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The most deity is the high explosion! For example, Phantom Thorn, Demon Wizard, Fire Maiden!
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The gods are oppressive in the early stage, strong in the middle stage, and a little weak in the late stage and need equipment. Divine power needs a certain output environment, poor armor, afraid of some control, high explosive, and in the later stage of facing the void and other later stages, there is no strong equipment to suppress it, and it can't be beaten.
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The characteristics of the gods are that the less blood, the higher the attack, the faster the attack speed, the faster the health regeneration (provided that the set of live blood), the single kill, and the seduction counter-kill ability is strong. So in the early middle and early stages, except for the end of the world, the gods are almost no heroes, even if they pat the gods, it is 55 open, and the poison dragon may be more injured before level 8 to 9, as for the high outbreaks such as lion and nec, a set of full blood is not even immortal, and then the general attack is useless to the gods, and can only be counter-killed, especially after the gods have an armband and suck blood, the anti-killing ability is extremely strong. But in team battles, the gods are still more afraid of more control and high-explosive lineups.,If it's targeted, it's still seconds.,Ice soul's large whether it's a small-scale gank or support hits the gods.,And Zeus's G can increase the gods of seconds of blood.。
As for the lighting of the fish-man, the tracking of the bounty, and the painful big and small Y pulling this kind of armor reduction or long control skills, the gods are very afraid. In the late stage, the gods are almost useless.,There's no good cutting skills.,There's no output environment.,The armor is relatively thin.,BKB is only 5 seconds just enough to walk to people.,And then it's basically dead after being controlled by a sheep.。 In general, the gods are afraid of being targeted when the regiment is in the group, afraid of controlling the high-explosive lineup more, and don't fight for blood when the regiment starts.
It's still easy to break and seduce passers-by individually.
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The gods are most afraid of outbursts and control... For example, because the gods often maintain yellow blood, the explosive skills of the fire girl's big, lion's big, and patting are quite restrained, especially the necromancer's big, is the most restrained god... There is also control, since the god needs a person to continuously embody the value of DPS, especially when it is black and red, so it is quite effective to use control on him when it is red.
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The characteristics of the gods are that they have little blood, they need low blood to output, and they have a short range.
Restraint is the opposite of control: you can't add blood to the operation, burst: low blood volume is quickly killed in seconds, ranged and slowdown: there is no output space.
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znm, a group of won't, and ring-stinging dragon 7? It's so funny.
The most deity is none other than NEC! A tent nec, if you dare to be big, I will second you!
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Team Fight 1 2 Control Say goodbye, the gods are going to explode, afraid of consumption, and afraid of controlling and killing.
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Necromancy and poisonous dragon equipment are not far behind, and there is no pressure to suppress the gods.
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The god is a very extreme hero, often wandering between life and death, and he can't play it if he is not a master.
Equipment secondly, the person who plays the gods must be a master, and then the armband will come out, the jumping knife will come out, the challenge will come out, and the rest will be seen by themselves.
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Decisively go to the side, quickly out of the challenge, and then phase, with shoes to find teammates to kill, and then out of the dragon's heart, to see who gets dead, the dragon's heart is too late to consider the armband, mainly depends on your operation.
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Jumping knives, challenges, blue sticks, prosthetic legs, dragon cores.
Probably no one has mentioned the Blue Staff, but if you've used it yourself, you know that the Blue Staff works well against the gods, reducing the ultimate CD for only a few seconds, and increasing the damage at the same time. You can chase people and zoom in, it's powerful.
As for the armbands, I'm not very sure.
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Looking at people, sometimes a prosthetic leg can be superpowered. Sometimes it's still a tragedy.
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Outside of the technique armband, domination, jumping knife, challenge.
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In fact! Supergods are not necessarily related to equipment! I can be super god with god prosthetic legs and bracers, don't spray children's shoes, it's true! Technology is key!
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The challenge is a must-come and then there is the equipment for top blood and blood recovery Vanguard Shield Dragon Heart If the operation is sharp, jump out of the knife.
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Prosthetic legs, armbands, domination, jumping knives, dragon hearts.
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3 Yellow to Point 1 skill depends on the situation 2 Skill garbage The opposite magic attack is high and it will be upgraded by 1-2 levels A little bit is a yellow dot There is a big point The big 3 skills are strengthened a lot.
Prosthetic leg armband dominates jumping knife dragon heart (BKB depends on the situation).
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Because the pace of passers-by is slower. The gods are fierce in small regiments and in the line. Therefore, it is more powerful, and if you want to restrain the gods, you can choose some strong control or outburst.
Like Lion and Blue Fat directly, the general gods will find the late stage or the heroes who have no control on your side to catch them alone. You can put a protective eye in it, and then wait for the gods to come over and kill them. Of course, the gods are also very fast in the jungle, and they can be inserted into the opposite side of the ruined jungle area.
The god is the less blood the higher the output, and with the high residual line of blood sucking, the god is very fierce. But a bloodless god can't a, and people will still die easily. If the control skill is gone, don't even think about killing a god with little blood.
If you choose the later stage, it is best not to choose the queen of Qi Hao's little black musket, you can choose the dragoon Skeletron and the queen, so you are not afraid of the gods.
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It's okay for a god to go crazy. However, most people will come out of the dog's paw first. Such madness is superfluous.
In the middle stage, there are prosthetic legs and dog claws to support the attack speed, which is completely sufficient. Dogpaw is better than the Mad Face attribute. And there is a power bonus.
Most of them are out of the dog's claws, and they can merge with Satan in the later stage of domination.
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QQ Huaxia has made restrictions on riding spirits running in dungeons, and level 2 can run in dungeons.
When the intimacy level is exactly 2000 4000 6000 ...There is a chance to comprehend a skill, and if you don't use a skill, you need to consume hunger, and there are functions such as teleporting left and right.
The God Ride can be used at level 20, and the Spirit Ride has to reach 40, and the magic is born with a skill, if there is a condition, it is recommended to buy the God Ride.
When the riding spirit is unsealed and starts to use, each seal has a life minus 10 to 0 and then disappears, when your riding spirit is hungry and doesn't give 98 to eat, it will be automatically recalled and there is no way to recruit a business trip again, you need to feed the soybeans with a weak front, and there is a hint for the flute.
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There is not much difference between the level equipment of the two sides, and it is not super late, and there are no other units in the vicinity or in the presence of factors such as runes.
The moon rider has a large, god kneeling.
The moon ride is not big, and the moon ride is kneeling.
Of course, they may also break through the shackles of the world, and it is not necessary to spark love.
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If it's not on one side, it may fight to the death, or pass by.
If it's on one side, you may take a walk together, catch someone, or scatter without feeling it.
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The equipment is normal There are most of them do not run away in the case of the gods will hang It is almost the instinct of the gods to meet the big and then the moon ride away and then the cup.
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Under what circumstances ? Under normal circumstances, whether it is to the point or to put the skill, it is a little stronger for the moon rider.
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In the early stage, it is inevitable to win every month. It's hard to say in the later stage.
You should ask Luna and Jugg what happens when they meet in the river.
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Generally speaking, the bonus points of the mid lane gank are fast, if it is a more general passerby bureau, it is the rhythm of the very general kind, and it is your situation in the late stage, and that is when you play, but this rhythm is interrupted by the gods, if you are in a single row from zero, it is recommended that you play the wandering gank-type hero, if you want to score points, it is easiest to play the hero you haven't played.
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The gods only need an urn and a big magic wand in the early stage. Pile up two more bracers, and people are scared.
Fortunately, you guys have gods, and if I were a god, I would not be able to laugh if I had a stick like a musket on the other side. Xiao Hei is also a human stick.
If you want to choose a hero who fights money, you must have life-saving skills, such as Xiao Naga, Soul Guard, and Void. Either it's the enemy law, the phantom thorn or something. Muskets are entertainment heroes.
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It is easier to add points to the mid-laner, and if you do it horizontally, you will be in the mid-laner and take the situation into your own hands.
In this case, you can pit him. Don't cooperate with him when he comes to kill, change the way to brush money, just wait for him to die twice, if he is a 1v5 kill rhythm, then refer to the first one, start to grab the single, and give him a big medicine to get out of the way.
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You are the output of the main force, what skills do you think you have besides a person to grab people's heads, the ultimate damage is high but the buffer of about 3s, and you can't hit the damage without you, so you play the role of killing less, but the output is the highest. If you want to take the head, you can communicate with your teammates and let them let it go.
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The range of the musket is relatively long, I think the mid laner is better, you can first rely on the range to suppress it, and then retreat to the tower, call teammates to support, you use the first skill scatterbomb, control the range next to the tower and the monster, the scatter bomb tower is very useful, be sure to insert real eyes in the enemy's wild area and river, be careful of the enemy jungle or other road support, take you down directly, try to buy some speed up and attack equipment, first force the hero back, and then tear down the tower, be careful that the enemy opens the tower defense, it means that the enemy wants to defend this tower, just retreat, if the teammates come, Just dismantle the tower, in the case of real eyes, you can see whether the enemy is coming to support, if there is, be careful, don't be touched, but also see who comes, hit directly, first teammates, you give him a scatter, teammates have slowed down, he may be yours, it is best for you to say to your teammates, the person who fights is the same, he is very meat, but also death.
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