How to increase DPS where there are many thieves

Updated on Game 2024-02-09
19 answers
  1. Anonymous users2024-02-05

    Staggered turns, I don't agree with that

    Take a closer look at the skill description of the flurry, in order to get the most fierce output during the flurry, it is recommended to open the monster 2-star cut, and then impulsively, followed by the flurry, and then kill immediately after the impulse is over, during which you can eat a chrysanthemum tea.

    If you don't have the urge or even kill, try to keep the cut while playing Flurry when your energy is almost full, ensuring the maximum number of shadow strikes and TG during the flurry.

    Generally ensure that the flurry damage is good, and it is best to go on 5w.

    If there are 10 law systems in the 15 DPS in the group, just give up resistance, and the monster will die before the skill is opened Sad

  2. Anonymous users2024-02-04

    SW mobs as an example.,Flurry kill cd is used when it's ready.,Impulse too.,And this staggered turn.,Basically, plus team rest.,Wait for 110 time.,Most mobs can catch up with the skill cooldown.。 The DPS is very objective, the slower the team plays, the more rest, the higher your DPS...

  3. Anonymous users2024-02-03

    There are a lot of things to see in the thief dps! Teams, techniques, equipment, inscriptions, talents.

    First of all, you have to make sure that the whole cut is made. If this is not guaranteed, go and drive the stake. You must know that the white damage of the thief will account for about 40%, and the increase in cutting is definitely the largest.

    Secondly, if you want dps, you have to wash deep battles, and there is no talent with a higher output than deep battles. (If you want to go to the limit, then the main hand claw and the deputy hand hammer.) The Dagger and Glove Masteries only work on the main hand, but the Hammer Mastery still affects the main hand when placed in the off-hand).

    Again, try to avoid the deformed development of attributes. For thieves, it's always best to hit before 260, and then after 260, other stats are considered. But no one attribute is better than the others, which means don't give up 2 AP for 1 critical hit, and don't give up 2 haste for 1 armor piercing, it's very, very unworthy.

    You can choose to go for Piercing, or you can choose to go for Rapid, or Critical AP, but even for Piercing, AP, Crit, and Haste, it shouldn't be ugly. Be aware of the marginal effect introduced in Blizzard. This means that when a certain attribute pile is high enough, you will pay much more for each point of improvement than for other attributes.

    In other words, it's better to have a balance of attributes. If your AP isn't bad, then it's clear that your critical hits are a bit low.

    Finally, familiarize yourself with your energy as much as possible. For example, if you are now 4 stars, you still have 5 seconds left to cut, and you have less than 20 energy left. So is it a direct 4-star cut or a 5-star cut or a 4-star cut or boning, and then a shadow attack and then a cut?

    Generally speaking, the correct choice at this time is to wait for energy (when the stake battle is not running), wait until there is 1 second left in the cut and directly cut 4 stars, and then if you have 70 95 energy (plus the energy that the finishing move may recover), plus 3 seconds of total CD recovery of 30 energy, it is just enough for you to hit 3 shadow strikes, and then you have 4 or 5 points (plus the points given by shadow strikes). But if the remaining energy is 35, or even 40, then you have to choose to split and quickly apply the shadow strike and then cut, if you don't care about the extra point that the shadow strike may have wasted, you can also make up 5 points and then cut it. Because waiting at this time will cause a waste of energy.

    To be a thief is to deduct your own energy and deduct your own points. 5 points in a battle can increase your DPS by tens of points, and if you can save 100 energy, then it will undoubtedly be a few tens of DPS ......

    And the last and most important point, a good team has a good DPS, that is, the thief full state team is over the cloth fat within 2 minutes, the basic dps can be on 4000 seconds of injury, if the cloth fat hit the minute dps, I feel that it can't be injured for 2000 seconds.

  4. Anonymous users2024-02-02

    First of all, there is not enough precision. An accuracy rating of 204, which is 25, is a must. It is recommended to make leather shoes. Or TOC's precision accessories.

    Secondly, armor piercing is basically useless against destroying talents. Equipment selection: Select Haste if you have enough hits.

    The ap is high, and the rapid loading is an option.

    Talent selection is at your current equipment level, 51

    7 is the best. When the AP has no buff of 4500 and a haste of at least 600, you can choose 51

    The point is added in the relentless blow.

    Again, gems, your current equipment level, brainless 40ap, insert a 10 attribute out of colorful. Guaranteed none.

    After the buff is 4500 AP, change to AP Haste, or 20 Haste.

    Output method, 3 stars or more to choose poison, poison to maintain 50+ energy before release, to ensure that the next damage on the poison buff, and basically ensure that you hit the moment the last poison buff disappears, to ensure the maximum poison coverage. So the DPS went up. If you change 51

    2, the basic poison coverage will decrease, but it is easy to ensure that the damage is hit on the poison buff every time. Maximizes poison output. 51

    2 talents, your output is the first flat cut, followed by fast-acting poison, the difference between the two is not big, no more than 5 percentage points, 51

    The output number one is quick relief.

    The new FB product, the dagger output must not choose two of the same, the off-hand should be fast, the general, the deadly poison, the speed of the main hand, the quick-acting poison.

    You feel that controlling the order and energy of skills is the most important point of the thief's output. Practice more stakes, there will be a choice.

    Basic attributes. Hit 315 (to ensure that poison and skills are not missed, flat slashing is basically 11% miss) is enough. And it is necessary to ensure that it is above 315. Precision 204

    Before 4500AP, AP >Rapid" Storm "Flat Slash Hit".

    Armor piercing. After 4500AP.

    Hurry" AP > Storm" Flat Slash Hit "Armor Breaking". The overall stat is 315 after hitting.

    Armor piercing and hits are basically waste attributes, and the increase is very small, but after the storm reaches a certain number, probably no buff 55%, armor piercing is more important, because the AP has too much to improve the assassination talent, so, when choosing equipment, it is not recommended to choose a low equipment level. So if there is a problem with the equipment matching, the rapid armor piercing can also be chosen.

    The choice of inscriptions, blood hunger and destruction are a must, and the rest is not recommended to choose cutting, preferably a knife fan.

    Thieves drive wooden stakes, and the skull-level wooden stakes in the city pass is 80% GS of GS.

    's dps is reached, and it's basically no problem. When the equipment is not good, the damage is still very useful, and I am now at 5900, and I already feel obvious weakness. It's a matter of time before the battle turns.

  5. Anonymous users2024-02-01

    First of all, 480 hits are definitely a bit too high, and it's interesting to pile up to 420.

    Your** should be the main slow and the deputy fast, and the combat talent is recommended to use the hammer in the main hand, and the hammer is specialized in 5 points, so that the deputy can enjoy this armor-piercing effect even if it is other**, so that the armor-piercing will be higher.

    There shouldn't be any big problems with the technique. But the main hand is injured and the deputy hand is fatal combat output, and now one of the problems is that the deputy hand is fatal and easy to break the gear, so when the output is not only to look at the countdown of the cut, but also to pay attention to the 5 layers of fatal, and when there are less than 3 seconds left, decisively replenish the poison blade.

    Some hit stones can now be replaced with armor-piercing stones and 20 agility stones.

    Finally, it's about accuracy.,Now the boss can also dodge behind the back.,So it's not enough to hit the bare pile.,You also need some precision.,Generally, you have to have 2-3 pieces of equipment with precision.,Like TOC's sour palate shoes and the like.。

  6. Anonymous users2024-01-31

    The thief's output talent is destruction + poison, and the combat talent version is the mainstream, the dagger with the speed of the main hand, the dagger with the off-hand or speed, and the destruction thief DPS of GS4800+ can be at 6000+. In addition, your hit is high, and it is enough to roughly maintain it at around 400 with the support of talents.

  7. Anonymous users2024-01-30

    Seeing that you didn't mention precision, it is also important to be accurate in melee and especially Rogue after WLK.

  8. Anonymous users2024-01-29

    You're hitting too high. 420 is enough. If you don't break the armor by 50%, it won't have any effect!

    It is recommended that you equip the socket full penetration armor and don't care about the gem reward! I'm now 800+ Crit 35 Techniques are the same as you, as long as it's a stake boss, 7000+ Gemini 11000+ Also, it's important to see the right time, the thief has fewer aoe skills, and the skills that can fight a little more blood don't waste it!

  9. Anonymous users2024-01-28

    Assassination is to take a double dagger, the main quick effect, the secondary lethal (the main slow and vice fast, the deputy must be fast to poison) The method is, stealth - lock throat - open blood (destroy the lowest level of talent) - destroy - cut - destroy (earn stars) - poison.

    Among them, keep the cut unchanged, if the lock throat is gone, use the cut to keep the bleeding state (the same as opening the blood), and when the fatal earns 5 layers, there will be a poison wound.

    Here's the gear selection:

    Assassin thieves don't break the armor, the pile is a hit-haste, you must ensure that the knife hits your talent seems to belong to the PK talent, if it's a pv, the talent should be changed to a gem: hit and haste (feel which one is not enough to make up which).

  10. Anonymous users2024-01-27

    First of all, now the problem of talent, you can go to nga to find a post from a great god to see the thief, first of all, don't look at the rest, the most basic accuracy is 25, hit about 350! Don't think about anything else until you don't meet these targets. In then you have to play Assassination DZ then the first pile is the attack on the strong in is the rapid crit.

    Ruby doesn't explain that it's 32 attack strong, Topaz is 10 attack strong, 10 haste, green seems to have a 6 attack strong, 5 haste, or something I forgot. Then you should know the poison of the hands, the main hand is fast-acting, the deputy hand is fatal, and the technique is not clear here, you can take a look at the post yourself.

  11. Anonymous users2024-01-26

    TOC's assassination, ICC's battle, assassination is with a dagger, you don't have any glyphs, just find an assassination thief in the iron and ask, it's best to team up together to drive piles, and look at the proportion of his skill damage.

  12. Anonymous users2024-01-25

    First of all, you don't have the right talent, and you don't have enough precision. Are your ** skills full? Surely you're not doing it right, check it out in the thieves' quarter of NGA

  13. Anonymous users2024-01-24

    41 5 25 is a pvp talent, pve with 51 18 2 In addition, your deputy is better to change to a fast **, the cry of blood seems to be used for glyphs, blood hunger, destruction, the other can be used with a knife, starting stealth boss behind the throat, blood hunger, cutting, destruction to hit more than three stars of poison.

  14. Anonymous users2024-01-23

    With your current GS Assassination Talent, Gem Attack Strength, Hurry, Wait until 5000+, Stack Armor Piercing, Battle Talent, Gem Piercing.

  15. Anonymous users2024-01-22

    In fact, it is very likely that the ** skill is not full! Otherwise, it won't change so low even if it's just a flat cut!

  16. Anonymous users2024-01-21

    I'm pretty much the same as you, quick-acting poison on the speed of the main hand, lethal on the off-hand, I can hit up to 4000 784626285 I q have time to discuss it together.

  17. Anonymous users2024-01-20

    Gemstones with blue quality, glyphs see 17173, 178 on the recommendation. Assassination heaps are strong. Do not break the armor.

  18. Anonymous users2024-01-19

    First of all. With the support of dignity.

    Your output scale composition will be.

    TG accounts for more than 50%.

    Flat chop. 30% or so.

    Poison. 10% or so + others.

    It can be easily analyzed.

    You want to increase the total damage.

    It is necessary to increase the TG damage.

    First of all, TG is a skill.

    Very little hit support is required.

    However, hits also have an effect on flat slashes and poisons.

    Therefore. Around 200 to 250 is suitable.

    Secondly, the damage of TG.

    Strengthened bonus.

    Also defend the crit impact.

    Then the conclusion comes out.

    You need to stack critical hits. And. ap

    Haste means little to the dignity thief.

    Acumen is a gift.

    Master of Acumen. This is a cavity skating talent necessary for the pursuit of extreme DPS.

    This is the only flashpoint for the thief of dignity.

    When the team is on.

    Heroic or bloodthirsty.

    Then refresh the time under the cut.

    Grab another haste potion.

    Disappear at the same time. Crazy tg after that

    or less than 35% of the target's HP

    Under the smuggling of the slag circle.

    Prepare to disappear. Crazy TG

    There will be a surprise effect in those few seconds.

    As for the poison. Double injury is best.

  19. Anonymous users2024-01-18

    1. Guaranteed hit 315 or more.

    22-26 on the premise of accuracy.

    Of course, it is better to have a critical hit above 37.

    2. Talent is recommended to use 51

    3. Three-knife plug-in.

    The main slow (fast-acting injury) and the secondary fast (fatal) bag (fast-acting) 4, the output of the damage depends on the poisoned buff

    Generally come up and strangle the throat.

    Lipid hunger. Incise.

    Damage. Incise.

    The principle of ensuring that the poison buff does not overflow and is replenished in a timely manner.

    Heals damage at 1 or 2 stars.

    Poisoned at 3 or 4 stars.

    Maintain blood lipid hunger throughout the whole process.

    5. Make good use of the disappearing buff

    It's better to disappear when you're heroic.

    Increase dps by 6 and don't reverse 2

    Each boss tries to study as many positions and tricks as possible (use the cloak to knock out some boss skills.)

    AOE skill before a feint or something).

    ps: This version of the thief is still more equipment-eating.

    Find a permanent team.

    It's better. 10 people graduated from HTOC.

    of the destruction thief. Damage hit.

    It's still possible.

    The key is to practice more.

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