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The biggest advantage of Kogas compared to other tank heroes is that it doesn't need too much blood to be very meaty, and it's okay to get a root time, a Frost Heart, and so on. The disadvantage is that it requires certain operational skills and a pre-judgment concept.
As long as the output is not all meat, it is very good, and the magic attack growth is very high! The ability to survive is even more unquestionable.
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Kogas can walk full meat or half meat output, and the passive presence can give him a strong consumption ability, and the real damage of the ultimate is very op
Whether it's a top single or a mid laner, it can be a good line of skills, strong control, silence, and real damage, and it can be said that he is a good top and mid laner hero, but his skills still need a certain amount of prediction, and it's still very good.
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The blue was consumed in the early stage, and it was no blue in a few clicks. If the later development is normal, no one can beat the flesh to death, and can only set fire. Help teammates resist damage and be able to control. Disadvantages, you can't kill people, and you can basically only pick up people's heads when you walk the whole meat.
The survivability is very strong, and if the opposite side is not developing very quickly, a single kill is impossible, if you are fully developed. You can't die if you beat two of them. If it's more powerful, 3 won't kill you. In most teamfights, only bugs survive.
There's not much output, just a little. He's meat, not output. But you can also be half meat and half output. The size of the bug is very good.
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This hero itself is relatively meaty, so it can be brainless to pile double antibodies. The control skill is very powerful, and it has a relatively high gank success rate among all jungler heroes. But if you want to talk about team battles, the effect is really not as good as Amumu.
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Kogas is a good team controller, what do you mean by rushing? If you see the enemy, then he is not suitable for you, he is a rear hand control, the first hand may not be able to hit the person not to say, even if you hit, you may directly hit your back row if you are not accused after the second company. When the time comes, you won't even have the skills to protect them.
If you see the remnants of blood, he is even more unsuitable for you, he doesn't have any acceleration skills, and chasing people purely relies on speed. Skills still have to be predicted, and the hit rate may be higher when chasing people, but it is still possible to be dodged.
It's a tank-type hero, with strong control, a strong ability to protect the back row and hit the back hand, the output is not bad, and the main skills are all non-directive, so the operation is difficult.
You have to simply ask if it's good ......All I can tell you is that it's a pretty good hero.
Personal insights.
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The rushing Kogas should also be able to play, and you can buy a fanatic. In the later stage, Kogas can add another 900 blood by eating creeps six times with his ultimate. Then buy two sticks with blood and strength, I forgot the specific name.
One is made of a stick of 800 plus 40 mana, a belt of more than 400 plus 20 mana strong, and 1000 plus blood. There is also a root that is made of two stones with blood and blue, plus a stick of 800 and 40. Then buy two hats with 140 mana, so that you can basically go wild.
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If it's aggressive, it's not recommended for big bugs, because the skills of the bugs determine that he won't be the kind of rush hero, and he's more inclined to control, and if the landlord is more aggressive, Olaf, monkeys and the like are recommended. If you have any questions, you can ask me again.
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Hehe, big bugs need skill.
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1. The passive of all big bugs can return to the blue, it is recommended not to fight, the topic is too brittle......After bringing level six, call you jungler to help you squat for a wave, and in addition, you can appropriately produce some equipment that adds health, because the big bug's ultimate is real damage.
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lol play ranked don't worry about Teemo rarely encountered, alchemy is even more unlikely to be this technology, no, it will only pit teammates, the better in the tank is the stone man, Bobby meat up and directly find a crispy skin to open the big chong pile to kill people can come out without injury is very good, and then there is the goddess of dawn, which depends on the operation of the high-end bureau often appears, and all the skills of the deep sea titan are controlled, and you can chase people and kill the disabled blood in the early stage of the output is also violent, And then there's the crocodile.,Now the crocodile is not the overlord of the top order.,But the AD bonus and high endurance are also very good meat.。
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Vampires, in the later stage, they will not die and disgust you.
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Play well, each is a god. If you don't play well, everything is a pit.
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The female hooligan Raven on the top list is a little brittle in the early stage, unpopular, gravedigger! Dirty to the extreme.
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The main tanks are: Mumu, Dragon Turtle, Stone Man, Shen, White Bear, Liana, Bullhead, and Galio.
Mu Mu: Generally non-ban is required, 1 single coma, the ultimate is group coma, and 2 damage skills are AOE, which is the strongest control ability of all tanks, and the continuous damage ability is also very strong.
The disadvantage is that it is very dependent on the blue buff, the line is not strong, the jungler route is taken, the legs are short, and if the q is not accurate, half of the wood is wasted.
Dragon Tortoise: The hardest tank, the ADC killer.
Skills, with taunts, acceleration, double resistance, and ultimate AOE damage. It is also a tank that is not a must for ban, and its own attack is relatively high.
Disadvantages: If you don't count the equipment, the amount of HP is basically the least. The single control is good, and the group control is average. Not strong online.
Stone Man: Single control is not as good as dragon turtle, and group control is not as good as wood and wood.
Advantages: A shield is issued every ten seconds, and the growth of its own blood volume is also good, which belongs to the tank in the middle and late stages.
Disadvantages: The legs are very short, and the only dashing skill is the ultimate. It's not very strong online either.
Prudence: Global stream tank, single rogue, energy hero.
Advantages: Regenerate health by skills, rush + range taunt, global support, instant 2v1, and a very strong tank online
Cons: Taunting CD words. The control is not strong.
White Bear: Pros: Very strong online tank, good jungler. It's easy to kill people if you cooperate with people.
The skill is Q acceleration back fall, E range deceleration, W monomer high damage, and R is AOE damage. Ideal for small-scale team fights, the tank has a strong gank ability.
Disadvantages: No hard control, only deceleration. In team battles, the ability to control the team can be almost ignored, but if left unchecked, R's damage is very high.
Liana: Tough underdog.
Advantages: can rush, can be stunned alone, comes with the strongest shield, R is the strongest range of deceleration.
Disadvantages: It is not very strong online, and it hurts to play money. It's crispy when you don't have a shield.
Bull Head: A comprehensive version of the Stone Man and the Dragon Tortoise. It can both tank and assist.
Advantages: QE second company is equivalent to the stone man's ultimate, and the stone man said that the pressure is very high. r instantly explodes into a small universe, 70% injury-free, the hardest tank.
Disadvantages: QE Second Company must learn well, it is very embarrassing to miss people, and you are waiting to be scolded if you kick people away.
Galio: I don't know, unpopular.
PS: There is no such thing as the most powerful tank, only if you are better equipped can you hold up the tank.
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Alchemist Sinjid: Passive mana stacks life with a maximum of 65 double resistance and 20% control.
Monkey King Sun Wukong: There is a rush AOE damage, and there is 80% of the point full, and the attack speed is increased.
Leona: His disadvantage is that it is difficult to pose a lethal threat to the ADC, APC in the back row of the enemy.
Sentinel's Death Galio: Sentinel has a very strong ability to lead the line, which can replace APC in the early stage, and his passive existence can make him the hero with the highest strength in going out.
Zuan Maniac Doctor Mondo: W's effective clearing, E's attack bonus, and Q's slowdown are also very strong gank skills.
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The information and method of adding points to each hero's skills are official, so I won't elaborate on them, but I'll only talk about the advantages and disadvantages below.
Armored dragon turtle. Advantages:The first meat in the alliance,W skill resistance is quite high,And there are Q skills,Mobility is also quite high,There is also a 3-second single control of E skills,In addition to passive and big skills, it's all magic skills.。
Disadvantages: Thin blood, only single control, and the range of E skills is shorter, passive early replenishment is useful, big skill damage is low, useful for pushing towers and clearing soldiers, but fortunately, the big skill CD is short.
Turtle and turtle are more powerful whether it is a jungler or a mixed line, but it is recommended to jungle, although the turtle and turtle jungle speed is slow, but the turtle turtle has q and e in the early stage of gank and online cooperation is basically a grasp of an accurate, of course, the premise is that teammates do not pit.
Amumu and Lao Niu are not recommended for novices, although the group control ability of Amumu's big skills is indeed quite strong, and the sticky people are really disgusting, and they are one of the few heroes who have both single control and group control, but the mixed line is not powerful, and the jungler is too slow, not to mention that the Q skill is a directional skill, to predict, it is really difficult, and it is not suitable for novices. Not to mention the old cow, novices use all kinds of pits, after finally escaping the clutches of others, the old cow a w knocked the enemy over, and then it is not uncommon for him to die, and it is not uncommon for him to kill the enemy, and the old cow and another w knocked the enemy away, the old cow's w and Q2 companies need more practice, the old cow plays well is God, and the bad play is the pit, and it is really not recommended for novices.
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The most meaty old cow, the outbreak of the No, the knife sister, control and protect the big tree Titan. There is no such thing as the best tank, only the best for the team.
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Vice-Tans rarely memorize bans such as: Mondo, Captain, Blade, Raven. Main Tan: Ox, Shen, Precious Stone. I think you can jungle, laner, and support. The control is also good, I think it's pretty good.
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Friends don't have the best heroes, only the best players, and the role of the tank is to attract fire to protect the DPS
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Just talking about the words of the hero, the introduction, thunder, Mondo, pig girl, and Shen are all very powerful.
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Bugs are naturally absorbing damage and deterring! Generally, it is on the selection list, and the output is there when it is developed! Being able to resist energy output is the king.
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Meat, it's a must, it's a hero who is supported by meat, it's mainly 2 control skills, a good one, a silence (group silence), and one is a fly, and you can interrupt the opposite side like the end of the world, and these skills are unknown.
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There are heroes with hard control, and the growth of life is not low, who should you be meat if you are not meat? Head? Forget about it.,The ultimate is to have a health bonus and a psychological deterrent to the enemy after it gets bigger.,It's as delicious as a creep.。。。
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Tank Mage Damage Absorbing Teamfight's-Stirring Stick is similar to metal.
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Stone man is a low-end game non-ban that is selected as a hero, the general position can be played on the single or support, of course, the jungler is also possible, the advantage is 1, it is a good team battle initiator, r's rush has no cast time often surprise, you will see that the master who will use the stone will often flash plus r such a 0 second rush 2, he is a hero who is more restrained adc e's attack speed reduction effect is very lethal for adc 3, the shield bonus provided passively can make him more fleshy The disadvantages are 1. He has no effective endurance on the list, lacks outbreaks, 6 and money basically will not kill anyone alone, does not have the ability to push the line and clear the soldiers, and needs a burning clothes in the early stage 2, play auxiliary anti-gank, and the ability to protect the ADC is not strong, suitable for cooperation with some offensive ADCs, the key to evaluating an excellent stone is whether R can be accurate, and grasp the timing of the first move.
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Every hero is the strongest in the eyes of those who like him.
The stone can be assisted, and it can be singled, that is, it is half flesh AP, so that it is calculated when the sub-tank, if there is no main tank, it can be full meat.
The advantage is that the team battle is not set on fire, even if you rush to the front, people still look behind you.
The downside is that if your teammates don't follow you, it's pretty miserable.
But AP half-meat is also very powerful, you can rush in the second line, that is, follow behind the main tank, depending on the situation is to protect the back row, or continue to follow up, anyway, if you are set on fire, there may be 5 assists, who will be stupid to second you first.
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The first team control is the biggest advantage of the stone man, the ultimate shunfa ignores the control, the Q steal speed is easier to use when the sticky man chases and escapes, the E range damage with the attack speed reduction effect is more aimed at the ADC, the W armor bonus makes the stone man a first-class physical tank, and the passive shield can strengthen the consumption capacity on the stone line. The shortcomings are also obvious, because of the high cost of skills in the early stage, which directly affects the endurance of the consumption and clearing soldiers, in the same way, the stone man jungler can only play a single because the clear field is slow, and there are too many heroes who can suppress the stone online in the early stage (such as Rambo), and now take the stone man summoner skill with teleportation, and use the first hand of teleportation to increase the move to seek an advantage for the team.
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The low end is very powerful, and the high end is generally used to deal with VN
The disadvantage is that the online is not strong enough, and the advantage is that it is highly fault-tolerant.
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One of the top 10 must-buy heroes. Cow B, meat, has strong control ability, but it doesn't drop people in seconds, and the damage is not enough.
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AP semi-flesh stone can be controlled by the group, can be meat, and the output is low. Too dependent on Q skills for a long time. E is again an AD bonus. Less output skills.
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It's not out yet, isn't it just a notice to promote, God, I want your 50
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It should be that there is something wrong with the ** side, or the network speed is not strong, I hope to give points, and the good people will have a safe life.