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Actual feeling, relatively a little more. Because ORC is played in 2 books, basically not in 3 books, so when you say that in the middle and late stages, you need to control the hero to put skills to kill, disperse, pull troops, use props (acceleration), and the most troublesome thing is that you move the position. So there will be more.
Other races can play 3 copies, especially UD and NE mostly play 3 copies, and HUM can play 2 copies. But when there are 3 books, the technology advantage is not likely to require any operation, it is nothing more than a single hero walking in position. There are not many actual operations in HUM, because the playing style of dog men and women is a war of attrition, and the longer it takes, the more HUM can win, so it is nothing more than the overall Lala Mage troops, but ORC has to chase, and the whole formation is very troublesome, and the heroes of HUM do not have ORC's heroes to put skills frequently.
In addition, most of the troops of the ORC are expensive, accounting for such a unit as the population, and the economy is actually relatively tight before the formation of one to two ORC books, so each unit is very important, and in order to save the troops, it takes a lot of operations.
Units like hum and ne account for a small population, and the replenishment is fast, so it's easier, and the ud is mainly a Lala hero, and the spider will have no output if it moves frequently, and destroying these, there is a lot of blood, and it doesn't take much to pull.
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ORC is okay, there are fewer operations in the later stage, mainly in the middle stage. It feels like the Terran operation is the most troublesome.
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Micro-operation,Simply put, it's the right build.,Plus skill casting,And then a deeper understanding can only be through your own combat experience.,Like formation,Pull troops,Formation type,Skill casting direction and time,Siege and kill card position,Manual point kill,Construction farmer control。
Grubby-style formation, random in the early stage, one team of heroes, two teams, or one team, the building is four teams, the headquarters of the barracks, etc., and the five teams of heroes. The early operation is mainly based on mouse control. In the middle and late stages, the number of troops increases, the second team of wolf cavalry, the infantry or bull head and other melee soldiers and heroes are one team, the third team is the white bull or kodo or car and other auxiliary and slow troops, and if necessary, only four teams.
The conventional tactics are infantry wolf rides, with white bulls, or with Kodo.
There are a lot of weird things, such as for the Terrans, when Tak3E was close to the TR map when playing inso, the prophet and the infantry kept harassing, and the two family members actually cut down trees on the periphery of the Terrans next to the big sea turtle between the two headquarters, and cut into three trees and put the tower, super weird TR
There is also a single FS harassment for the Terrans, a speed dragon, and an infinite harassment and plunder in the mid-term, the point is that buildings and shops are also controlled by the wolf of FS. It's also okay to be immortal, but it's a little different to immortality, immortality is like using a spider, and it's so difficult to disturb, but the point kill of the flying dragon can make the FS speed level five, at this time, the four flying dragons and the FS speed level 5 are faster than the death ride level 4, Lucifer, the UD player, has used ORC and used this tactic to torture and kill many top UDThe shadow wolf of the fifth-level FS can be harassed and combated, and the terrifying degree is self-evident.
For the immortal, the tactics of the very cow are to start with the head of the bull, the building is five gold, the first farmer to make BM and the second farmer to make BB, the third farmer to make BO, the fourth farmer to make BA, for the undead to start slowly, the beast clan can play so slowly. The bull head takes the headhunter to practice the section, but once it is attacked in the early stage, it can't fight, and it can only be guarded by the headquarters, and the second book makes up for the shadow and adds blood skills, and the headhunter and the bull's head after the speed three will be very harmful to the undead. If the level of the shadow is low, buy two group supplements, and you can also join the third hero, such as the Beastmaster and other powerful meat shields, once the headhunter rises to frenzy.
It's the best time to attack.
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Heroes and melee units are on team 1.
Mages and ranged units are 2 teams.
It can also be compiled separately.
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Newcomer? Learn how to do it for recommendations.
A detailed explanation of microoperations.
Beast Lessons. Although it's some old information, it's okay if you're a newbie.
If the old bird is troublesome, please 54
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That's all there is to it.
I just want to ask how to replace the left mouse button with a keyboard?
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Although the blood of NE's soldiers is less, but those are all long-range troops, the operation is not too much, because in most cases it is a formation to adjust the formation, rather than a soldier to drag (except for the initial stage), relative to ORC, the blood is thick, it is to be dragged one by one, and there are more double lines of ORC, so it is more necessary to operate, but because the blood is too thick, the operation is almost invisible.
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There is no race that does not require operation.
ne needs to be operated because the overall health of ne race soldiers is low and long-ranged.
There are also encounters or MFs when the night is hidden.
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This sentence is, nonsense, it's as simple as that.
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Of course, ORC's soldiers are generally thick and durable, so they don't need to operate too much. And the blood of the NE soldiers is generally pitiful, and relatively speaking, there are more operations. However, each family must be operated well in order to play well.
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I feel, Humans, Orcs. Compared to these two, they are orcs again.
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The Terran hum has the most operations, because his mixed class is the most powerful, and almost every class has skills, and they have to be operated one by one, so it is the most difficult race to operate. And the operation of his militia is also important.
Personally, I recommend NE, NE's three distances (AC + Deer + Bird) troops are killed one by one, with the least operation. And the formation is the most demanding. However, if the bear is out, the operation of the bear is still very high.
Consciousness is equally important for every race. Warcraft is more interested in consciousness for strategy games. And the cultivation of consciousness can not only look at others, the most important thing is to practice more and cultivate more.
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A team of meat shields and melee heroes. 2 teams of mage troops and ranged heroes. 3 teams of Sky Troops. 4. Siege ultra-distant troops.
In fact, melee is more important. The first is to get the team A up, that is, A in the opponent's open space. In this way, they will go up and fight on their own, and don't fall on one of the opponent's soldiers, so that not only will you lose your formation, but so many of your soldiers will rush up in order to fight all the soldiers, and some of them will go around in circles there.
Next, the hero should stand on both sides of the troops, so that the hero can retreat without being stuck by his own soldiers. Then the hero has to actively put skills and take medicine, and then press the alt key to see the blood of all soldiers, and the yellow blood will be pulled back. Pull to a place where the opponent can't hit and then go up and hit or stay behind + blood.
The mage army should also actively put skills, what + blood, dispel, and so on. As for the opponent's red-blooded unit being pulled back by the opponent, you must not go up for the sake of greed for that soldier, as this will destroy your formation. You can kill it with the hero's skills, or you can call your Sky Force to kill it.
Therefore, the sky troops of the 3rd team are specially aimed at one unit, especially the empty blood soldiers. And the soldiers of the 4th team are within the attack range of the siege troops, so the circle is set on the opponent's mage troops (anyway, the opponent's low-blood troops) and that's it. And then keep repeating what I said, and when looking at the front fight, you should also take into account the situation at home, see if the population has a card, and if there are any troops, how is the technology rising.
Then look ahead, then look at the back. And then it's looping. Knowing that the war is over.
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The question of formation is just a matter of getting used to it.
When meeting, the main thing is that the melee top is in the front, and the ranged is in the back.
If it does not work, it will be on the ground of the troops.
This way, each unit will automatically attack the unit that is close to it.
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You shouldn't have played Chenghai handle.,Chenghai hungry technology content is not lower than ORC.,The same attention to matching technology。。。
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Bat hits basically don't have to think about it, they have to pay you to death.
You can use a wolf ride to hit a single person. But it's really hard for humans to ws, but luckily it's coming soon.
Headhunting is also possible, but it is not recommended to have less headhunting, it doesn't work (f high can't be killed, and there is holy light + blood) There is not so much money if there is more.
Then use the Flying Dragon Sea + Wolf Ride and wait for 49 to hit some bats when they get together (self-detonating has a range and is still a bit useful).
The wolf rider pays attention to the net dragon eagle.
In fact, this in itself should not allow human beings to be formed.
You must step up reconnaissance and take a look at it more, don't let him open 2 mines, human 2 mines, ws, it is not easy to push away the frequent harassment bm harassment human farmers, it is estimated that the prophet's wolf harassment is okay, but I am afraid that I can't get in.
All in all, it's a little more harassing.,It's best not to let him start 2 mines, and then you secretly open a mine or something.,If he's a yard tower, you build a few catapults.。。 Pay attention to the siege of the enemy heroes, what I have to say is that I am a difficult brother with ud, and I am always bullied
Ay.. Above...
I'm not playing with beasts, I've tried my best, and I can't meet your requirements, so you can go and ask yourself.
We are all amateur dudes who have no profession, and professional ones don't bother to come here to see.
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2 words: Operation!
bvcxz12121 - Apprentice Magician Level 2 3-11 11:50 said.
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Hum directly mines, then the technology will be slow, you wait for his technology to rise, he has a good economy, good technology, and a p. The main mine is divided into 7 towers?? What did you do earlier?
When your 2 heroes come out, the maximum hum is to have 4 5 towers in the mine, and the main mine is up to 2. At this time, 1 wave of suppression, to his house should be a wolf riding the net, suppress him at home, take advantage of it if it is cheap, look at him if it is not cheap, and go to divide the mine by himself. More wolf riding, a small amount of self-violence, if he is pure 49 you don't want to self-violence, wolf riding plus flying dragon is good.
Because the 49 formation of 33 is good, you are very temperless, and finally hit an empty blood and he took refuge back, and after a while, he appeared in health, but your self-violence is a loss, and this economic loss cannot be made up.
Also, no matter how hum builds the tower, there must be something cheap to earn, this is for sure. In addition, you have to upgrade the cement by 3, otherwise the hole will be bad. Then 3 towers + mini base quickly opened mines.
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Your question seems to be how a child can defeat an adult, the strength of the ORC is in the early middle and early stages, how can it be dragged until the other party comes out of the griffin, or the griffin with three offenses and three defenses, playing this situation can only show that the level of the two sides is a little different, really want to fight, how to fight if the operation is good, bats can, it is area damage, maybe the first griffin will use three bats, but ten griffins may be ten bats. The operation should be fast, don't just let the other party run away or seconds; Wolf riding can also be done, nets, non-stop nets, these have to be operated, after all, throwing twelve nets in a second is not something that anyone can do.
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The late undead are powerful, but the undead mainly rely on high-level heroes, and if the hero level is very high, then it is terrifying!
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Not dying to the later stage is not weak, generally being poor to death. It is inconvenient to open a mine, and the poet monk is easy to be killed. Many undead players are often consumed by their opponents little by little.
A wave of 60 people in the middle of the beast clan, wolf riding, the white bull can't bear it, and at that time, only the ice armor is hard to resist, and the 3 soldiers can't be formed, and it's hard to fight, unless you operate very well.
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The undead do have the strongest troops in the later period, but that's just a normal situation, not considering the economy, not considering the impact of the hero level, that is to say, purely compared to the quality of the population in the later period, the undead are indeed very high, and the human race has a high population country, think about it, and you know that the population quality is not high, but there are mines in hand. Orcs, when there is a high-level BM, it basically can't be played in the late stage. Night Bear Deer Chimera Horned Eagle High Level WD or something, it's all terrifying.
Immortality is weak in the economy, that's probably it.
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There is no absolute who is strong and who is weak, the key is how you use it and the environment in which you use it.
It is recommended that if the gap between the two sides is not very large, or you are not as good as each other, it is recommended to fight the dragon, wait for the next group, if the gap is already considerable, don't go to the dragon, if the other party catches the opportunity, it is easy to turn the tables, after all, it takes a long time to fight the dragon, the other party is likely to rob the dragon or ambush you, there is no need to fight the dragon, if you want to fight, you have to bring real eyes, bring 400 or the other party gets the consequences, you should understand! Thank you.
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