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The core content of KOF's actual combat has long been not a simple one-time deduction, and a large amount of HP deduction is the most important.
In this era, there is an emphasis on offense, suppression, and the best defense is offense, and suppression is the tone of offense.
Causing the opponent's defense to collapse in the suppression is the ultimate goal (and basically it is less achieved), and in the process of achieving this goal, the opponent will make a mistake and make a mistake, and then use this mistake to inflict more or less HP loss on the opponent, which is the royal content of fighting now.
Among the suppressed content, the most popular content right now is - choose what is the choice, if you are interested, you can search Here is a simple example: Facing KLS on the ground at a medium distance, you will face at least 3 non-getting options at any time - front B forward down b forward jump CD You have to choose whether to squat or stand within a certain reaction time or something else.
The choice faced by the chosen party when getting up is relatively grim For the role of Shermie It is also a pitching skill system Relative to the gate Clark Seven Plus Society, etc. Containment skills and defensive skills are relatively much weaker How to lead and win in actual combat can only create more suppression opportunities So after the spiral fight, you can consider sacrificing a small part of the pursuit But get a greater chance of suppressing and choosing.
The addition after the spiral is unstable, and the second is that it will not be much ahead of the opponent, so there is almost no chance to suppress the opponent when he gets up, so that the opponent faces the choice (compare 97's Yagami Sansunhua, the opponent falls far away, and 98 is closer, then 98's Yagami has a lot of options, such as sunflowers, dodging in front makes it difficult for the opponent to judge whether you are in front of you or behind, resulting in confusion in the direction of defense, and 97 almost does not have this option).
If you don't add it, Shermie has enough time before the opponent gets up Close to the opponent and use the means In 98, Shermie has a special point that is that the small jump can go over the top And the jump C is very good It is a professional reverse skill The hit point is also very low, so you can use this to adjust the distance of the starting jump after the spiral play Exerts psychological pressure on the opponent to guess whether your small jump is over the top This is one of the options I won't talk about it In short, don't make full use of Shermie's professional counter skills to continue to suppress the opponent Coveting only one unstable small amount of health is just a way to play.
Of course, if the opponent only has a trace of blood left, additional is naturally the first choice, and there is no need to continue to suppress.
Not only is Clark's addition stable, but there's plenty of time to continue suppressing it, and the addition itself may have other peculiar effects, so I won't talk much about that, so that's all.
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B or D is very slow, and there are bugs on the side, sometimes you can't hit people, and the most important thing is to automatically distance yourself from your opponent after the end, losing the advantage of continuing to suppress your opponent, which is very fatal for a pitcher. Clark's add-on can also close the distance while applying damage to maintain an advantage.
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Because Shermei's downward pressure doesn't hurt, and he gets up slowly after pressing, he wastes the preparation time (opportunity) for the next attack, and the time of a few tenths of a second in actual combat is especially important, sometimes he can't press it at all in the corner, but he is passively beaten, on the contrary, Clarke's has no problems at all, and he will understand it when he tries this role.
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The friend on the third floor is very detailed, and I don't have much to say, Hehe.
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Is Sharmi easy to use, why don't I think it works?
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Spin and drop b d, without any attack decision but invincible with a move (can ignore flying items, but the extreme side will be thrown).
To be honest, although this move is generally not flawed, it was originally designed to dodge opponents, but because of AB dodge and Mary's own presence, it has become extremely weak. In addition to controlling the distance, this move can also cancel normal and special skills because it is a special move.
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98 Sharmi's superkill must be able to break free, and if he can't break free, won't he die directly? Even if the other party doesn't press anything, they will break free, just like an eight-wine glass.
However, if you press wildly on the Salmi side, the amount of damage will increase, and you will know if you try it in the practice mode, and there is a big difference between the amount of blood and the amount of blood if you press it or not.
02's max is the other party can only break free by pressing, otherwise it will really die directly, but the other party can break free by pressing a few times, the practicality is far less than that of 98, and it is okay to deceive people who don't know.
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Hehe, there's no way around this, otherwise it's ridiculously powerful......
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Add me. I'll give you a trick sheet.
Sharmi Standing: +b
Cloudless thunder and lightning A or C or B or D
Thor's Whip A or C
Thor's Staff (Jumping) b or d
Unknown) b or d
Dark Thunder Punch A or C
Unknown) b or d
See if this is.
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Sharmy. Shermie Stand +b
Shermie Spiral (Close Quarters) A or C (Must Throw), Shermie Whip A or C (Must Throw), Shermie Heavy Gun B or D (Must Throw), Shermie Spin Kick B or D
Shermie stacks B or D (nirvana) Shermie's naïve Pawn B or Dshermie big shine (close-quarters) A or C
Shermie (close-quarters) A or C
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Mine, I have the King of Fighters' past moves. And I'm also a King of Fighters enthusiast, and there is a King of Fighters senior group!
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Nirvana. Shaking is shaking fists.
Reverse shake and reverse shake fist (all big shakes, that is, full circles).
Combos. Heavy punches in the air, heavy punches on the ground, and kills.
The simplest, most straightforward and effective.
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Shermie Stand +b
Shermie Spiral (Close Quarters) A or C (Must Throw), Shermie Whip A or C (Must Throw), Shermie Heavy Gun B or D (Must Throw), Shermie Spin Kick B or D
Shermie stacks B or D (nirvana) Shermie's naïve Pawn B or Dshermie big shine (close-quarters) A or C
Shermie (close-quarters) A or C
Awakened form: Snake Sharmi.
Sharmi Standing: +b
Cloudless thunder and lightning A or C or B or D
Thor's Whip A or C
Thor's Staff (Jumping) b or d
Chrysalis of the oblique moon b or d
Dark Thunder Punch A or C
Fatalistic phantom oscillator b or d
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Which are you talking about? Rampage or non-rampage?
Rampage and non-rampage use the next forward and lower front + punch.
The other one that didn't go berserk was the next back down + punch.
The other one is to go down and go down + feet.
In fact, even moves are all figured out by people, you can connect as you want, as long as theory + practice can work.
If you can make other people's moves, then you are not yourself.
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Ordinary? The ultimate has two positive semi-circle punches and two anti-semi-circular punches
The general combo is to relapse and connect the semi-circle fist and then the semi-circular leg.
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Close-quarters are swinging fists and swinging fists.
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Although the King of Fighters is outdated, this sofa is for me to sit on, so let me tell you.
Sharmy. Shermie Stand +b
Shermie Spiral (Close Quarters) A or C (Must Kill) Shermie Whip A or C (Companion Tong Must Throw) Shermie Heavy Gun B or D (Must Kill).
Shermie Spin Kick B or D
Shermie stacks B or D (Must Shot).
Shermie's naïve nirvana in B or Dshermie Big Shine (close-quarters) Potato Beam A or Cshrmie (close-quarters) A or C
Some skills can only be released when you are close.
I hope that the number of messes will help you.
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Sharmi Standing: +b
Sharma spiral: (close-quarters) A or C
Sharmi Heavy Artillery: B or D
Sharma Spin Kick: B or D
Shalmi Stack: B or D
Sharma Shine: (close-quarters) A or C* Sharma: (close-quarters) A or C
Includ is included, and names are included in the roster and not recorded in the roster. (A bit far-fetched...)But I think it's okay to do both, it's the habit of foreigners to speak).
Ahem: I understand
The Black Family is indeed very powerful >>>More
Suddenly I saw a few posts about Baihui Youhe, rise, send some pictures, this pair is my big love, not chaotic nostalgia, I am also a serious post-80s. The various ideas about this pair are really endless, 74 years of acquaintance, 80 years of marriage, to this year I have known each other for 35 years, together acted in 12 movies, 4 TV series, n more advertisements, 80 years for love, such as the day of Yamaguchi Baihui resolutely retired, every year tabloid magazine revealed the comeback trend, but the rock has not shifted, An An has divided the life of husband and child, and has ......made great achievements in cloth artOn the anniversary of the silver wedding in 05, Tomokazu Miura said, "Without her, I really don't know how to spend my life, and I will marry Yamaguchi Momoe in ......the next life".Such a life, what else can we say, think about the notorious rotten magazine "Zhiyin" also published rumors of their divorce, making a competition everywhere **, creating a false impression for a large number of Chinese, lamenting that they are divorced, can't ah, people are good, last year was the first place in the "most envious star couple" selection, I still point to this pair of love and confidence. If you're sleepy, send it wherever it is.
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Teaching you a trick is very effective If you notice that a boy has a little meaning to you, don't be too nervous, first behave very moving, to cater to his feelings, so that he likes you more, and then, when you feel that he has almost really begun to like you, or when chasing you, you can behave a little more arrogant, let him feel that you are not the kind of simple girl who chases and chases, if it is too easy to let him get it, he will also feel very boring, so as to forget you, but if you are arrogant, He will find you very interesting, and if one day he confesses to you and you are not the most willing, then you can tell him that you can't have a relationship with him, and don't let him chase easily, so that you will look charming and not "lose" the boy who is chasing you