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The old cow wants to have the perfect big.
Jumping knives must be equipped.
As for the timing of the release, it's up to you to observe, and when most of the heroes on the opposite side are in a small range, you can jump, not necessarily when there are a bunch of soldiers on the opposite side, and many times the damage is secondary, and the important thing is that the continuous stun creates an opportunity for your teammates to output.
General skills in order, echo waves, strengthening totems, ravines.
The first to put back the sound wave is because there is no starting action for the ultimate, first C can ensure the smooth release of the following combos, and then E is because the cooldown of the enhanced totem is short, if you are lucky to release the second one if you put it early, F is to use the ravine to separate the enemy or interrupt the enemy's retreat as much as possible after you observe the battlefield situation. Got it?
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The more enemy pawns including corpses, the higher the damage per head, in the order of large e f
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Seeing that the other side is all gathered together, the more minions the better, the greater the damage in this way. Remember that the first move must be the ultimate, and the rest will be casual.
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It's best when the two lanes have just arrived, and the corpses of the previous wave of troops haven't disappeared (the corpses are also catapulting!). )
Team battles, jump knives into the safety point, zoom in, and then ravines, strengthen the totem, and then whatever.
If the individual technique is in place, you can jump in the ravine, big, and strengthen the totem.
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Jumping in is definitely big first - big, e, f, there is almost no big cast pre-swing, if you jump in and think about f, you may limit you when you meet an opponent with a fast hand, such as the blackbird's confinement and other skills that do not have a pre-cast swing.
If there is a refresh, big, brush, big, e because the magic may not be enough.
If there's still magic, f
When you're done, you can go back to counting the seconds......
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There are several ways to do it in general.
1.The last words of the Silencer, broken.
The god-king's large, half-broken.
3。The villain book cooperates with the detection eye, half-broken.
Or use the interception method. It almost had to be helped by the Beastmaster's eagle. (Like a puppy burrowing into the beastmaster's eagle.) Stealth past to kill the sacred cow alone. This is the best) The second is to detect him, and first control the grass around.
As for bkb hy or something. It's all puffy clouds.
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If the magic is not enough, at most one connection is almost enough!
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The silent aura of the silent warlock can crack the combo, and the rest pay attention to the position, the cow must come over when there are many people or soldiers, so usually pay attention to the position, and when fighting in a team, pay attention to the scattered positions, plus bkb, nothing else, and if you let the cow even refresh it, basically your team is suppressed very badly, so strengthen the gank, and kill a few more times in the early stage.
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1. Gank it in time and slow down its jumping speed
2. Don't be too concentrated in the standing, look at it, and prevent it from taking the lead
3. Jump out of your own side and strike first;
4. In the choice of heroes, you can choose heroes who can ban demons such as Doomsday and Silence, and small skeletons can also be used.
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Out of the sheep knife lock wish Seeing him live in the sheep, then your group rushed over together and beat the sacred cow, and when he was about to change from a chicken to a cow, he was silent with a wish, continue a, he basically died if the sacred cow couldn't put a skill!
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Just get a silencer, and the other heroes must be black and yellow.
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Open BKB in advance, and then jump the knife and leave...
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Eldest brother. Not a bug. You can see the animation of the knock on the ground. Then he either brought a mending knife and axe, or he was bored and frenzied. It's just that you don't notice.
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Let's reason.
It's not 1j, it's not 2j
That's 3J.
Didn't that person put a skill?
3J automatic.
Knock on the ground. Does not deplete blue.
The main thing is that you didn't make it clear.
It's a possibility.
There is another kind. It's put 2J
2J will shake if the ground is released.
Mana drain. Maybe you didn't see it clearly.
He's drained of demons. Maybe you see it.
Then he finished putting 2J
Hit a person. That JN can hit the second person.
The ground will also vibrate.
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Hehe, it's a brain teaser.
I guess it's a mending axe or a mad cow.
In this way, the attack has the effect of knocking the ground.。。 Actually, it's not a skill, it's just a normal attack.
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Did he come out of the Soul Ring?If you are full blue, eat the ring, and when you use the skill again, it will still be full blue, and it will not be consumed, only a little blood will be consumed. In the early stage, it was very good for the old cow to go out with a ring scroll.
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Buy a mending knife axe or a combined frenzy.
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That's the animation effect of the mending axe.
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Gorgeous moves learned after bringing a mending axe or a frenzied battle.
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The sacred cow is more beautiful when it comes out of the blue cane.
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When you put a ravine, cancel the S key at the moment before the skill comes out.,It's more difficult to put it.。 You can make more connections in the test mode - this is more useful for the line in the early stage.
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It's the effect of the mending axe, it's just an animation effect of an attack, and the battle axe has the same attack effect.
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What is the Double Secret Silver Hammer used for? Prop attack? Lao Niu's agility growth is too low, and the effect of supporting the attack is not good, because you can't shoot a few times in total, the idea of the red staff is okay, and the mage equipment of the wind staff and sheep knife is okay for the old cow, but in general, the old cow is still an auxiliary, and it is best to go out of Xiwa to refresh this equipment that contributes to the team battle, and it is better to leave the opportunity of output to teammates.
If the opposite side is an anemic unit, the red rod is still quite effective, but it will be a little ineffective in the later stage.
However, Dota is originally a game that uses everyone's imagination, and the outfit route depends on the lineup and opponents, and restraint is the king.
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Your outfit isn't posted.
The old cow is loaded in the early stage: secret law or wind barrier, jumping knife, shoes, return trip, the remaining 2 grids are placed, protective play or pendant, and blood bottles and dust can also be brought with them.
Later god costumes: jumping knife, flying shoes, Xiwa, refresh, sheep knife, heart let the cow out of so many things, and say that you are not garbage?
With so much equipment, any hero can be a second.
Let people make so much money, and have the face to say that you are not garbage, and I am embarrassed to say that such a cow is indeed very fierce here, I am really convinced of you.
Although it is popular now, it is not mainstream, but this one is too unreliable, and it is obviously used by masters to abuse vegetables. It is recommended that you go out like this when you are up to abuse people, and now it is better to honestly improve your level.
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A strategy that is not considered mainstream, hands-on practice, vs 11 rooms, currently 6 wins and 1 loss, average passers-by.
Mend the knife and axe, 3 branches, eat the tree, go out with a lot of blood, and take advantage of the road.
Skill Order: 1323343+++4+2224+++111 Equipment Order: Jumping Knife, 1 Pendant, Shoes, Tenacity Ball Berserker, Shoes Prosthetic Leg, Berserker*2, Berserker*3, Berserk *4 (I haven't tried 4 yet...)
Advantages: fast molding, generally 8 minutes up and down jumps, 8 levels naked can jump once + ecf, 11 levels before the jump after the damage is greater than the traditional main 1 cow, the coma time is longer than the main 1 cow, because of the early birth +, survival is slightly better than the traditional cow, there is no late powerlessness, 2 after the battle becomes a battlefield destroyer, two e on all kinds of crazy killing, rampage.
Disadvantages: no ability to grind blood, poor team support, extreme reliance on individual knife repair skills (it is basically a tragedy if you don't jump within 10 minutes), poor suppression in the early stage, and only level 1 F is less threatening (so the 8 seconds of road closure must be mastered, and the time of 1 F halo is almost ignored).
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You can play a little bit, and you won't be overwhelmed.
The cow was obviously abused in various ways.
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This equipment has to be built on a huge advantage.
For the whole level 4 big roots, none of them are refreshing or ice armor is good to use.
Again, that sentence has a huge advantage.
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In the early stage, you can completely walk with a bottle, and then there must be an auxiliary package eye control f, if passers-by you can also use your own eyes. And then it's 2 pendants, a shoe tp suffocating jump, and then it's basically casual, like you said, passers-by don't care.,You can also refresh Xiwa.,Of course, if it's more non-mainstream, it's a frenzied battle to dominate the strong x+ heart.
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First out of the "high jump"? Hehe.
It feels like hitting my team is absolutely dead.
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Niu is a team battle hero, so playing shows that you are very rubbish, although you yourself don't think it's rubbish, the cow has hit so much money, you are not rubbish?
The standard configuration of the cow, straw sandals, jumping knife, secret method (dispensable) without secret method on the double pendant, and then Siwa guard, refreshed. First hand jump big,Then e,Then totem,First totem and then jump big cow is absolutely stupid x,Because the totem is close to the opponent, the damage is higher,The cow that the landlord said is purely an entertainment cow.,People are entertaining and playing, you are not garbage.。。。
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Bottle + pendant or secret method.
Jumping knives in Siwa refresh flying shoes.
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Secret method, jumping knife, pendant. The opponent controlled more black and yellow, and finally it was Siwa.
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Absolutely. But if you ask a question, you'll know you're a newbie. What equipment to produce depends on who you are against, a master can win anything when he fights a rookie, and a single master wants a standard and targeted outfit.
Godox Standard Route: Bottle, Pendant, Jump Knife.
What to jump out of and then out varies from person to person, generally out of the flying shoes first, and then out of the West Wa.
The red cane is used to abuse vegetables, and it is not recommended to come out of the sacred cow.
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Can't hold down a cow?
Just hold back the jumping and grab it.
You don't rubbish.
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lz look at me look at me look at me
Look at me, look at me.
Dota has a saying about non-mainstream.
The method of equipment can be determined according to the situation at the time.
And the hero of the cow is defined as field control and support, of course, his skills are very explosive, if it is a downwind situation, the skill flows out of a red cane, and it is understandable.
Everything can be equipped according to the situation and skip the usual equipment route.
Kill more people and win the game, why not?
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Mid-to-early loadouts: Tantra or Wind Barrier, Jumping Knife, Shoes, Return, 2 slots left, Guards or Pendants, Blood Vials and Dust can also be carried.
Late god outfits: Jumping Knife, Flying Shoes, Siwa, Refresh, Sheep Knife, Heart.
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The first jump knife is to exert his great power as soon as possible, if you may be boosted in the early stage, and there are prophets, broodmother spiders and the like, you must jump early (in this case, if you come out of the secret method, you may not be able to wait for you to jump, you will be pushed).
The arcane method emphasizes longevity without any bursts, and the jumping knife is something that is essential for the cow to exert its great power (unless it is abused with vegetables).
Advantages can be out of the travel shoes, such as preventing the broodmother spider from leading troops all the way to push the tower while you are not paying attention.
The Mithril Hammer can be said to be useless, the old cow's agility is too low, and if you hit it for half a day, it's not good to come out of this.
When the red battle has an advantage, it can be completely released, and there is that they always almost kill you when they break out, and you always run away with a trace of blood, so you can produce one.
It's just that if the old cow jumps, the level is not high, and not 1 pendant demon is not enough to put a continuous skill.
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I think he jumped the knife early, and he was a bit cool in the early stage, and you can't get up with your equipment. Hold up some blood, scatter the team battle, then it's not a big problem. His equipment, there is almost no demon and blood, I dare say, he will finish one set at most, absolutely no magic, don't want to release another skill, as long as you don't get all dizzy, you must be powerless, a he is 88 in two hits
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You see what other people are out of equipment.
Others are abusing vegetables.
It is impossible for a real cow to get out of this equipped level 4 Red Staff.
It can only be abuse.
Others also had a dark annihilation.
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What a boring question... I've asked it 10,000 times.
Secret method, shoes, jumping knife, refresh, magic dragon (the other party does not retreat and come to Xiwa).
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The equipment route of the cow should be relatively stable, and if you are equipped like him, you will win by luck!
Secret method, jumping knife, blood spirit Siva's guardian, flying shoes.
This kind of equipment route should be very serious for cattle.
If you want to experiment with a new way of playing, you can.
But, like the cow you said, it's completely hilarious!!
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All I can say is that he's going to change his gear to be stronger.
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Out. +2 Ring of Defense. 2. Eat trees, 2. Wake up, the remaining branches are sleepy, pure and blind, and you can buy a chicken with more money.
Then save money to buy 1000 balls. The secret method after digging the pants. Shoes. Jump knives. Shoes become flying shoes. After that, if there is still money, the ice armor will be released. Blood Crystal. Flushed.
Almost.
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The ultimate move of the Earth-Shaking Divine Cow is a move that theoretically has no upper limit, and if it is put away, it will definitely be a group annihilation.
The ultimate ignorance of the magic is the initial damage of the ultimate.,I remember it seems to be 150,250,350.,**The damage is gone.,It's not very scary.。
The timing of the big jump really needs to be conscious.,It's often that moment.,Anyway, when I use the cow to jump big, it's like an instant in my head.,And then if you use the cow well.,You will defend against the bull well.,First of all, the position is the most important.,The role of a good standing cow can be half discounted.,And then it's the feeling of jumping big.,If the other party is at the same level as you.,You can judge the timing of his big jump.,Like the full-screen silence of the silencer.,MK or UG big.,You can put it very conscious.
Practice more, road closure is the core technology.
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The ls are all right.
The initial damage ignores magic immunity, and the projectile damage has an apparent ......
Personally, I think 3J has to give 1000 damage. There's still E and F when it's over. The 8s ravine is the most disgusting.
The big cow and the corpse can also provide a catapult unit, so if you're in a bad mood, take a refresh, jump in and directly two big, and then wait for the sound to see how many kills ......
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