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It is recommended that Blue Continent Education. It aims to shape children's scientific literacy, as well as logical thinking, independent thinking, independent learning, parent-child interaction, hands-on brains and other abilities.
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STEAM education is very broad and not strictly defined. Its letters come from science, technology, engineering, technology, mathematics, and it emphasizes interdisciplinary knowledge and application, using advanced technology as a tool.
STEAM education emphasizes the use of advanced technology as a tool, technology is already a very powerful tool, STEAM is a more efficient tool. Today there is an excavator, so there is no need to teach children to use hoes, but it is possible to teach children to use excavators.
The core is to exercise problem-solving skills and creative skills, and in the process, we do not want to kill children's enthusiasm for learning.
The platform mechanism of the STEAM education system is different from that of traditional subject education, in terms of infrastructure, including hardware, software, infrastructure, as well as soft power such as content, projects, and teachers.
Limited by the current high-end and technological thinking of STEAM education, many teaching aids are robots, programming computers, and even "toys" that are more entertaining than teaching.
Therefore, good teaching aids play a vital role in the teaching process.
The course teaching aids used by STEAM are specially developed according to the needs of the course content, which can closely fit the subject knowledge points and application scenarios, making the learning process simpler and clearer.
Compared with the teaching aids directly transported abroad, the teaching aids of Robinstar STEAM are more in line with the thinking style and hands-on habits of Chinese teenagers, reducing the fluency caused by culture in practice, improving the learning experience, and achieving more obvious results.
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Top question. Any educational theory, education model, if not established and developed in Chinese characters and Chinese, can only be developed continuously in the original language. Many people don't understand this truth.
Take the famous example of Marx. Marx wrote in German, and even the Germans, whose native language was German, did not necessarily understand Marx. How many of those translators who translated Marx into Chinese dare to say that they have reached the level of Marx?
And later, those who can only read Chinese characters and Chinese, I am afraid that they will not even reach the level of translation of those ones, can they understand Marx? In the same way, first of all, it is necessary to directly cultivate in foreign languages to reach the level of STEAM mode, and then talk about development and improvement!
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STEAM education courses include science, technology, engineering, arts, mathematics. The STEAM education curriculum is an interdisciplinary curriculum composed of multiple disciplines.
The STEAM education curriculum emphasizes cross-border knowledge, diversified scenarios, problem generation, critical construction, and innovation-driven, which not only reflects the characteristics of curriculum integration, practice, and activity, but also reflects the essential appeal of curriculum returning to life, society, and nature.
The STEAM education concept is different from the traditional single-subject, book-based education method. STEAM is a practice-oriented transdisciplinary education concept. The success of anything does not depend only on the realization of one ability, but needs to be somewhere in between;
For example, in the construction process of high-tech electronic products, not only science and technology are needed, and high-tech means are used to innovate product functions, but also good-looking appearance, that is, comprehensive talents in art and other aspects, so the use of a single skill can no longer support the development of future talents, and what is needed is a multi-faceted comprehensive talent, so as to explore the concept of STEAM education.
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The STEAM education curriculum includes the following:1. Popular science education: let students feel the wonder of science and perceive the fun of learning in their hands 2. Robot education: improve their interest in learning through assembly.
D Printing Education: Through assembly and programming operations, stimulate students' interest in learning and cultivate students' comprehensive ability in the learning process.
4. Drone education: Realize students' creativity and improve students' practical and creative abilitySTEAM education is not in a classroom with neat desks and chairs, but in a workshop full of drones, boards, files, brushes, wires, circuit boards, chips, 3D printers, and all kinds of strange educational technology products.
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Steam Education Curriculum Summary Chart.
The above diagram encapsulates all the knowledge subjects of STEAM education.
What is STEAM Education? STEAM education is an educational philosophy; STEAM stands for Science, Technology, Engineering, Arts, and Mathematics. STEAM education is a comprehensive education that integrates science, technology, engineering, art, and mathematics.
STEAM education is not only the integration of interdisciplinary and knowledge, but also the application of multidisciplinary knowledge, such as intelligent hardware, programming, engineering construction, etc., which can improve students' cognitive and logical thinking. It is of great help both for the mastery of knowledge and for future learning.
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The best thing to do is Blue Continent Education. They can better shape children's scientific literacy. Overall, their courses are relatively good.
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Steam is an abbreviation for five words: science; technology; engineering; arts; Maths (Mathematics). For example, the Little Maker Course of the Children's Education Circle is based on T (Technology) in Steam; The Child's Education Circle Science Treasure course is based on S (Science) in Steam; The traditional culture and art maker course of the children's education circle is based on traditional culture, integrating A (Arts) and S (Science) in STEAM; The Little Maker Course is based on A (Arts) in Steam, emphasizing the daily life and natural sciences around children.
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A comprehensive education that integrates science, technology, engineering, arts, and mathematics.
China's STEAM Education Policy:
Since September 2015, the Ministry of Education's "Guiding Opinions on Comprehensively and Deeply Promoting Education Informatization during the 13th Five-Year Plan Period" has been clearly proposed for the first time since 2014.
Zhejiang, Shandong, Shanxi, Shaanxi, Tianjin, Henan, Sichuan, Jiangsu, Chongqing, etc., have included STEAM education subjects in the teaching and examination system, upgraded "soft tasks" to "hard indicators", and become compulsory courses, and a new K12+ education track was born to simultaneously assist test-oriented education.
At the same time, China's basic education curriculum reform is also advancing in depth, aiming to rebuild curriculum culture, knowledge system and teaching mode through reform, so as to comprehensively improve the quality of education and accelerate the pace of cultivating innovative talents.
In this context, how to examine China's curriculum reform in the context of the world's curriculum reform, and how to make China's curriculum reform a beautiful landscape in the global curriculum reform, and constantly lead the direction of global curriculum reform, is not only the proposition of the times in front of China's curriculum reform, but also the only way to break the bottleneck of China's education development.
In 2017, China promulgated the Revised Curriculum Plans and Curriculum Standards for Senior Secondary Schools, and the compulsory education curriculum plans and curriculum standards are still being revised.
Judging from the promulgated curriculum plans and curriculum standards and the practical progress of compulsory education curriculum reform, the value orientation and development trend of education-oriented, literacy-oriented, situation-oriented, problem-oriented, and technology-oriented are reflected.
As a typical representative of interdisciplinary curriculum, STEAM curriculum has conformed to the development trend of China's curriculum reform from the very beginning with its openness, subjectivity, situationality, relevance and development, and has been strongly welcomed by primary and secondary schools and kindergartens across the country.
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STEAM is an evolution of the STEAM education program, which is an educational program led by the United States, which aims to break the boundaries of disciplines, solve practical problems through the comprehensive application of subject literacy, and cultivate comprehensive talents.
Courses include science, technology, engineering, arts, and math. STEAM education is a comprehensive education that integrates science, technology, engineering, art, and mathematics.
Rather than focusing on a particular subject, STEAM education guides students to adopt an integrated learning approach and use interdisciplinary thinking to solve practical problems. For example, "voice" has the function of influencing and imparting knowledge. Students can better share knowledge through the use of communication and language arts.
Through fine arts, students gain a better understanding of the culture and aesthetics of the past and present. Students' knowledge of human nature, morality, freedom, and the arts contributes to the understanding of social development.
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The concept of STEAM education was first proposed by the United States** to strengthen the education of K12 in science, technology, engineering, art and mathematics in the United States.
The so-called STEAM curriculum refers to an interdisciplinary curriculum composed of science, technology, engineering, art, mathematics and other disciplines.
It emphasizes cross-border knowledge, diversified scenarios, problem generation, critical construction, and innovation-driven, which not only reflects the characteristics of curriculum integration, practice, and activity, but also reflects the essential appeal of the curriculum to return to life, society, and nature.
STEAM education in the United States is no less important than China's quality education, most primary and secondary schools in the United States have STEAM education funds, and STEAM is also talked about by teachers, principals, and educators from time to time. Under the call of STEAM education, robots and 3D printers have entered schools.
From September 2015, the Ministry of Education's "Guiding Opinions on Comprehensively and Deeply Promoting Education Informatization during the 13th Five-Year Plan Period" was first clearly proposed to STEAM education since 2014, Zhejiang, Shandong, Shanxi, Shaanxi, Tianjin, Henan, Sichuan, Jiangsu, Chongqing, etc. have included STEAM education subjects in the teaching and examination system.
The "soft task" was upgraded to the "hard index" and became a compulsory course, and a new K12+ education track was born to simultaneously assist the test-oriented education.
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When it comes to STEAM education, many people still think that it has something to do with that game platform, Steam
In fact, the concept of STEAM education first originated in the United States, when the United States proposed STEAM education in order to strengthen K12 education in science, technology, engineering, art and mathematics. Obviously, STEAM is the English abbreviation of science, technology, engineering, arts, and mathematics.
STEAM Educational Programming.
STEAM education cultivates innovative compound talents through interdisciplinary education, which is of great significance for improving children's problem-solving ability, innovative thinking, and creative ability.
In recent years, many primary and secondary schools and educational institutions in China have begun to explore and implement STEAM curricula both inside and outside the school, and carry out localized practices. At present, the carriers of STEAM education in China include plane building, Arduino open source hardware, Lego, Ability Storm, 3D printing, laser engraving and so on.
STEAM educates the world of creation.
Creator World emphasizes that the research and development of STEAM courses cannot be a simple superposition of five subject courses, and the curriculum construction must work the word "integration". The STEAM curriculum should be reasonable, scientific, malleable, and sustainable, so that children can better play and express themselves. For example, the series of courses of the future canteen independently developed by the creation world not only involve CAD drawing, wood board construction, laser engraving, but also python programming, mixly graphical programming and other knowledge to achieve color recognition, *** recognition, servo movement and other functions.
This is one of the benefits of STEAM education, where students are exposed to multidisciplinary knowledge in one class, which not only increases their knowledge, but also cultivates the ability to learn across disciplines. Mr. Wang believes that this ability is very important in the future society, which is why the creation world emphasizes the cultivation of future talents.
STEAM Educational Programming Thinking.
Finally, we summarize STEAM education with a few key words: interdisciplinary, project-based learning, hands-on ability, innovation, and creativity. If you have any opinions, please feel free to comment below!
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