Dota sometimes doesn t know what to do

Updated on workplace 2024-02-09
31 answers
  1. Anonymous users2024-02-05

    Since the other party is ready to huddle, then you must fly over as soon as possible, because this is a support problem after all, and, the game will reach a certain time, there will be a vacuum period, at that time the line is on the opposite side, and I don't dare to go over to play money, so at this time, let's mix the wild area, see the white dot of your teammates on the small map in a certain direction first, then see if you have a stun skill, if you have, go with the big army, no, continue to farm.

  2. Anonymous users2024-02-04

    Depending on the situation, don't go when you don't have any skills available, the biggest possibility of a 4-on-5 team battle is that all 4 of you are down, and the other party is not a big deal; There is also a possibility that the other party has 1 or 2 red blood left, and then you will go over and collect the head.

  3. Anonymous users2024-02-03

    Hello. From what you said, it can be seen that you don't look at the minimap very often. There is usually an omen before a teamfight breaks out.

    Such as suddenly all enemies disappear on the minimap. There is a large collection of enemies on the minimap. Or when the person you're on the opposite line suddenly evacuates.

    It's basically about a team fight. That's when it happened. You should buy this book and go back to the city (it is recommended to bring it with you on the return trip, unless you are a big late)

    Now that a team battle has broken out. Not all the big ones should fly as soon as possible. It should be said that those who are not big queens in the middle and late stages should not be separated from the big army. Thank you.

  4. Anonymous users2024-02-02

    If you don't have time to go, don't go, and take the opportunity to push a ......tower

    However, if the purpose of the opponent's team battle is to push your tower, you still need to buy a TP as soon as possible to fly over the ......

  5. Anonymous users2024-02-01

    This is to be judged by yourself.,If you play more, you will know what to do.,If you want to go, you can go to the side store to buy it back to the city.,Of course, it's best to bring Zhang back to the city.

  6. Anonymous users2024-01-31

    If there is a store nearby, you have to buy TP, if you don't have it in the past, forget it, go over, the team battle is over, and if you are in the later stage, you can consider continuing to play money.

  7. Anonymous users2024-01-30

    It depends on what kind of hero you are, and you can play money with peace of mind in the later stage, and if you are auxiliary, you can gank with your teammates

    There is a black shop on the lower road back to the city, you can pass it over.

  8. Anonymous users2024-01-29

    If your family is pushed to TP, if not, continue to lead the line.

  9. Anonymous users2024-01-28

    Continue to push the tower and try to hit more than one head.

  10. Anonymous users2024-01-27

    The rhythm problem, depending on what kind of hero you are, what you should do when you play, and you will know when you play more.

  11. Anonymous users2024-01-26

    If you have an advantage in the early stage, try to break the opponent's barracks all the way in the middle stage, if you are pressed, you will play a good money, keep the line, buy an eye for protection if it is an auxiliary, and play the field equipment in the later stage, don't leave it alone. Huddle more.

  12. Anonymous users2024-01-25

    To play Dota well, the first thing is to have the basic skills in place.

    The so-called basic skills are replenishment and awareness.

    Then it's about playing your own rhythm according to the changes on the field and disrupting the opponent's rhythm.

    This is a relatively general outline, and I will elaborate on it a little bit based on your question.

    If you're a support, the mid-stage is to do a good eye position, crouch in the late game, or follow the main gank to participate in the gank.

    If you are a main gank and the development of the middle or side lane is very good, then you should give way to your own late stage, actively gank the opponent's main force, compress the opponent's development space, and ensure your own development.

    If you're a late-game player who needs a lot of gear, then you're going to keep playing with TP in the mid-game, or take heads when necessary.

    That's pretty much it.

  13. Anonymous users2024-01-24

    To be honest, it's not your personal problem.,Almost everyone is like this.,I often kill all kinds of on the side.,But the middle lane and the other way are all kinds of sends.,The middle lane can't come to gank.,The people who were pressed by me very badly went to the other 2 ways to mix.,And then after all, dota is a game for 5 people.,Teammates send more.,People's equipment is naturally good.,And people's middle lane is well developed.,Have the time and ability to come to gank the side.,Even if you're very obscene.,Didn't be ganked, It will also lose a lot of experience and time for you, and people will naturally have a tailwind.

    In the end, the result is that the person who was killed by me as a dog in the early stage can also come over to provoke.,Even to be able to knock out me, it mainly depends on the cooperation of my teammates.,I often wander.,If you meet a good teammate, you can easily kill the opponent's hero.,But when you meet a better teammate.,A lot of times you can't keep up.,Skill release and other connections are not good.,It may lead to the other party escaping or counter-killing under the tower.。

    If your personal ability is really strong, you can hit it alone and then lead the team to victory, or swim strongly, but this is conditional, the hero used must be strong in the later stage, and there are also good gank abilities in the early stage, such as Shadow Fiend, Little Fishman, and Goblin Tinker.

  14. Anonymous users2024-01-23

    It's very normal, tailwind, you have a 200 yuan income for breaking t, if a teammate kills someone on your side, you can still get experience and money, and if your teammate plays well, others generally don't have pressure to gank and kill you, so that you won't lose time, and you won't lose money, even if you don't control the floor with the hero, the economy + the money from the salary will not be too bad.

    To put it bluntly, it's just a sentence, you don't have the ability to control the battle situation for the time being, if you're a novice, you can honestly practice AI for two days to make up the knife, find the feeling of positive and negative compensation, and then use the mediocre hero to play and find the feel.

    Don't try to be happy, play farm as soon as you come up, that is, in the late stage, so that you will be killed more and more, and the less confident you are, this is not a good cycle.

  15. Anonymous users2024-01-22

    Novices are strong with the tailwind and weak against the wind. When the wind is downwind, you hit them and run, you just have to follow behind and lose your skills.

    That is, the icing on the cake.

  16. Anonymous users2024-01-21

    That's because you can't grasp the rhythm of gank, if your teammates can drive the rhythm of gank well, you don't care about playing money, of course it's very smooth to catch people, if your teammates have a little food, mid-laner solo, n long without the desire to gank, then you can only be contained, once the other party gets up, and you can't play money with peace of mind, not only the equipment is backward, but the level is also backward, of course, you feel that you don't play well, you can only be led by the nose.

  17. Anonymous users2024-01-20

    I've just come into contact with the original teammate who played the real three, and the fierce is not you.

    1. You have a good sense of knowing that if you have a move, your teammates know how to cooperate with you For example, when your teammates make a move, you know that when you make a move, your teammates are of course relaxed.

    2, teammates pressed the other party out of breath, then of course you have unlimited money Money is naturally fierce.

  18. Anonymous users2024-01-19

    I feel the same way, because I am dispensable.

  19. Anonymous users2024-01-18

    Well, because Dota is a team game, in the case of teammates are very vegetable, there will be a lack of cooperation, the fight is not smooth, and teammates send a lot of heads, and the opposite equipment is very fast, you will feel that you are also very vegetable. Therefore, if you are not afraid of god-like opponents, you are afraid of pig-like teammates, ah......

  20. Anonymous users2024-01-17

    I am now, my teammates will be the food, my teammates will be the tiger, and the novices seem to be the same.

  21. Anonymous users2024-01-16

    That's because I'm dispensable

  22. Anonymous users2024-01-15

    1。Wrath of Nature:

    Unleashes damaging energy that randomly hits targets in your field of vision on the map. Damage increases by 7% for each target attacked.

    Deal 140 (155 HP) damage to the first target. Attack up to twelve (14) targets. Cast Time: 90 seconds Cast Cost: 150 mana.

    Rank 2: Deal 180 (210) damage to the first target. Attack up to 14 (16) targets. Cast Time: 60 seconds Cast Cost: 175 mana.

    Rank 3: Deal 225 (275) damage to the first target. Attack up to 16 (18) targets. Cast Time: 60 seconds Cast Cost: 200 mana.

    The formula is the power of the number of bounces of the first target's damage* (1+7%).

    For example, the maximum output (the 18th target unit of the Blue Tent level 3 ultimate) takes damage = 275 * (1 + 7%) to the 18th power = damage.

    Another example is that the 12th brother of the 12th brother who did not come out of the Blue Tent level 1 ultimate took damage = 140 * (1 + 7%) to the 12th power = damage.

    2。The question of cannon odds.

    When two or more charged and critical hits occur in a single attack at the same time, there are three scenarios:

    1) Between two heavy attacks, the melee damage is fully stacked, and the skill of the equipment is finally learned from a distance.

    2) Between two critical hits, take the last skill to learn the equipment.

    3) Between heavy attacks and critical hits, melee heroes do not affect each other, that is, both heavy attacks and critical hits can occur, and if they occur at the same time, the additional damage of heavy attacks will not affect the critical hit value. Ranged heroes are slightly different, that is, if they appear at the same time, and the critical hit is obtained later, they will only have the critical hit effect, if the heavy hit is obtained later, there will be a heavy hit and a critical hit effect, and the critical hit is multiplied by the attack does not include the additional damage of the heavy hit, and the critical hit does not appear in red.

    The term 'acquisition' above refers to the moment when a skill is learned or an item is acquired. Once you have learned level 1 of a skill, it is considered 'acquired', and it will not help to level it up. However, items can be thrown out to be considered 'lost' and then picked up and 'gained'.

    For example, if the Phantom Assassin learns the Great Absolute Lv2 and then buys a cannon and then upgrades to the 3rd level ultimate, then when the cannon and Coup de Grace are launched together, it still only takes the effect of the cannon.

    For another example, Phantom Assassin only started to learn Lv1 after buying a cannon, so when she rises to Lv3, if the 2 double effects are activated together, then only the big hit effect will be taken. But if she throws away the cannon and picks it up again, the effect will become a cannon when the 2 double effects are activated together.

    The same goes for thumpping.

  23. Anonymous users2024-01-14

    Hello question: the damage of the Prophet's ultimate is incremental, which means that the person who hits first takes less damage.

    The damage of the person who hits after the fight increases online It depends on the level of release, and it is best to put it in a place where there are many creeps.

    On the pawn The damage that bounces to the hero in this way will be very painful A staff is the same for two problems: critical hits cannot be stacked Passive stun cannot be stacked It is recommended to have a stun passive itself.

    The heroes with remarkable effects are Void, Big Fishman, Skeletron, and Skeleton Archer, I hope it will help you!

  24. Anonymous users2024-01-13

    With a blue cane it's about 280If you don't bring it, it's about 200.

    Can be stacked. For example, a ring stab will do. The cannons are super late. Generally not much. If you want to come out, it's like a little spider. Hard labor which needs to burst out. It is recommended that it will come out at a later stage.

  25. Anonymous users2024-01-12

    First question: 155 points for level 1 with a blue rod, 210 for level 2, 275 for level 2.

    Damage increases by 7% for each target attacked.

    Question 2: Some are okay and some are not.

  26. Anonymous users2024-01-11

    Upstairs, I basically agree, but the cannon is generally used for power output, like Sven and the like, the cannon can generally be placed after the jump, black and yellow, as the output is loaded, and it is also the form of the field.

  27. Anonymous users2024-01-10

    Cannons, many heroes can be out. Especially Agile Output Heroes. Like a dwarf sniper, little black, or something. The Prophet personally felt that he was a very wasted hero. Generally don't play him.

  28. Anonymous users2024-01-09

    Prophet's Ultimate: Initial Damage: (without Blue Tent):

    140/180/225;(with blue cane): 155 210 275. When released, it randomly attacks targets in the field of vision, including heroes, creeps, and creeps.

    Damage increases by 7% for each target attacked, up to a maximum of 16 at level 16.

    The critical hit of the cannon will only appear when the hero's own passive critical hit does not appear, for example, the critical strike rate of the skill of Phantom Thorn is 15%, then after he equips the cannon, the critical strike rate of the cannon is (1-15%)*20%=17%, so the total critical strike rate is 32%. When two critical hits overlap, the maximum value is taken.

  29. Anonymous users2024-01-08

    Find a group, find a master, and if you grope by yourself, you will be tired ......Kill your ......

  30. Anonymous users2024-01-07

    You imagine that the two sides are playing basketball 5v5, the rules of the game are to push off the opposite hometown, and the intermediate process is to level up, make money, kill the opposite hero, and push the tower.

  31. Anonymous users2024-01-06

    is a map in Warcraft 3 The Frozen Throne. Encyclopedia. Let's see how to play other explanations.,It's more complicated.,You can play the computer with the next AI picture.。

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