Adventure Island Zakun Question, Adventure Island Question about Zakun Mission.

Updated on Game 2024-02-08
8 answers
  1. Anonymous users2024-02-05

    First of all, it is recommended that you use stupid monsters, and if you open a monster, you won't attack at all. Waiting for you to fight.

    Besides, this monster is non-toxic, because I'm using it, it's very convenient.

    In terms of experience, as long as you symbolically hit a dozen, you will give experience.,There's a lot of experience in the hand.,The main body is the most.,The more you hit, the more experience you have.,So if you want experience, it's recommended to keep attacking.,Even if it's only 1 point of blood.,Death light is not magical.,And as long as there is a person who doesn't open the stupid main body, it will keep putting death light.。 So not only do you have to be stupid, but you must have all the people who take you, otherwise there is no guarantee that you will be sure.

    Hands on both sides, there are steps on both sides, press on the top step, and transfer directly to the opposite step.

    As for magic invincibility or something.,Zakun is dead except for ordinary attacks.。。 It has nothing to do with magic.

  2. Anonymous users2024-02-04

    Now there are stupid monsters, you can use stupid monsters to tie them, and if you are afraid of being stolen, you can apply for a security card that can be found on the grand homepage.

    Don't be invincible with magic.

    It's best to be able to enter the batter's group, and the experience of the hand is still very considerable for low-level people, if your level is below 100, you can consider buying double and then opening the academy double, plus spending a lot of experience.

    In stupid words, Zakun won't hit you, all you have to do is stand aside and wait (if you go into the thug group) don't touch Zakun, or you'll get hurt.

    And also, from the left to the right, there are tables on both sides, and there's a cow skull on the top table, and then you press it on the top to get to the other side.

  3. Anonymous users2024-02-03

    With stupid monsters, do you have a secret dynamic?

    Otherwise, you will be invincible.

    It seems that invincible is going to be disconnected.

    If you're dynamic, use dumb.

    It's useless to use that magic patch alone. After using the main body, the result is still the same.

    Highly recommended for stupid monsters! Buy a stupid monster for a fee. After using it, you will see Lao Zha dancing without any aggression. But don't touch him. There is no guarantee of consequences.

  4. Anonymous users2024-02-02

    If you have a grand secret guarantee, you don't have to be afraid of pulling.

    Use the Benzoon Monster You can do the system every time you update the version.

    There are a lot of people who use the monster, and it's not clear whether it's the number it stole or not.

    As for Zakun, there are a total of 8 hands, and each hand can get experience by hitting 1 point of blood, and each hand has more than 1 million experience.

    From left to right, press on the top table.

    There will be a teleportation point.

    He who will send you to the right.

    In fact, it's okay to be invincible.

    Turn it off once in 3 minutes.

    If you drop a little blood, you won't be disconnected.

  5. Anonymous users2024-02-01

    Some of the monsters don't steal numbers.

    For example, the Heroes' Mansion and the Olympics.

    The magic patch didn't use de

    Death light is magic.

    Before the piercing, it was fixed, and now it is used to use benzene.

    To the main body of the blame is not to fall.

    Monster open invincible will fall、

    Just prescribe 1 blood.

    The experience of piercing hands is 6 times, for level 50 people, it is 80w 8=640w, and the main promotion can be 2 levels at a time.

    To fight, even if it is 1 drop of blood.

    The skull on top of it teleported by pressing .

  6. Anonymous users2024-01-31

    It's a three-point poison for free, no good goods, if you want to use it, you can use it for a fee, and secondly, if you have little experience, don't waste time playing Unless you're bored, it's easy to ban the account if you use patches indiscriminately, as long as everyone else is stupid, you don't hit the piercing, and the piercing won't hit you.

  7. Anonymous users2024-01-30

    Now it's safe to hang with a stupid hanging! But be quick! Otherwise, the 078 version doesn't know if there is a chance! From right to left! Just press from the top stone! It will be passed over automatically! If you want 077's stupid hanging! You can come to me!

  8. Anonymous users2024-01-29

    Category: Games >> online games.

    Problem description: I worked hard to do Zha 1, and then Zha 2 couldn't jump, so I went to do Zha 1 with my friend again, but this time I failed, I wanted to continue my Zha 2, but why can't I get in, he said: "You seem to be doing the first phase of the task.........."It's so hateful!! How about going on?

    Analysis: The hole where the key is located: 9-2 11-1 16-2 16-3 14-1 in the chest, 4-2 16-5 in the mound.

    The entrance to 16-N is in Unknown Ore 2, which can be accessed via 7-1 and 10-1.

    If you work in a group of two, one person will look for the key and one person will look for the roll.

    The key finder is 9-1, 7-1, 10-1, 11-1, 14-1, 4-1 and the cave connected to it.

    Those who are looking for rolls cover other caves, and those who are looking for rolls don't hit the boxes, and all the mounds are gone, and you can hit the boxes when you want to come out after a map mound.

    It takes about 20 minutes for a group of 2 to disperse to complete the task.

    When you are in a team, you can find the key with two or three people, but it is reasonable to assign the team.

    When one person is looking for a key, collect 6 keys and then go to 6-5 to find the 7th key, because the big treasure box is at 6-5. Throw the key on top of the chest, and when the key disappears, the treasure chest will open. Sometimes there will always be stones falling from the top of the box, and there is no filial piety to throw the key, so you just stand near the box and be ready to throw it, and wait until the stone falls between and walk over to throw it.

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