How to train heroes in MapleStory Starting from level 1 Add points, add skills, and change jobs must

Updated on Game 2024-02-08
4 answers
  1. Anonymous users2024-02-05

    Hero leveling is slow and bitter. Knights are better in comparison.

  2. Anonymous users2024-02-04

    Advanced Fighting Spirit, Fighting Qi is the foundation of the hero's battle, and the precondition is that Fighting Qi is concentrated at level 20. Advanced Dou Qi can increase the damage, and as the level increases, the probability of obtaining double Dou Qi is increased, and the skill must be full.

    2. Sunflower Treasure Book, the explosive skill of advanced fighting energy, consumes 10 fighting energy to increase the percentage damage and critical strike rate within a certain period of time, a very good skill, it must be full.

    3. Bravely slash, attack multiple enemies 5 times in a row, and the last hit is a critical hit. This skill is available for on-hook leveling, and Smash Bros. is available.

    4. Combat mastery must be full of skills, ignoring the effect of defense with critical hits can hit the sky damage, and it is a percentage of ignoring defense, it must be full.

    5. Magnets, monster gathering skills, increase the number of monsters with the increase of skill level, up to 5. The damage is a percentage bonus to the attack, and it can be used in conjunction with the Brave Slash, so it is recommended to use it on AFK.

    6. Rush forward, group injury skills, fast forward attack, can attack up to 15 monsters, and it is necessary to run away and chase and kill.

  3. Anonymous users2024-02-03

    1 turn. Powerful attack, full.

    Group Attack,Full,Both skills are used in the early stages.,And if you're interested in fighting the Bat Demon Expedition.,It's still used.,And there's no other skill to add.。

    HP Increase: Full, HP cap, full is not explained.

    Holy Armor: 11 points, the points are not enough to fill up, 2 to make up.

    2**Precision**,Fast**,Angry Fire,Damage Counterattack,Basic Ability Improvement,All are practical skills,And there is nothing else to add,All are full.。

    Ground Split,2 points,Useless skills,Group attack with basic ability to increase the power of the ground crack is much greater.,Add 2 extra points.。

    The extra points make up for the 1 turn of the Holy Armor.

    3** Fighting spirit is concentrated, the magic strike is invalid, the tiger roars, the victory is chased, the fill-up, the signature skill, the fill-up is not explained.

    Mana Recovery: Fill up, it's really blue-saving, and the other 3-turn skills are useless.

    Light Dance Flying: If you are practicing by yourself, then full, if you have recently participated in the activity to get the washing point scroll, or someone else has brought it, you can only add 11 points, and this skill will be eliminated after four turns.

    Panic,Stuntain,Same as Light Dance Flying,You can choose one of the three skills to give up 9 points plus mana recovery,Panic coma seems to be easy to use,But to consume the accumulated fighting energy,Garbage,Heroes with normal brains will not use these two skills。

    4 turns. Advanced Fighting Spirit, Brave Slash, Sunflower Treasure Book, Combat Mastery, Adventure Island Warrior, Signature Skills, Fill up without explanation.

    Achilles, steady as Mount Tai, rushing, topping, anyway, there are many points, and it is slightly useful.

    The will of the warrior, topped up, although the cooldown time is still long, but there is nothing else to add.

    Magnet, 18 points, add this for the rest, useless skills.

    This one is my own type, and it's more optimized than the one on the Internet, I hope it will help you.

  4. Anonymous users2024-02-02

    You set him to the satisfactory answer, and it seems that you and he are both s.b

    The Brave Slash is 3 turns.

    I don't even know about technological transformation There are too many of them in China.

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