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Shield Charge can be used for running, combos, escapes, and the like. As for not being able to rush, it is common to be able to rush well, and it is also a skill to be optimistic about the enemy's movements and then rush, so you just need to practice more.
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The shield rush is generally used to escape for life, or the brush body is used to fight the mobs with the shield rush.
I'm an old player.,It's a sage from the beginning.,We're not an output of the profession.,Shield Chong is besieged by monsters.,Escape with it.,Occasionally low-level monsters are also available.,Aiming at the monster.,An armor-piercing.,It's OK to take a shield rush.。
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Forehead. The shield wash map is used for running the field. I think it's okay to catch it, and the one (forgot the name of the move) hammers down to reduce the object and resist the shield that can be beaten.
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When the shield was about to connect, he flew up, then pressed quickly to rush over, and then continued to connect.
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First of all, the speed of the mouse sensitivity should be adjusted faster, and the red dot on the small picture or directly look at the person at all times during the shield rush process. It's best not to use a shield to rush at the start, because there are skills such as automatic blocking; It's better to rush over when you're knocked down on your stomach, at which point he can't resist. If the shield charge point is high, it is also an output skill, so it is best to have armor breaking (defense reduction) in the trick of knocking people away.
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Shield Charge is a small-area attack in a straight line, and you generally don't need to start it. Shield Charge is cast for a certain amount of time and is easy to dodge. If you don't aim accurately, you'll hit the air. It is recommended to use the Holy Cross, Shockwave, etc. restriction moves first, and then shield it.
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The shield rush is actually used to run the field, and if you run for your life, you don't necessarily have to rush to people.
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The first level of the sea dragon After the provocation, wait for the monster to pull it and rush with the shield.
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Look at the right people, and use it too much.
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Obviously, after 5 times, the person is floated in the air, he uses the float to adjust, you just use the thunder, and the snap is wasted, the probability is very high, and after he floats to adjust, you slide sideways and then slide down and float him, and it is another slam ......
The sage PK is definitely not afraid of getting close, but at most afraid of the disgusting tracking arrows and the silent ...... of the god of war
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5 times, the last one has a small float, it's better to move one after another, and the damage is slightly higher when one set is down.
If you play 4 times, you will sometimes not be able to receive the skill, because you don't float enough, and it is easier to make mistakes.
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In this way, leveling up in the early stage is a bit painful, and the output in the later stage will be a little worse.,Unless you're particularly well equipped or have a group of relatives and friends.,It's not very recommended.。
The main development line is to add direct hits, add divine incarnations, add revenge, add shield charges, and add sliding step swings.
Pure shield sage (in parentheses is the normal learning method and supplementary instructions) is to provoke full of spikes (if there is a provocation b above the coat of arms, it is generally enough to add 3 to 4 levels), the shield is full, the sliding step is full (you can also only learn the front), get up and counterattack (pk, afraid of death plus), float adjustment full (necessary, the effect is better than getting up), ** full (sustained combat effectiveness, you can only add 1 level), double passive block full (biased to pk, brush can consider only adding front), thorns full, power mastery full (the more blood you have, the better), Full of piety (now it is generally only added to the first 2 levels), determine that the aura is full (you can also not learn if you lack demons, this is mainly because you can greatly reduce light damage with light resistance equipment).
Then it depends on whether you want to play the judgment system skill, if you want to play, add a heavy attack, this road is front-loaded, and then the other two roads can't be full. If you don't want any judgment skills (the heavy attack one, recommended, because the heavy attack is a magic and physical double damage), you can fill up the armor piercing and shield charge.
Priest skill description,The controversial thing is whether to increase the lightning (increase 3 lightning bolts,But it's not good to combo)And chain lightning (increase the damage is considerable,Determined by the magic attack),In fact, if you're a pure shield sage,,These two plus the front is enough.。
Leg Xian,Basically because of the coat of arms.,At least you have to install a side kick and a direct hit to accelerate B (B,Acceleration action 30%,A plus 50) or above to be called a Leg Xian.。 Otherwise, you will be very slow and you will not be able to connect at all. However, Leg Sage is very mana-draining, so consider equipping mana recovery equipment and supporting mana.
Side kicks and direct hits are both physical damage, so it is recommended to support physical attack.
**, 40a destruction +8;Clothes, 40a Giant Bear +7;Jewelry, Blacksmith plus Physical Attack Damage, or 40a Giant Bear Destruction, or Foolish Void Set of Lion Scorpions.
Strengthened Emblems: Essential 40a Destruction, Giant Bear, Healthy Life (at least one), Vitality, Recommended Iron Wall, Veil, Hitstun Resistance, Impact, Deadly.
Skill Emblem: Necessary side kick acceleration B or above, direct hit acceleration B or above, provocation B or above, recommended divine incarnation A, heavy attack A, armor piercing A, enchantment, physical attack bonus is the best, its blindness is to add strength and physique, lethal life is okay, wisdom and mana are average.
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Scepter of Destruction + Shield of Destruction (Main and Auxiliary Chain Oak**).
Giant Bear's clothes + hat + pants + shoes (the giant bear has more strength and physique, and the attributes are strong after forging) The main reason for choosing the giant bear is to improve the strength attribute of Qingbian, the shield sage is actually not lacking in defense, the blood volume is relatively high, the brush is not easy to die, and there is a blood return skill, so it is better to call the spring or strengthen the output. So it's better to choose a giant bear.
Jewelry: If you pursue high output, you will add attack, and if you require high attributes, you will prefer to add strength and physique.
By the way, I want to talk about what I know about the correlation between equipment prefixes and forging attributes, I hope it will help you.
Veil: After forging, the main adds magic defense.
Iron Wall: Primary plus physical defense.
Giant Bear: Lord plus strength.
Destruction: Primary plus Physical Attack.
Brutal: Physical and magical attacks are added to a relatively average amount.
Wisdom: plus intelligence.
Knight: Each addition is relatively even, and each item does not stand out.
Fatal: Plus lethal.
Impact: Adds vertigo.
Bondage: Stiff straight.
Health: Adds HP
Mana: Add MP
Health: plus physique.
Tempest: Increases agility.
Mana: Add Mana Attack.
The list here is the most prominent feature of each, how to choose equipment, the landlord can choose according to this himself!
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Dun Xian is actually a leg Xian....The line of physics....When Dunxian sees if you choose PK or brush the picture...
PK's words are quite a lot of sage restrictions now.。。 It's disgusting.,For example, don't let the shield turn into steel or something.。。
If you brush the picture, the Sea Dragon team must be Dun Xian as MT.
If it's not for PK, Brother Jie or something, but for the sea dragon.
It is recommended to point 1 side kick and not hit directly, so that there are 2 benefits: First, vacate a heraldic position; The second is to save a little money.
Full of provocation, steel, shields, thorns, punishments....It's up to you what the aura power has mastered.
The two counter skills are not for PK and can not be raised or point 1
Armor-piercing heavy attacks can be high, and it is the main output skill of the sage....
40 perfectly equipped words. Sea dragons, of course....If you want to go to the sea dragon, make a set of apocalypse first...
There are 5 strong 9 pieces of strong 9 with a pair of health jewelry, and the blood is basically 10w+....Then the double ** strong 10 can basically be a sea dragon....
Of course, if you can strengthen something, you can be high....Rich whole body 12 pairs**13 to be a local tyrant is also happy.
Skill matching?,It's to pay attention to pulling hatred.,Do what MT should do.。。
Timing the provocation is mastered, such as using it after a teammate has finished a high-output skill in a high-output class, or after using the provocation, you keep outputting yourself to ensure that the hatred is not pulled away.
Keep yourself in a state that you can just hold at all times. The shield blocks the steel pious incarnation or something, so that the magic guide can accelerate in a timely manner, and the basic sea dragon can do the whole turtle shell.
PK play.,Sage general attack brainless combo.。。 Of course, we're talking about scepters, and flails require more skill to operate....
Basically, it is a set of basic attacks, shield strikes, and then a set of basic attacks, thunder, and then a set of basic attacks, shield attacks, and then a set of basic attacks, retreat steps, and then spin down or swing or heavy attack (or break the armor to collect) ......This set of infinite loop ......In short, the little stick keeps knocking =
Emblem,Skills:Side kick A plus action speed、Avatar A plus duration、Provocation A plus debuff duration、(If you point to the direct point,,The last one here should be with a direct hit A plus action speed) Shield block minus CD。
Abilities: Health 40a, Health 40a, Destruction 40a, Bear 40a, Life 40a, Deadly 40a, Iron Wall 40a, Veil 40a
This set of coats of arms is still very powerful to hit the sea dragon as the main tan. It's best to have 3 attributes plus physique, and health heraldry 3 attributes plus hp. In short, the more blood, the better.
Well....That's pretty much it.、Recommend LZ or be the master of the sea dragon.,Engage in a sea dragon set....And then I want to pk or something without pressure.。。 After all, the sea dragon set is the best now. Better than 50a, bishop's set....And enhancement only requires money.
1 11 will not be dropped. 6 or more, with ordinary protective pills plus throwing money, you can easily get on 11.
Hopelz = 3=
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Sage's words, I personally think it's better to wear the Apocalypse Set It is recommended to fill up the side kick and fill up the provocation Wheel of Steel Thorn full (basically invincible) Full armor piercing points Other attack skills can be based on your own preferences Piety depends on your own will Skill board side kick Hit the key point Armor Piercing Provocation Generally, the Sea Dragon team requires more than 80,000 blood The requirements for attack are not high.
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Because after the job change. There will be 2 turn skills.
Generally, the 2nd turn skills of all classes are arranged vertically. If you learn this upright skill. It represents your department.
The skills that are vertically down are all preceded by the previous skill. Therefore, if you want to learn a certain advanced skill, you must learn all the vertical skills before this skill. And because of the restrictions of SP, after you add advanced skills, there will definitely be no SP to add other verticals.
So there is a distinction between departments.
The Sage skill has 4 verticals. On the far left is the Judgment. Characterized by magical attacks.
After this series reaches advanced skills, you can produce 40 ultimate skills. In the middle is the shield. It is characterized by physical attacks such as armor-piercing spirals.
On the right is the block system derived from the block. Features are blocking and reducing damage. Both the shield and block systems can only produce 40 final skills after they have advanced skills.
Therefore, these two series are generally divided into shield systems. Finally, there is another extension of parrying. The piety that the sage must learn is also blocking, as well as counterattacking.
Generally sages study this department. And there are no advanced skills in this department, so there is no distinction.
Do you see it. I mentioned 2 40 skills above. Generally speaking, a profession has several 40 skills, even if it is several departments. For example, the god of war has 3 40 skills, so there is a typhoon system. Bomb system. Roar.
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Shield Sage is the main learning of the skills on the right in the middle, shield rush, armor piercing, etc., and the physical damage skill trial is the main learning of the skills of the magic damage system on the left. Add some blocking skills, and if you want to be a shield sage, you will mainly add basic damage and power-type equipment.
Judgment is more for wearing some with intelligence!
Because the skills are all magic damage (support damage).
It's not the second major, it's just that the skills learned are different.
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I'll give you a level 40 bonus :
Shield shoots down thunder. Side-slip trampling.
Side-kick shield block. Fight back holy combos.
Auto-block. Pious Float Adjustment.
The slide is overhanging. Armor-piercing shield charges.
Holy Punishment It is necessary to say here that if you don't have enough SP of 32, and only one of Punishment and Steel can be produced, it is absolutely necessary to produce Steel. The punishment is a bit wasteful...
Block in the air. The Theory of Steel.
Divine assertions. Holy vengeance.
Divine incarnation.
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Shield, full of piety.
**3 or full.
Shield Rush 1 or 3 Armor Piercing 3 Assertion 3
Revenge 1 provokes full or nothing.
Blaster 1 Holy Level 1
Automatic 3 or full.
Range: Block 3, Steel 1, Sliding Step Spin Down 2
This is my plus point. Brush the picture PK to take into account.
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You can add points like that at level 32. The main skills of the Sage's shield are Shield, Piety, Divine Assertion, and Divine Vengeance. These skills are the soul of Dun Xian.
But there is one thing, your extra points belong to double cultivation. How do you balance magic and physical attacks? Depending on your bonus points, it relies on the skill defense of the shield system and the skill output of the judgment system. Then you don't need to add Armor Piercing and Shield Charge. You don't even need to add a sliding step.
However, this is an addition to the bias of the trial system. If you want decent damage and a shield, I recommend adding the Priest's Holy Combo. Level 32 can be increased to level 4 for 284% attack. Shield Charge can be increased to level 3 and attack 233%.
Because there is nothing that can be added to the magic attack and physical attack together (except for cruelty, but it's only **, and the bonus is not much). At the same time, if you are about to open level 40, your double cultivation and additional points will have less room for growth. So I recommend a full shield bonus.
Since it's almost 40, I'll give you a dot chart of 40.
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