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There is no group second unless the gap is too big Like the Burning Man 5 combos are very powerful The female tank is also a group control But it depends on what you mean It is to be output The big male blade is big in the early and middle stages Playing crispy equipment is a little ahead of the second There is also like a snake girl When the ultimate is controlled, the opposite 2 3 heroes can be controlled together The damage is also very high A lot Too much Hehe.
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There are those that are larger than his range.
But if you want to talk about group seconds, it has to be him, the scope is large, and there is nothing more terrifying than him.
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There's a lot of this.,It can be said that most heroes have it.,But the more famous ones are the Burning Man.,Annie.,Death Song.,Wine Barrel.,Turtles.,Sentinel.,Lava.,Ominous is also a good idea.,Basically, mages and tanks have a large area or high damage AOE (area damage skills),That's what I came up with.。
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It seems that basically all heroes have area damage skills, except for a few such as Boss Pride, Vane, and a few!
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Death Chanter, this thing ignores the distance, sings for three seconds, and all the enemy heroes lose blood.
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Galio, Fire Man, Straw, Amumu, and another EZ, this team battle lineup must be bullish to throw a big move together!
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Brother Dead, Marzaha, Vampire, these three are almost gone, and Anne is not big enough to pinch the dish.
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There are a lot of AOEs, such as the big and second skills of Death Song, the big of the Lord of War. Annie's big, the robot's big, the captain's big, many, many, but a large group of seconds this is generally impossible, unless the equipment gap is large, but it is basically impossible in the passerby bureau, unless you encounter a disconnected party. That dead song can be played in a group of seconds if it is equipped to be large.
If AOE's damage can be as big as that of a little mage, then it will be invincible. The most important thing is to control, like Anne and the death of the sentinel, which can be controlled, and the damage is not bad.
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There are many, wandering mages, fishmen, fanatics... Numerous.
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Brother, it's very simple, the damage must be the same for everyone, but the effect is not the same, right, for example, your Fa Qiang is 300, if the ultimate move brings people must also be 300, just an example It doesn't count as a bonus, but the same 300, why do some people lose more blood and some people lose less blood, then it depends on their outfits, the meat with magic resistance must be low, and the small crispy adc must be high, but Nunu's big can't be in a hurry to start a group and put it, it's best to calculate someone else's flash, Or the skills that make people move are used, you are using it, otherwise it is easy to interrupt one control and one displacement, in fact, Nunu as an auxiliary, just protecting the back row ADC APC output is the king, not how much damage can be played.
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In his large area and not interrupted, everyone loses their own damage when it ends or ends early, and those with low defense will definitely lose more health, and those with high defense will lose less health, as long as they are within his range, if they escape before the end, they will not lose blood.
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This is not necessarily, if the opponent's defense is high, the damage will naturally be small.
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All of them suffered a big injury at once.
However, it will be reduced by personal damage reduction skills and magic resistance.
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Everyone, Nunu's ultimate bonus is very high, and I have forgotten how much of the specifics, and I can be sure that I will bear it personally.
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You're in an ideal state.,Eat all skills.,That's enough to die for a few rounds.,In fact, it's better to replace the prince with Galio.,It's more imprisoned and you can also put skills.,Taunt can't be used except for purification.,But there are drawbacks in this way.,It's all AP plastic surgery.,It's perfect to replace the dead song with a female gun or EZ.。
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Is it basically impossible to be completely neutral, and it is not to stand up and move back to your people, and the meat can live in these big Of course, generally the big Nunu that you mentioned above was basically lifted halfway by Dema's forbidden demon or other control Incomplete and the dead brother enlarged the basic vitality as soon as he went up, he concentrated on beating him, and basically he was charged when he went up. And even if you don't have these, the flash can run so fast How can it be completely hit, if you stand up completely, the meat will have a chance to run.
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It depends on the position, if most of them can hit 5 people on the opposite side, the opposite side will be a group of annihilation. But if the coordination is not good or the opposite side is more cautious, there is a tower stealing hero or ADC up, and it will not be able to fight until the late stage.
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Nobody is going to be stupid enough to stand together in a configuration like the one on the other side.
But the question asked by the landlord was whether standing together could you die.
If you only have ultimate, you'll only die one or two visually.
If you have a ultimate + follow-up combo, there will also be many heroes who can escape, such as JJ Barbarian, Angel, Vampire, Dragon Turtle, Stone Man, Galen, Shen, and the more fleshy ones can also run away.
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Not necessarily if there is an angel of judgment on the other side, a barbarian, can not die!
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This is certain, and the other side has no power to fight back.
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If the other side brings the purification of your tactics, won't it be nullified?
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This question hurts a lot.
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The scarecrow magnification trick team battle to catch people is as follows:
The early stage of the scarecrow is to quickly brush to level 6,In the case of a big move and flash,It's very easy to catch any way.,It's best to go down the road after 6.,If the opposite line is too deep, jump directly from the river.,First QADC and then immediately pick up W.。 If you press the line, you can choose to go around the back, and then let your team quickly push the line to the front of the tower, and then jump directly in the grass behind you, and cooperate with teammates, it is basically easy to kill two people. Then you can take the little dragon homeopathically.
And when you don't have an ultimate, you develop in the wild area, and you don't have to help your teammates squat all the time, because the scarecrow is not as weak as the big move and small team battles.
Wait until the real 5v5 team battle in the later stage, try not to appear in the opposite field of vision, it is best to fight in the wild area, if you can choose to stand in F4 when you are consumed in the middle lane, and wait for a mistake in the opposite position, you can jump out and cooperate with the flash to find a better position, which can be as big as more people, and then the fear of Q immediately gives the opponent's C position. At this time, I will open w sucking blood again, and the best thing to say is to suck the feared person. When your HP is less than half, you can immediately turn on the golden body dodge skill, and when the golden body is over, the team battle is basically over.
As long as the scarecrow can jump out of a good ultimate, he will basically not lose the team fight. Not only is the damage extremely high, but it also controls the opponent's C position for 3 seconds.
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Usually in a place where there is grass next to it, when they start fighting, suddenly a big one passes. Hey, hey, cool.
Let me explain what I said upstairs: as we all know, in the grass, the hero is invisible, that is, no one can see you. So, hiding in the grass can often do some amazing things.
For example, if Nunu drives big, if others don't go into the grass, they won't be able to see your circle, although it is slowed down, but the enemy hero does not have that white deceleration sign under his feet.
If the scarecrow is big, it is generally to hide in the grass and open, and then jump out to get close to the opponent...
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You can put it as far as you want, press r for 2 seconds and then put it.
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If your base is on the top, the back of the mid lane 2 tower is a good place to zoom in on the move, completely block it, don't see anything, and skip it with an ultimate.
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The biggest is the full picture of the Death Song, followed by EZ and Galen's sister, followed by Monkey, Mumu, Nunu, Doomsday, Captain, Stone Man, Robot, Morgana, Phoenix, Alchemy, and finally the weak one writes the cold ice as well, in fact, there are many heroes who have range damage skills.
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Captain Death Song Scarecrow Raven Robot Amumu Monkey Nunu.
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A lot. If you want to hurt high, like Doomsday and Brother Death, the group injury is very high.
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Nunu's ultimate can be interrupted with a displacement skill or a stun skill. For example, if you talk about VN's E, you can push Nunu away, so his ultimate will be interrupted. The best way is not to hit his ultimate.,Be flexible.,See him to zoom in.,Just dodge.,His ultimate.cd is very long.。
It's really impossible to beat him to death when he magnifies his moves, and naturally he won't suffer tons of damage
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Nunu's big thing is that the longer you cast the spell, the more damage it will do!
So if you don't have a flash or other movement skill to escape. Just interrupt in seconds! Damage is minimized!
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Nunu's ultimate can be interrupted with skills such as stun, knock, silence, fear, etc., and his ultimate has a 3 second boot time. It's okay to run out during this time. Thank you, please adopt.
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Nunu doesn't have only one damage skill, his e also has good damage, and,What kind of hero are you?,If you have control skills,Like stun.,Hard control like flying can interrupt his ultimate.,Advance **,Make his ultimate's damage to you reduced.,If you don't interrupt the skill,,You can only escape.,You can use flash or hero-specific displacement skills to leave quickly.,If you can't escape.,You can only fight with him.,If he has residual blood,Kill him decisively.。
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Silence, or dizziness. Or the forced displacement effect similar to Raven's three-stage Q can be broken. It means that if you don't have these skills, and you won't be able to kill Nunu for a while, then withdraw.
Displacement or something. Its ultimate doesn't charge up damage, but it's okay. It won't be like you said it wouldn't be able to run out.
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Nunu's ultimate is too easy to interrupt, such as skills with effects such as silence, fear, stun, taunt, knockback, knockback, etc., such as Stone Man's ultimate, Gem's stun, Soraka's silence, Scarecrow's fear, and so on.
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Control skills! As long as you have control skills, you can do it. Silent.
Vertigo. Or the Displacement skill. Knock flying.
Pull. These will do the same. As long as it is a control skill, it can be interrupted immediately.
The Ominous Blade Katarina's ultimate is also interrupted in this way.
But the sooner Nunu's was interrupted, the better. Because he interrupted his ultimate, he would still **. The longer it is released, the higher the damage. As soon as he lets you go, interrupt him and the damage is the lowest
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It depends on the hero you choose, such as Raven's W, Ruoke, E, Xiaofa's, E, VN, E, Ice Monkey's
Either way, as long as your hero has the skills of knockback, silence, and stun, it can be destroyed.
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You can be silent, dizzy, taunting, flying, fear, etc. can be interrupted, I hope you can adopt, I wish you a happy masturbation!
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Buy eyes to make a field of view so that the snowman can read R in advance in the grass. If the snowman reads r, it can only be broken by controlled heroes, such as silence, stun, knock fly, knockback, fear, scratch, and so on.
Snowmen are generally supportive.,If the opposite side chooses the auxiliary is a snowman.,I'll choose a robot without a doubt.,The robot has 3 skills to restrain the snowman's r.。 It's impossible for the Yeti Support to get the kind of damage you're talking about. If you are a jungler, you will have to rely on vision and control.
Just like you mentioned above, the high mortality rate, I think a lot of it is put in advance, you don't notice it (no vision).
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Just use control skills! Control skills can interrupt his ultimate.
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The landlord.,Of course you can't run.。。。 Just give him a control skill. For example, the Wandering Mage's W imprisonment, and Zhao Xin's Q can be interrupted by three blows.
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Silence, dizziness, it's okay, like Delma's Q, Annie's 4th dizziness is okay.
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Either kill him or stun him.
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Knockback, knockback, stun, silence are all fine.
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Halo, silence, what hero do you use?
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Sprinkle the repeated ui on which to put the said.
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The scarecrow's size can only be interrupted during the two seconds of the boot, and once the boot is finished and enters the release state, it cannot be interrupted. So you can wait for the bootstrap to finish before using the hourglass.
But no one is stupid enough to stand inside a scarecrow and fight against you, and they will run out of range, so the hourglass is not suitable for a big scarecrow.
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Can be interrupted! For example, Lao Niu's top man and smashing the ground will end the doomsday ultimate! After the ultimate is released, Doomsday can do other actions, and the usual operation flow is to jump out, first silent, then catch Crispy Fear, and then draw his blood!
If you don't get the timing right, after jumping out, you will be beaten by the crowd, and if there is an hourglass, you can open the hourglass! It has no effect on the ultimate!
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Hello 1, will the scarecrow's ultimate be interrupted?
Answer: Scarecrow R needs to chant time, if during the chanting, it will be interrupted by skills such as stun, silence, and flying, and after the interruption, Scarecrow R shows that it has been cd, which is tragic.
2. Will there be other ultimates that end early after jumping in with the ultimate?
Answer: If you jump in, no matter what you do, the hourglass or anything you do, it won't affect your Scarecrow's area of effect damage.
If you have any questions, we will be happy to answer them!!
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It can be interrupted by various skills such as movement, silence, and stun during the release It will not be interrupted after release Unless you die After the big one, go in to see the situation and point the hourglass If you click the hourglass, you can't chase people for 2 seconds, and you may have less output After the big teammate is more powerful, you can r+e+q If you don't give strength, there is a flash, and the skill is left to save your life.
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It can't be interrupted, as long as it's not interrupted when you're channeling, it won't be interrupted Stun Fear Knock Freeze will only pause your operation, but the damage won't stop. It won't end early.
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