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The main thing is agility, 1 Min = 2AP, of course, if your hits are enough, .........Agility increases overall attributes, single explosions and strong attacking stones are not as good as agility - just go find stones with 10 agility, provided that your hit is around 120.
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First of all, you have to pile up hits, hits must be enough, and after hits are enough, the main pile is agile, as the saying goes, good lr 800 min Generally, the graduated LR can reach 800 min, so don't be too anxious.
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Agility is very important I basically have 10 agility of x, if you are shooting LR and a bonus to agility Colorful, I recommend x 12 agility and 3% explosion damage.
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Hit the heap hit After the hit is enough, it is the heap agility and attack strength.
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Missed hits plus hits, hits graduated with haste and crit.
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After hitting enough, it's a pile of agility and attack strength.
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Yellow slot inserts 10ap5 bursts or 10 bursts, of course, the premise is that you hit enough (talent + panel to make up 8% hits is the most basic premise), if not enough, the yellow slot can consider 10 hits or 5 hits and 5 hits and 5 agility.
Red slot has 10 agility, and there is no doubt that 10 agility is stronger than any gem.
As for the blue slot, this is the most contradictory, 12 Min 3% crit damage of the colorful gem needs 2 blue gems, so 2 sapphires with 5 min and 7 resistance on the body are necessary, if you feel awkward not to insert gems according to the color, the blue slots are inserted 5 min 7 resistant, if you need to maximize DPS, in addition to the above 2 blue slots, all 10 min, because no slot reward is stronger than 5 agility.
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The national server LR hit 127 is enough.
Hit heaps are enough, depending on how you like to play, high explosive, high haste are all good choices
There are also people who feel good personally, but they have to be SW equipment to hold up.
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Hit 127 full, it's useless in high, the advantage of stacking 127 is that your pet will also enjoy full hits. See if there are stable Germans in your regiment, and if there are, you can lower it.
It's good to rush to about 100.,It's going to be very easy to use.,The current version is fast to about 100 and didn't graduate in the deliberate pile.。
Critical hits ......Of course, the higher the attributes of the face, the better, but you have to take into account other attributes, don't crit 50%, the AP is not enough for a thousand, that's useless.
The best colorful is the Cruel Earth Storm diamond, which adds 12 Min 3% explosion, but you can't all stick red stones to use colorful stones.
Hand attached 15 min.
T6 head is good.
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Hand FM15 Min, the 2nd generation engineering head is better than T6, and T6 is better than the first generation head. Your hit is still a little low, so let's pile it up to about 120 first.
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1.At the moment, an LR hit of 127 is full, a haste of 80 is enough, and a crit of 40 is good.
2.You can cut stones as much as you like according to the first one, and I recommend inserting 10 min. Colorful just plug that one (called Cruel Earth Storm) or something, plus critical hits and hits. The gloves seem to only be F 26AP
3.Two T6 pieces have suit attributes to wear, so it is recommended to wear both T6s.
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If you click on the talent of precision and 80 points to hit, you can do it without 124 points.
I didn't hit many hit stones, and they were basically 10 min.
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Also, I've seen a SW Graduate Hunter with +10 Min rubies all over his body, which is a matter of personal preference.
FM: Head: An glyph revered by Cenarion, the name of which I forgot.
Shoulder: An enchanted glyph of Aldor or astrologer worship, honored with a trumpet.
Wrist: 24ap
Hand: 26AP (it may not be 26).
Waist: None. Legs: Void cobra scale leg armor made of leather.
Foot: 10 Min or Solid (10 crit, 10 hits).
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Red Agility Yellow Burst AP or Full Burst Head is Celerio's AP Plus Hit Shoulders are Astrology and Otto Worship Legs are Viper Leg Armor Shoes Agility or Stability Other parts are basic agility or attributes.
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This is simple: T6 shoes FM steady, wrist agility, belt can not FM, head swamp expedition prestige FM, shoulder astrology or Aldo's FM, clothes FM6 attributes, gloves 15 agility, pants Viper armor piece.
Jewels, I'm red with 10 agility, yellow with 10 haste (or 10 bursts), blue with 5 agility and 7 resistance.
That's all, TBC graduation LR standard, I hit 3800 on this CD (version) JD
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Red has 10 agility, yellow has 10 bursts, and green has 5 agility and 7 stamina. FM starts with agility.
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Just 70? Red x20ap yellow x10 hit blue 10ap5 back 2 colorful can produce 12 min 3 crit The effect is the best I'm afraid you can't get out 24AP is also good.
AP is one of the most important stats for the field team!!
Another: T6 head is rubbish!
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What is the red 10 Min + the multicolored jewel? 12 Min, 3 crit? Or 3 Critical Damage?
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The red insert 10 Min is the best, the comprehensive attribute is better, and the team 10 Min is also subject to the king's bonus.
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Multi-Harvest 12 Min, 3 Crit.
Gems are inserted based on talent :
Beastmaster Red 10 Min Yellow 5 Storm 10AP
Shoot Red 10 Min Yellow 10 Storm.
Blue 5 Min 7 Resistant.
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Now the dungeon output of the Beastmaster talent can't beat the shooting of the same equipment - -LR is only 2000AP, which is indeed a little less, so it should be that your equipment is not very good.
I suggest that if you are going to play a copy or wash and shoot first, if you want to play DPS well, first of all, you have to have a good **, you can go with the G group, go to the sea mountain or BT, get a good bow, if you don't have a brand crossbow.
Equipment first requires AP, as for hits. LR days are higher than other professions in life, shooting 127 is enough, and the Beastmaster is also 141 is enough. You can consider the agility attribute first, so that you can take into account both AP and explosion.
When you have 2500+ AP hits more than 35% of the explosions without buffs, then increase the haste and armor piercing according to the situation
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No suggestion.,T6 is open in the roll group.。
It's just that if you play swirling, your hit estimate is not enough.
Also,Really under FB.,It's better to wash and shoot.,On DPS shooting is higher than the Beastmaster.,Basically, you can get on an average of 1500.,It's a little monster.,Plus your equipment.,It's almost 1500.,The Beastmaster can only go to 1300.。
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If you wash the beast king, your violence is not enough. Zam's equipment for graduation should be better for shooting, and he is faster. Haste is not much of an improvement for the Beastmaster, but it is not the same for shooting. The Beastmaster's requirements are skyrocketing.
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Buy a brand**, you can use eggs.
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Let's continue to play zam, mix until zam graduates, and it's no problem to fight the darkness after zam graduates. Now your AP is okay.,But the crit is too low.,I'm a hunter who graduated from ZAM without an aura, no guard, no buff, and 2200AP 35% Storm.。
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In the case of ensuring that the colorful lights up, the red 10 agile yellow 10 explodes the blue forgot anyway the agile exploding machine or something.
Of course, when you don't have a hit talent, you must pile up the hit to 127, otherwise the yellow 10 hits.
It's about 28g after cutting.
fm's head, the head is expeditionary, the shoulders are astrology or aldo's, the cape is 12 agility, the bracer is 26, the attack is strong, the cuirass is 6 attributes, the hand is 15 agility, the legs are the Void Viper, the leg armor is stable, the shoes are stable, the hands **f35 agility are one-handed, the f20 agility is ranged, and the scope is used.
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Needless to say, the yellow one looks at the hit first, the hit is not enough 10 hits, the red is agile, the blue is inserted into the purple, 5 min, 7 resistant, in short, it is inserted plus min, hit or crit.
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T6 dungeon packs usually add attacks and critical hits generally** around 20g.
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First hit 128 (buff state) is enough, don't listen to him, nonsense, what 20ap is slightly better than 10 min, 10 min is stronger than 5 explosions, 10 ap specific reasons are not much, panel attribute crit is below 31-33% brainless 10 min 31-33% brainless 20ap
Colorful is the +12 Min, 3% Critical Damage.
Note: Priority multicolored gems trigger, multicolored is worth more than two purple stones.
Priority hits, if you can't hit, you won't have DPS.
In addition, you are just 70, and it is estimated that no attribute is up to standard, so it is recommended that you hit the gem setting.
Now it's above Note, it's not.
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If the hit is not enough 100, X hit first (unless you are confident that your character is good enough to hit no matter how you hit, then just plug in and explode.) .
The one with 5 Min and 5 lives is good, and the color is counted as 2 kinds, which is easy to meet the needs of the +12 Min on the head, 3% Critical Damage Colorful Gem.
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Red insert 10 min, yellow plug 10 hit, blue 5 min 7 resistant cunning That's fine.
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