The most important thing is that the big of the sacred cow has a shock wave When you meet a creep, you will ** (corpses are also counted) Each ** creep has a fixed damage value That is, the more creeps there are, the greater the damage of the cow A account seems to be the shock wave ** The damage of the creep is doubled The specific damage number can be calculated by referring to the skill description.

  3. Anonymous users2024-02-04

    No, don't talk nonsense, Niu Dagang released is magic damage, and the damage after being ejected into the creep is physical damage, of course, the more creeps, the higher the damage, and the effect of the A staff is that the shockwave is ejected twice, that is, the ejection damage is multiplied by 2. Under normal circumstances, with the Nether Scepter opened, the damage of the bull head jump will be very low. Because the green rod is physically immune.

    Don't talk about it, give points.

  4. Anonymous users2024-02-03

    Full-level ultimate Shockwave deals 350 points of damage, and each bounce deals an additional 70 points of damage Each enemy unit bounces once You can play the hero twice out of a battle Each time you use a skill, your passive (if the passive level is full, that is, 3 skills) will trigger his passive (if the passive level is full, that is, 3 skills) to deal 115 points of extra damage and stun for seconds. There is also the fact that corpses can't be played now, they used to be able to play.

  5. Anonymous users2024-02-02

    This I'll impress you for reference.

    First of all, the large of the sacred cow has a basic damage, and the damage value should be based on the level.

    The most important thing is that the big of the sacred cow has a shock wave When you meet a creep, you will ** (corpses are also counted) Each ** creep has a fixed damage value That is, the more creeps there are, the greater the damage of the cow A account seems to be the shock wave ** The damage of the creep is doubled The specific damage number can be calculated by referring to the skill description.

    The hero of the sacred cow, I usually add aftershocks, and after my trial and error, the main plus aftershocks is the best way to play.

  6. Anonymous users2024-02-01

    There is no upper limit to this hero's ultimate in theory, but the damage of about 1500 in actual combat is basically the limit, because except for a few heroes, such as monkeys, spiders, etc., the jump of the bull's head is also about 10 units at most, so the damage is about 1000, and it will increase by about 300 after equipping the A account, which is all theoretical values. In the vast number of tree people and small spiders, I jumped a perfect big, 2 people directly seconds, and if the damage is calculated, at least 2000+, but such opportunities are rare after all.

  7. Anonymous users2024-01-31

    In the current version, both heroes and creeps will increase the number of aftershocks, and heroes with a staff will count two aftershocks, and magic immunity units will also increase the number of aftershocks, corpses will not increase the number of aftershocks, and cars will not increase the number of aftershocks, so your question becomes how many units can stand within 550 yards of the surrounding area! Ranged soldiers are overloaded? Isn't it enough?

    Another group of heroes who squeezed in the phase, they are all in addition to the clones, and they can all be doppelgangers, and put another tombstone on the opposite side of the corpse king? Refresh and put a second tombstone? Wait two more for the little zombies?

    Does the landlord think this can be counted? Devastating blows.

  8. Anonymous users2024-01-30

    There's no upper limit.,The ultimate is related to the number of units in the range.,The more units,The more bounces,The greater the damage.。

  9. Anonymous users2024-01-29

    1000 is not a problem, first jump big, then f, then e, and then a on the hero; A rod is about 1200;

    Of course, it was only the case of the five people on the opposite side of the mountain

  10. Anonymous users2024-01-28

    The big cow is based on the number of people around, if a 1600 blood demon stands very close to a group of minions, 1 archer and 5 minions or so, and you have a account, jump cef directly in a direct second.

  11. Anonymous users2024-01-27

    The more people there are, the higher the damage, and if five people add a wave of soldiers, if they are hit by an old cow with a staff, they will be wiped out basically.

  12. Anonymous users2024-01-26

    It depends on the number of hostile units, the more units, the greater the damage, and the corpse is also counted

  13. Anonymous users2024-01-25

    Shadow Fiend: The ultimate is related to the number of souls in the enemy hero, and when released, it spreads in a circle, and the closer you are to the enemy, the more souls you have, which is why the damage of the personal ultimate is higher. Because the ultimate is to release souls to deal damage to the enemy, if the Shadow Fiend does not collect the soul, the enemy will not be harmed.

    Earth-shaking Cow: The ultimate is related to the number of enemy units around, that is, if there are more enemy units (including creeps and summons), the damage will be taken more. And the ultimate damage ignores magic immunity.

    Blackbird: The ultimate is related to the intelligence of the enemy hero, and the lower the intelligence, the greater the damage. Moreover, the ultimate is an area skill, that is, enemy heroes within range will calculate the damage separately, instead of dividing the damage equally.

    Sand King: The ultimate is an area of damage, which is released again and again by several waves of **, and it cannot be interrupted once released, unless it is interrupted before the end of the shake before the release.

    Actually,After entering the game, you can see the description.。。。 Let me tell you from my years of experience ...

    If you don't understand, just ask.

  14. Anonymous users2024-01-24

    All of them are magic damage, which can be reduced by challenges, flutes, and skill magic resistance.

  15. Anonymous users2024-01-23

    AOE Except for Blackbird, the rest are all ultimates that can turn the tables Jedi, and they require certain equipment to be released perfectly, such as BKB, jumping knives, etc., or the cooperation of teammates and the suitability of the environment Shadow Demon will be released again 1 time after death.

  16. Anonymous users2024-01-22

    SK's ultimate is fixed, the more people with a big cow, the higher the damage, SF fills up 2 skills, the closer the distance, the higher the damage, and the higher the blackbird's intelligence, the greater the damage.

  17. Anonymous users2024-01-21

    I didn't go looking for the information I guess you won't ask about the information you can see, just talk about your personal experience SF's ultimate damage is naturally the highest full soul The closer you are, the higher the general situation is that the hidden knife m point person can reach the highest Circular aoe It is said that there is a difference in angle damage 45 degrees of angular damage will be slightly lower I haven't verified the actual damage of the level 3 ultimate to the hero is about 1200+ The sacred cow is to calculate the number of surrounding units when releasing the ultimate. Version A account ultimate calculates illusions A account ultimate is that the more heroes, the higher the damage Blackbird's ultimate damage is directly linked to the intelligence of both sides Multiples of poor intelligence Divine damage Ignore armor magic resistance Can't ignore magic immunity Can deal damage to units in astral confinement Sand King's ultimate damage feels like there is no need to explain First big shift point jump knife is just one less wave of damage Well controlled manual point jump knife can damage all the above damage except for blackbird all calculations magic resistance can not ignore magic immunity.

  18. Anonymous users2024-01-20

    SF ultimate,The damage is related to the number of souls and the distance of the other party.,The number of souls to be collected.,The full level should be 36.,Half of the number will drop after death.,And then it's best to be close to the opponent's amplification move when amplifying.,The closer you are to the other party.,The higher the damage the opponent suffers.。

    Lao Niu, release n shock waves, n is the number of enemy units in the range, including fantasy, the damage of the shock wave is fixed, but the number is determined by n, and it also has a stun effect, so the old cow generally has to see the opportunity to jump big and hit the opponent off guard.

    In the case of the Blackbird, the ultimate damage is calculated by the difference between the intelligence of the Blackbird and the opponent's hero, and the more the difference, the higher the damage, and if the opponent's intelligence is higher than the Blackbird, there is no damage.

    SK's ultimate is fixed damage, and the full-level ultimate release 12 waves of ** waves, there's nothing to talk about, it's good to be able to release it.

  19. Anonymous users2024-01-19

    1.Shadow Demon Ultimate: The shadow stored in the body is emitted at a uniform angle, if there are 36 shadows, then there is a shadow every 10°, and the shadow will be emitted in a straight line, each shadow level 1 - Each evil spirit deals 80 damage to enemy units in a straight line, reducing the movement speed of enemy units within a 700 radius by 15%.

    Rank 2 - Each Wraith deals 120 damage to enemy units in a straight line, slowing enemy units within a 700 radius by 20% of their movement speed.

    Rank 3 - Each Wraith deals 160 damage to enemy units in a straight line, reducing the movement speed of enemy units within a 700 radius by 25%.

    So, as long as you get close to someone else, each shadow will stack up, dealing powerful damage.

    2.The ultimate of the sacred cow is a bit complicated, this has to do with the number of people, the more people, the higher the damage, and it should be that his shock wave will eject.

    3.Blackbird, Gu Ming thinks, is to use your intelligence minus the enemy's intelligence * skill speed is damage.

    3.Does the Sand King's still need to be explained? Each shockwave deals 110 damage.

  20. Anonymous users2024-01-18

    Echo Strike (c).

    The Earth-Shaking Cow slams the ground and sends out a shock wave that deals damage to nearby enemy units, and the shock waves bounce off each other to deal more damage! Radius: 500. Damage pierces magic immunity.

    Rank 1: Deals 200 damage, with Shockwave dealing an additional 35 damage per bounce. Cast Time: 150 seconds Cast Cost: 145 mana.

    Rank 2: Deals 275 damage, with Shockwave dealing an additional 45 damage per bounce. Cast Time: 130 seconds Cast Cost: 205 mana.

    Rank 3: Deals 350 damage, with Shockwave dealing an additional 65 damage per bounce. Cast Time: 110 seconds Cast Cost: 265 mana.

    For example, if you have 2 units in the range of Level 1 UTL, the UTL first deals 200 DMG and then bounces 35 DMG at each otherTotal damage per target: 235In other words, if the total number of enemy units in the range is x, the damage is 200+35*(x-1)

    However, it is important to note that the projectile will continue to deal damage to nearby units. This is calculated according to the actual situation.

  21. Anonymous users2024-01-17

    Level 1 - Shockwave deals 200 damage and an additional 35 damage per bounce.

    Level 2 - Shockwave deals 275 damage, with an additional 45 damage per bounce.

    Level 3 - Shockwave deals 350 damage and an additional 65 damage per bounce. That's it.

  22. Anonymous users2024-01-16

    Add a dot fafefcfaaaceee yellow dot c yellow dot... Do you understand the shortcut keys?。。。

    Equipping the Soul Ring Secret Method Jumping Knife A Tent Ice Armor Sheep Knife The order of the secret method and the jumping knife depends on the situation If you jump the knife first Don't say anything It's not easy for novices to jump the knife I can say very clearly The secret method can be without The jumping knife must have The cow with the jumping knife is the cow Otherwise, it's just a soy sauce Only with the jumping knife can you show the capital If you don't want to play the jumping knife, it must not be a good cow The equipment is here.

    Let's talk about the way to play Cattle are not suitable for mixing lines Let alone rob the big brother's money This makes it difficult for cattle who need money to mix So we must make good use of the resources of the wild area Learn to pull the wild Pull the double field or even 3 fields 3 fields are not to say that a wave of wild is pulled into 3 waves But after pulling the conventional wild can also pull the wild above The basic pull is that a wave of soldiers is eaten Think about a wave and directly disappear What kind of blow will it be to the hero of the opposite mixed line Fight with the group in the middle Here are a few points to note First, don't use it casually Many passers-by will mess up when they get out of the mix The 15-second CD is still very long In case someone gets stuck on your skill cd, you're a waste Second, after the fight, don't be in a hurry when there is no blood in the blue Let the blue go home Whatever you want f creeps or fight Ono Pay attention to this detail You will find that the money will be much faster Third, playing the cow is a test of farm skills You can't grab the big brother's money in the early stage of the line There is basically no time to play money in the middle of the group So you have to seize the opportunity to pull the wild in the early stage There are not many opportunities to make up for development To be honest, the cow needs money and the cow should not often appear in the opposite field of vision, which is really contradictory So playing with cattle also really requires farm skills.

    If you want to put the ultimate, you should pay attention to 1 Don't appear in the field of vision of others 2 C first f, then take over 3 When the level is high, E's single retention effect is better than f Beautiful jump E is better than C 4 Don't use the ultimate move casually If you are caught, do you want to zoom in before you die, please see the situation clearly If your teammates are struggling to follow, of course, you have to throw skills If there is no chance to fight back, don't throw meaningless ultimates Don't fight with the computer The computer stands still Looking for the computer and even f will only get more and more water.

    Finally, it is a good idea for the landlord to want to play with the cow, because the cow may save the world or bury his teammates, and the average passerby does not even dare to play with the cow If the landlord can not be afraid of the thousands of scolding of passers-by and make progress in the frustration I believe that the landlord will be able to play the cow Please click the mouse decisively and choose the cow angrily.

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