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Anything goes.
The Ranger is good, he can attack from a distance, and the level 80 can turn sharpshooters and musketeers with Carrara multicolored pistols.
And then there's the warrior good.
Add points specifically. The job change is finally about to begin. Gathered some information on the test suit. Write something to share.
Shields are also available. Resistance can challenge monsters that are taller than themselves.
I know the shield most deeply and can see it. Support skills are differentiated. There is no magic armor, magic resistance, two shouts, as well as targets and three tactics (shouts and tactics are given to monks).
Added some offensive support skills and aura skills. The Perfect Shield and Defensive Shock have also been changed.
Five new auras. It's all team skills.
Resistance Aura: Level 10 skill. The only aura that stacks. It can be seen as a replacement for the magic armor.
Attack Aura: Increases attack damage by percentage. The first choice for the strong hit system.
Although there is more demand for SP. But 20% attack damage is still quite impressive for a shield.
Defense Aura Increases Defense by percentage. It can give full play to the advantages of the shield guard.
Increases defense by 20%. Better than the original defensive tactics. It depends on 8000 to prevent it.
Movement Aura: Level 10 increases movement speed by 20%. Not as good as the original movement tactic (+30% movement speed). It can be offset by M's running shoes. Chicken.
Precision Aura Level 10 increases Physical Accuracy by 10%. For the Holy Shield, which is short of points. Chicken.
Since none of the 4 aura effects except the Ring of Resistance stack. So make a trade-off. Personally, I think attack comes first, followed by defense. Resistance, movement, and precision are negligible.
The Shield Guard's basic support skills, Iron Armor, and Enhanced Stamina have not changed. Of course, it must also be full.
Let's take a look at the new skills in the middle row.
**Defense. Each level requires 1 skill point. Must have completed level 10. Why? See below.
**Reinforcement I This is also a transitional skill. 10 points though. But it's still full.
Enhancement II
This one is also going to be full. Both enhancements are passive skills. Increases maximum damage and minimum damage by 10 each. Although it takes 20 skill points. That's fine.
Here's what you need to know.
Tenacity. Passive skills. 20 skill points increased by 20% minimum damage. For the shield. Especially for Hammer Shield. Definitely a very useful skill.
Next to this skill. It seems to be more bt. == I just don't know what the duration is.
Roar of Threat It's a very violent skill.
Level 10 reduces the opponent's defense by 40%. Plus the advanced cultivation of the hammer shield and the cloak effect. In total, it reduces the opponent's defense by 70%. Very h, very bl....
Mages can also use 4 kinds of elven magic if they want to use it, there is no **limit, and it is better.
Add that to that question.
The martial artist fills all 3 rows of skills plus the other first skill.
The others are only full of one line, and the leftmost one is full except for the Engineer, and that's it.
The above personally thinks.
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Ranger, it doesn't matter if you practice the bow and crossbow, the bow is fast, and the crossbow attack is high. Don't add daggers and fist gloves, dagger fist gloves are n lax for rangers. Don't double cultivate. If you change jobs, don't change muskets, muskets are now down.
Mage, you mainly practice magic, and it's best not to double cultivate, if you double cultivate, the combination of wind and fire is okay. I'm a mage.,I've practiced 3 numbers.,Magician PK isn't much.,Don't turn a magician in the future.,The guitarist can beat the monster more than a dozen times with a demon's performance.,Each time it's hundreds of blood.。
Warriors too, don't practice boxing, knives and guns are fine, don't double cultivate, or some skill points can't be added, and the transfer is generally transferred to the Overseer.
Shield Guard, you are also practicing the major, but if you become a martial artist, it will be assigned by yourself, and you have never played Shield Guard, so don't double cultivate.
Engineers. I've only played it once.,Practice the toolbox.,That's just that one skill.,You can also add flames.。
The above is my own suggestion, please decide for yourself if you like it or not
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There are no best classes, only the strongest players.
The other Riga is in the first row, and then **choose one** plus.
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Personally, I think the shield is good.
If you have high defense and high blood, you can go to the map in advance to level up, and it is not a problem to hang alone.
Add points specifically. The job change is finally about to begin. Gathered some information on the test suit. Write something to share.
Two options for shield guards after they are transferred. Let's talk about the Holy Aegis. The warrior monk will talk about it later.
The Aegis attack skill has been enhanced. Slightly revamped attack skills. It became an enhanced version.
So. Solo studies are also acceptable. Because Solo also has 8 attack skills. Enough.
Vocational skills are the focus. Let's start with the next picture.
You can see it. Support skills are differentiated. There is no magic armor, magic resistance, two shouts, as well as targets and three tactics (shouts and tactics are given to monks).
Added some offensive support skills and aura skills. The Perfect Shield and Defensive Shock have also been changed.
Five new auras. It's all team skills.
Resistance Aura: Level 10 skill. The only aura that stacks. It can be seen as a replacement for the magic armor.
Attack Aura: Increases attack damage by percentage. The first choice for the strong hit system.
Although there is more demand for SP. But 20% attack damage is still quite impressive for a shield.
Defense Aura Increases Defense by percentage. It can give full play to the advantages of the shield guard.
Increases defense by 20%. Better than the original defensive tactics. It depends on 8000 to prevent it.
Movement Aura: Level 10 increases movement speed by 20%. Not as good as the original movement tactic (+30% movement speed). It can be offset by M's running shoes. Chicken.
Precision Aura Level 10 increases Physical Accuracy by 10%. For the Holy Shield, which is short of points. Chicken.
Since none of the 4 aura effects except the Ring of Resistance stack. So make a trade-off. Personally, I think attack comes first, followed by defense. Resistance, movement, and precision are negligible.
The Shield Guard's basic support skills, Iron Armor, and Enhanced Stamina have not changed. Of course, it must also be full.
Let's take a look at the new skills in the middle row.
**Defense. Each level requires 1 skill point. Must have completed level 10. Why? See below.
**Reinforcement I This is also a transitional skill. 10 points though. But it's still full.
Enhancement II
This one is also going to be full. Both enhancements are passive skills. Increases maximum damage and minimum damage by 10 each. Although it takes 20 skill points. That's fine.
Here's what you need to know.
Tenacity. Passive skills. 20 skill points increased by 20% minimum damage. For the shield. Especially for Hammer Shield. Definitely a very useful skill.
Next to this skill. It seems to be more bt. == I just don't know what the duration is.
Roar of Threat It's a very violent skill.
Level 10 reduces the opponent's defense by 40%. Plus the advanced cultivation of the hammer shield and the cloak effect. In total, it reduces the opponent's defense by 70%. Very h, very bl....
You can take a look at it here.
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Whatever class is good, I will practice whatever class I like -- and each class is very strong, depending on the level -- like fire. PK direct wonderful people. The Mechanic is a high level, the PK is great, and the Overseer is strong - I hate shields the most.
Don't practice the shield position, it's ugly to death
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There are no best classes, only the strongest players.
This sentence is too heavy, and I personally think that the tuba should first practice a fast-upgraded anti-high and high-blooded.
In this case, as long as you have a large size, you can practice whatever profession you like in the future, and there will be a lot of money, and the shield position mentioned by my friend below I think it's good, or choose that shield I hope to enter the shield guard quickly Although it is ugly.
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There are no best classes, only the strongest players.
Personally, I recommend playing Ranger and Warrior I've been playing for so long Leveling and all aspects Just these 2 professions are good After turning to a full-time job, everything is strong.
For visual enjoyment, play Mecha Master.
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It's not that there isn't no strongest class.
It's something that depends on what you want.
Say combat effectiveness certainly warriors and engineers.
The things that say that the transformation is after the transformation must be the Marksman and the Musket Overseer.
I'm a musketeer, and I'm 107j in a few weeks, and there's a 200j guy in our district, and she's a marksman.
I recommend everyone to use Ranger |~~
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It is recommended that you practice a warrior trumpet first and basically familiarize yourself with the game After all, everyone has their own unique taste It depends on what profession you like And now the newbie gift pack 1 50 is very fast Two or three days If you have time, the fun of different professions will explore it yourself.
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The current engineer is very good.,Skill points don't worry.,And it's very efficient to kill monsters.,It's even more bullish when you change jobs.,Blood is more defense and high.,Listen to me.,That's right.。
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Berserker,Because I am.,Berserker attack speed is fast.,A light and heavy attack is equal to a skill for other professions.,It looks handsome.,Run fast.,And it's the only one who doesn't need a flying stone to jump 2 stages of the profession (double knife movement),The operation is also simple.,No need to set a lot of shortcuts,(Other professions are in short supply of shortcuts in the later stage)And Berserker only uses light and heavy attacks to get out of the mystical skills.,Hit the monster with only a light attack.,Stand in the monster pile and close your eyes to press the light work.,After a while, a group of monsters will be dropped., Of course, some people will laugh at the fact that there are few skills, but this is the advantage of Berserk - there is no skill cooldown! You can hit infinite combos, and no one dares to say that the frenzied battle is slow to farm monsters! And the blue for berserk is the least of all professions, a total of 5 sets of mysteries are not enough for you?
This set is finished, even that set).
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If you like to upgrade, the engineer will be very fast.
If you like pk, the warrior is good.。。
If you like to pull monsters and hurt people, cross-level monsters and heads-up bosses, the shield is very powerful.。。
But I still like the Ranger class a little bit.。。 Although the blood is low and the defense is low, it is easy to hang. But.. Still like -0-
Mage was the first class I started, uh, a waste of medicine. But I have to admit that the finished mage around 77 is very powerful. It's still very strong even after the job change.。。 My 84-year-old bow dared to hang alone in the 3 pits of the sea, and the 77-year-old mage dared to come and call the board
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If you want handsome skills, use the knife warrior, if you are a novice, choose the gun warrior, I personally think that the knife warrior attacks and fights, the skills are handsome, it is easy to fight the boss, and it is also very fun, but the speed is not as fast as the gun warrior,,, if you want to be the fastest, choose the ranger dagger, and the speed of the double gun and double knife is also very fast. . . Anyway, I personally think that the warrior type is the best,,, most people on Rainbow Island are warriors or full-time berserkers or overseers (2 specializations are also the best dragon warriors and mad god types) The later stage is also very good leveling, If most of them are manual, use muskets or mad battles, musket combos, mad battle mysteries, and few skills are naturally good for manual operation. If it's used to fight the boss, use Nu, there are many critical hits, and the big ,,, is not very good leveling.
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Ranger chases souls.
Warrior Mad God.
Mage guitar.
If you are a deputy job, the warrior Dragon War, I heard that Dragon War is one of the bug professions, and it seems to be full of bulls.
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Warriors think that the early stage of knife fighting is better than spears, but after 40, spears are fun, and knife fights will go a little further when attacking, and spear attacks are generally in place, which is fun to experience for yourself.
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Now double knives and daggers are the mainstream. This is the name after the transfer, and it was called Warrior and Ranger at the beginning. Personally, I like the guitar the most, although it is weak. If you come out of the vice-office, the guitar can be strong and drip.
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Either a warrior or a ranger.
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Ranger, the musketeer after the 80s, cool, good.
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Men recommend warriors, and women recommend rangers or mages.
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The musketeer is very good, and it is very powerful, and the other professions are only magicians, and the magician was very rubbish before level 120, and it is very powerful after 120.
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Try the Engineer, the defense is high. Level 1 has 333 defense, but the attack power is only 23 to 34.
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Mage.,Although it's very weak in the early stage.,But the magic after the transfer is very easy to use.,The speed of monster farming is okay.,,But it's too much blue.。 It is not recommended to play if there is less ely.
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Personally, I think it's a martial artist. High defense, more blood, more skills, and it's pretty good-looking, in addition, I heard that GF will have a side class during the New Year. The subclass of Martial Artist 2 is very handsome.
Oh, and I've heard that the attack method is a special function or something.
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In fact, it's just fun to play, so choose a ranger or a warrior. Because it's easier to operate with their hands after 2 turns. , which is also more powerful. Other occupations are not recommended.
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Warriors and rangers are good.
Mages are not so good.
The shield guard is also okay (the defense is relatively high).
Personally, I think it's okay to be a ranger, although I'm a warrior
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The guitarist is good, but the attack is a little rubbish, and if you want to play a powerful profession, you can play Berserk, but the disadvantage is that there are no attack skills.
Mage to level 80 can turn 2 professions respectively there are magicians and guitarists, magicians have high attacks, it is better to level up alone, guitarists are auxiliary to help teammates add experience and replenish blood, if you team up for a long time, you can choose guitarists, mages have 4 attributes, if you play wind, fire, earth, then turn, magician. If you play with water and sage, turn the guitar for the guitar, and the water attack power of the guitar is higher than that of the magician. >>>More
Casual main recommendation druid!! Transform into a variety of strange things, play a variety of ways, and be proficient in astronomy and geography. Rare classes in WOW, equipment seems to be less duplicated. And although Xiaode is not professional in everything, he can do everything, which is very good.
It turns out that when I play fantasy, it is said that after the ascension, SS and JK are the best, and CK is the most profitable. But generally those who practice CK will choose to stay at level 60 and not ascend, because after ascending, CK is really a good garbage ......Once in Tianquan, a 90-level ck (she flew) took me and a little ss to do the task of Tianquan gloves, but as a result, the eldest sister actually hung up ...... in TianerFree fantasy is basically the same fantasy, except that it hasn't been ...... ascension yetPersonally, I think that SS is more suitable for students who have just started to play than the other 4 professions, comrades, because SS is out of the group attack early (there are two at level 20) The magic attack is also relatively high, in the world of free fantasy that can no longer be easily brought by the large size on the floor, the high magic attack of small ss, the early group attack is really good for comrades who have just started to play free fantasy and strive to upgrade, you go to the trial or something, SS is still very popular. Although the attack speed of SS is relatively slow, it may be more painful when it is small, but the cool one is really behind. >>>More
Hello, years ago, it's not that 4 turns yet, I suggest you continue to play priests, generally girls like to play with friends! Priest is this kind of profession that can only be played with companions, and after that, the priest has changed a lot, in addition to the skills are more beautiful, the biggest change is that the skills have a stun effect attached, which makes it easier to farm monsters and level up! And the 4-turn full-screen skill Holy Light Shine once caused priest fever. >>>More
Who said that ice mines are garbage, aren't all so many ice mines in the adventure good = = >>>More