About StarCraft, the gap between China and South Korea. 5

Updated on Game 2024-02-09
14 answers
  1. Anonymous users2024-02-06

    Optimism: Upper middle.

    Objective: Medium. Pessimistic: Lower-middle.

    Now many people in China are not as keen on interstellar and Warcraft as Koreans, and they still have competitions).

  2. Anonymous users2024-02-05

    You must know that in the PGL held by China, the players sent by the South Korean side are all not mixed in the profession or are only second-tier or even second-tier substitutes in the profession, even so, China has not played any decent good results. So, there's no hope, wait for Interstellar 2 to come out and then try to compete with them, I hope Interstellar 2 China will not lose to South Korea, at least like Warcraft, on par with South Korea (some people may think that China's Warcraft is stronger than South Korea, in fact, I think it's about the same).

  3. Anonymous users2024-02-04

    It's not average in the Korean professional circle, PJ doesn't have a chance to play in the team, and LX can hardly see him, you can see it in WCG.

  4. Anonymous users2024-02-03

    China's top three are passers-by in professional teams in South Korea, just as South Korea's top three table tennis players are in a similar situation in China.

  5. Anonymous users2024-02-02

    The substitute of the bench is similar to Sun Yue in the NBA.

  6. Anonymous users2024-02-01

    The master said that in the Korean BO3 competition, there are at least 30 Zs that can kill Luo Xian, so you can count it yourself.

  7. Anonymous users2024-01-31

    To the team can only play 2 lines, in 2008 PJ won IPX, the Chinese people unanimously use a miracle to describe, but I believe that this session will definitely create a lot of trouble for the Korean team, and I hope that there will be a miracle staged, optimistic about Xiao Ming, support Xiao Ming!

  8. Anonymous users2024-01-30

    Koreans believe that there are three major national sports in the field of sports: football, Go, and interstellar. It can be seen that the status of Interstellar in Korea is quite high. Interstellar has been professionalized in Korea for many years, and its development has matured.

    Currently, there are about 300 registered professional interstellar players in South Korea.

    StarCraft is a real-time strategy game produced and published by Blizzard Entertainment, the first installment of the StarCraft series, officially released on March 31, 1998. In the game, players control one of the three major races of astral spirits, humans, and insects, and mine on the battlefield, build troops, and attack enemy bases until the enemy is completely wiped out to achieve victory.

    The game launched a multiplayer battle mode, developed many esports professional competitions, and successfully made Blizzard go global and ignited the fire of esports. In March 2021, he was nominated for the 2021 World Video Games Hall of Fame.

    Game Reviews: As of February 2009, StarCraft has sold over 11 million units worldwide, making it one of the best-selling games on PC. Many ** have given this game high marks as a classic real-time strategy game.

  9. Anonymous users2024-01-29

    The first is that Interstellar 1 and Interstellar 2 itself are compared, it is a time-caused problem, South Korea's economy was not good at the time, ** encouraged young people who couldn't find a job to go to Internet cafes to play games to kill time (in order not to let young people wander around the street and make trouble), and then Koreans shined on WCG when Interstellar 1, it can be said that I played the effect that I and other countries in the world are not playing a game, ** The publicity is very strong, and even Interstellar 1 is included in one of the national skills.

    Then there is the WCG, which used to be run by Samsung, which was equivalent to the Olympics of e-sports in the past. But in the later stage of Interstellar 1, Samsung wanted to give up WCG, and later relied on domestic NEOTV to continue for three years, but then Samsung completely gave up this piece. It is equivalent to saying that they can win the championship in the world's top competitions and blow B less.

    In addition, LOL's global S tournament started from S2, and South Korea was the champion except for S2 being the runner-up, which was more attractive to players.

    In the end, the biggest problem is the difficulty of the operation of the interstellar (including 1 and 2), the current game is inclined to be simple to get started, and the interstellar game looks good, but when you play it yourself, you will find that you are the same as stupid x, so that there will not be many basic players. This will directly lead to fewer ratings for the game.

  10. Anonymous users2024-01-28

    Because they are the originators of this project, or even the entire e-sports industry, after Blizzard developed StarCraft at the earliest, they never thought that players would play their games like this, many tactics and thinking even they themselves have seen for the first time, after the game was released, the sales in South Korea were very high, and then someone came to tell the creators that this game has become an electronic sport in South Korea, and invited them to take a look, The creators of Blizzard initially thought that the scene would be a group of otaku playing against each other in a club or Internet café, but they never expected that it would be in a large stadium, like a superstar concert, the players are wearing gorgeous team uniforms, and there are commentary for each game. The audience is also full, and after the game starts, the players' various operations are really stunned, their hands are as fast as lightning, as we all know, interstellar a dozen professions, the apm (actions per minute operation) is very demanding, because the AI design is not perfect, so many instructions have to be adjusted by the players themselves, a typical example, SCV will not collect resources by itself, even if you set the assembly point on the crystal mine, Therefore, even the strongest professional players will have idle workers, which is why there are so many variables in this competition.

    The rest of the world has had brief esports shows, but none of them have the size and popularity of South Korea, and even in Star II, Korean players still dominate the world championship spot, and as far as I know, there doesn't seem to be a WCS world champion who is not Korean.

    So a lot of the instructions have to be adjusted by the players themselves, for example, the SCV will not collect resources by itself, even if you set the rally point on the crystal mine<>

  11. Anonymous users2024-01-27

    First of all, Koreans are especially fond of StarCraft.

    Of the 11 million copies sold in StarCraft 1 worldwide, about 40% of the 4.5 million copies were sold in South Korea, accounting for an absolute percentage of all sales. If you consider the total population of South Korea, you can see how much they love StarCraft 1.

    Because of its large player base, it is widely liked by Koreans. South Korea was also the first in the world to make StarCraft 1 an e-sport.

    project, and formed an industry.

    Famous players from all over the world have signed with Korean teams, such as GRRR in the early years, and the gathering of talents has also improved the overall level of competition in Korea.

    The promotion of professionalism has made the level of Korean players far exceed that of other countries. The system ensures that after the top players retire due to age or other reasons, other rookies can quickly rise to the top, and there are top players in every period.

    Therefore, the mass base, the industrialization of competition, and the cultivation of professional players have ensured South Korea's unbreakable dominant position in Interstellar 1. Just look at the NBA by analogy. <>

  12. Anonymous users2024-01-26

    Because the Korean interstellar industry is very hot, in the past, interstellar was a game suitable for all ages in South Korea, but it is undeniable that the talents of Koreans StarCraft are very good, and they all practice hard, creating a situation where the Korean interstellar family is dominant, such as the strongest ones in China, f91, lx, crazy people and so on in South Korea, not even first-class, let alone compared with the four kings of the time, Jaedong, Flash, Bisu, and Stork, of course, PJ has to focus on it, WCG World Finals defeated the strongest in South Korea at the time, this seat Ma Ben, but unfortunately the runner-up, after the 2009 WCG although lost to Stork but the next game made me feel the strength of PJ, the summary is that Koreans are very interested in the stars, and the talent is good.

  13. Anonymous users2024-01-25

    You see, people use StarCraft maps for their elections.

    I think that since the beginning of the new century, StarCraft has become a well-known competitive game in South Korea, and the earliest esports industry has been formed, and there are various clubs (i.e., teams) that specialize in training, so their players are very strong in interstellar strength.

    China's three strongest people PJ, LX, and F91 are also first-class in their eyes, and they can't reach the top level of Ze Bing and Li Shuang. Song Binggu (stork) alone this god mountain has repeatedly blocked the road of Chinese interstellar players to win the championship in the world competition, the most regrettable is the 07 WCG World Finals, the difficult victory over Ma Benzuo's PJ in the stone division finals, but in the end it was helpless to fail, that is also the peak of the Chinese interstellar time, let us always remember those "anti-Korean heroes"! <>

  14. Anonymous users2024-01-24

    In the past, Chinese also played, but unfortunately after Interstellar 2 came out, the online version charged a monthly card for 30 yuan a month, could the Chinese buy it?

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