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The team battle blows a piece of the blind side of the head. Form a situation of more fighting and less. Often seen in matches with the pros.
And then there's the bucks. i.e. a mash-up of bears, druids and fawns. A front resistant.
A back output. It is also a routine that often mixes and competes. The most basic thing to fight the dark night is three or four bows and arrows, and then two speeds.
Out of the high-level class. Because the early night class is too scummy. Doesn't effectively prevent the opposite rush.
On the other hand. If you speed two mines. Straight leaks and empty run to three books.
Speed out the routine and then rush each other. Note. Because elves can only have 5 wood at a time.
So. Removed 5 Mine Sprites. 10 elves are directly out at the beginning.
Then the tree will die on its own. Don't worry about the population. What Dark Night fears most is that the minimap will run into the undead.
There is basically no chance of winning.
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Aggressive openings.
1. Start with 5 elves, first use 1 elf to build a hero altar. 4 elves mine gold, then make elves.
2. The first elf to build a moon well, according to the time, the moon well and the hero altar were completed at the same time, and then the hero was produced and the demon hunter was selected.
3. Continue to go out of the elves, mine gold, collect wood, and build barracks. Continue out of the elves and collect wood until the 100 Hunter Hall.
4. Save wood again and build a barracks at 70. Always keep 5 elves picking wood in the process. Heroes go to find their way, to harass. Enemies can be dealt with with xx burning.
5. Huntress out of the double barracks, skip the shooter, and strive for a quick attack.
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Each different race, there is a different opening, each different tactic, there is a different opening.
The Night Elves have a total opening, divided into a native hero opening and a neutral hero opening.
1: Demon Hunter plus Archer's opening:
At the beginning of the game, choose four elves to enter the gold mine, pull one out to build the elder altar, and at the same time start to build elves in the base, wait for the first elf created in the base to build the moon well, and then the second elf to build the ancient tree of war, and the third elf to mine gold.
2: The opening of the Demon Hunter and the Huntress:
At the beginning of the game, choose four elves to enter the gold mine, pull one out to build the elder altar, and at the same time start to build elves in the base, wait for the first elf made in the base to build a moon well, and then the second elf to mine, and then the elves go to pick wood, and the elves made of the altar and the moon well go out to explore the way, until your wood is enough for 160, and at the same time put down the war tree and the hunter hall, and then wait for forty wood to make the second moon.
5: Archer Neutral Opening:
At the beginning of the game, pull three elves to mine, and the remaining two elves, one to build a moon well, and one to pick wood. Then the first one built by the base went to mine, and the second one went to build the War Ancient Tree, waiting until the wood was enough for 90, and at the same time put down the altar and the second moon well. The pathfinder elf goes to the middle tavern to recruit neutral heroes.
6: Huntress Mid Road Opening:
At the beginning of the game, pull three elves to mine, and the remaining two elves, one to build a moon well, and one to pick wood. Then the first one built by the base went to mining, the second one went to mining wood, and the elves in the gold mine were replenished, and the rest were all wood. When there is enough wood for 160, put down the War Ancient Tree and Altar, and wait a little longer to put down the second Moon Well.
After that, it's the Double War Ancient Tree Hunts.
That's all for the regular game, the start doesn't have to be dead, sometimes it depends on the change of the opponent.
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You won't read it if there's a lot of text, so I'll just say something simple.
If you can't beat the computer, open the full picture first, look at the computer leveling to catch it, and see if you can beat it.
And one of the easiest ways to do this is to use the tower to get around its house (not too close, or it shouldn't hit you), build a lot of soldiers, you're building some soldiers, bring the computer, and then fight it and keep building until you get to its house, and you're winning.
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LZ: Send me a message. Tell me your qq I teach you.
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- first of all, tell you.
ne is a Night Elf.
It's ningt
Abbreviation for EIF.
And then there's the strategy you said.
Based on my practical experience.
The best way to improve your skills is to practice more.
A few more fights with those tactics will do.
Only by playing more can we grasp the details.
In addition, you can find a master to take you.
What else is the question + me q
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To give you a simple one, there is a goblin shop where you can buy mines, your home is divided into mines, and the two heroes help the Terrans defend the base, and by the way, when you buy mines and go to the beasts, pull your soldiers to guard together, and he comes to bury three mines in a wave, and it's basically over. The advantage of playing this way is that it doesn't require much operation.
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It's a little hard to fight the Naga in the dark.
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The final battle is not in the dark of night, I remember not dying.
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allyourbasearebelongtous : Complete victory is sure to pass.
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At the beginning, use Demon Hunter + War Ancient Tree to quickly mine (War Ancient Tree can move, has high attack power, thick blood, can eat trees and add blood, and is first-class in anti-monster resistance).
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Mining is the most fierce in the dark night, no one can stop it, and the chaotic ore flow of Moon is the best witness. The whole world is full of mines in the dark night, you first build a big tree near the mine, where monsters can't attack, and wait for the battle to pass, and practice the monster with the troops.
Pay attention to a little when making things.,Try to block the intersection.,Leave an exit so that the hero can go out on the line (I'm afraid that if you don't master it well, you can move the tree.,Get used to it and you can build it by feeling),All other places are blocked by buildings.,When the other party comes to rush you, you guard that exit.,You can use the tree to shoot his soldiers by the way.,Remember to pull the elf to repair the building.,The bloodless elf died riding the demon (remember to make up).This is the more conservative method I know, as long as the soldiers don't go out and the opponent's dogs can't get in, you can break them all. Of course, you must remember to build things at the same time, because the buildings in front of you are blocking the road, so the home will be relatively looser, and it is less easy to knock things down if you build things inside. >>>More
I've been using Big Foot, if the machine configuration is low and afraid of taking up memory, Big Foot can set some plug-ins to use if not, and you can turn off if you don't need it, so as to reduce the pressure on memory. >>>More
World of Warcraft DH play Ming Xun method is as follows:
1. Talent 3313333The green character crit hits the state base as high as possible, and the 50+ burst is also a low guarantee. Mastery 40+. >>>More
Don't give a dime a penny, but also explain how each hero is at home. 、
On the basis of understanding tactics, more practice is the key