Dota Ghost II skills are introduced in detail. It s a good idea to give an example.

Updated on Game 2024-02-10
18 answers
  1. Anonymous users2024-02-06

    Desolation (l).

    When there are no allies within a 325 radius of the enemy hero, the Spectre and her mirror image deal additional damage that ignores defense and resistance when attacking the target hero. Hero Attack: Magical Damage (i.e. Holy Damage) Minimum Proc Interval: seconds.

    Rank 1 - Adds 20 damage.

    Rank 2 - Adds 30 damage.

    Level 3 - Adds 40 damage.

    Rank 4 - Adds 50 damage.

    The ghost recruited a lot of people in the early stage, and the heroes with the last blood would generally run home. Desolation can increase the damage ...... at this timeHoly damage doesn't count magic resistance and armor, so don't underestimate the additional damage ......After all, the radiance is only 40 points per second, and the barren interval is only.

  2. Anonymous users2024-02-05

    That is, as long as a hero does not have his teammates within 325 range, and you hit him, it will directly minus the amount of HP by 20 HP at level 1, 30 HP from level 2, and so on.

  3. Anonymous users2024-02-04

    Do you want to talk about Dota 2 Ghosts, or Dota Ghosts 2 Action Skills?

    Or something?

  4. Anonymous users2024-02-03

    1. The skill of the ghost and the tong in Dota 2: the ghost blade; Barren; Refraction; The ultimate is ghostly.

    2. A skill, Phantom Blade, the Phantom throws a dagger with a unique annihilation, leaving a path of shadows, dealing damage to enemies in its path and reducing their movement speed. The second skill is Desolation, when the enemy is alone, the ghost's attack will cause additional damage to them, and the enemy's vision will be reduced for 5 seconds. The third skill is refraction, the ghost will refract the damage received to the enemy, reducing the damage he receives, and the farther the distance, the smaller the effect.

    The ultimate is ghosted, and after a short delay, it creates a vengeful ghost attack behind each enemy Heroic Changeer, and the ghost can use airborne to swap positions with any ghost for the duration of the skill.

  5. Anonymous users2024-02-02

    dSpectre Blade: The Spectre throws a deadly dagger that deals damage to slashing enemy units and leaves a trail of shadows. Enemy heroes hit by daggers also leave a trail of shadows as they move.

    The Spectre moves in phase on the Shadow Path, ignoring the terrain. Shadow Path also increases Spectre Reduces the movement speed of enemy units.

    Rank 1: Deals 50 damage and increases movement speed by 5%. Cast Time: 16 seconds Cast Cost: 130 mana.

    Rank 2: Deals 100 damage and increases movement speed by 9%. Cast Time: 16 seconds Cast Cost: 140 mana.

    Rank 3: Deals 150 damage and increases movement speed by 14%. Cast Time: 16 seconds Cast Cost: 150 mana.

    Rank 4: Deals 200 damage and increases movement speed by 18%. Cast Time: 16 seconds Cast Cost: 160 mana.

    No matter which version of the ghost is the main ascension of this skill, this skill can be placed by people (must hit, but until people), or it can be released in one direction (the opposite side can be dodged, but it can hit multiple people).

    Desolation: When there are no allies within 350 radius of the enemy hero, the Spectre and his Mirror Images deal additional damage that ignores defense and resistance when attacking the target hero.

    Rank 1 - Adds 20 damage.

    Rank 2 - Adds 30 damage.

    Level 3 - Adds 40 damage.

    Rank 4 - Adds 50 damage.

    One of the ghost skills.,I personally like this skill to be point-to-point.,Online pressing,It's not false to fight in the river wilderness.。

    Refraction: Partially reduces the damage taken by the Spectre and refracts the damage to enemy units within a 1000 radius around her. Refraction damage does not prohibit items such as jumping knives. Holy Damage.

    Rank 1: Refracts 10% of damage.

    Level 2: Refracts 14% of damage.

    Rank 3: Refracts 18% of damage.

    Rank 4: Refracts 22% of damage.

    In the later stage of the divine skill, before he could kill the ghost, he was shot to death by the ghost.

    Ghosted: The Ghost creates a ghost behind all enemy heroes to attack. The ghost is uncontrollable, has 40% of the body's attack power, and takes 200% damage.

    The Ghost can choose to replace a ghost with itself, and there is a 1 second wait before the ghost is realized, and the ghost's effect will end when it descends.

    Level 1: Lasts 4 seconds. Cast Time: 120 seconds Cast Cost: 150 mana.

    Level 2: Lasts 5 seconds. Cast Time: 120 seconds Cast Cost: 150 mana.

    Level 3: Lasts 6 seconds. Cast Time: 120 seconds Cast Cost: 150 mana.

    The skill of the ghost to cut into the battlefield, generally the lineup with the ghost is the ghost himself leading all the way, and the other 4 people all the way, and then the ghost flies over. After the ghost is out of the radiance, once it is opened, the damage to the opposite crispy hero is very high, and the Zeus or Prophet of the full screen flow of the dot will have half blood before the battle.

  6. Anonymous users2024-02-01

    Recommended: The landlord goes to search on the Internet There is what you want: Ghost 1 skill dart Reduces the opponent's movement speed and increases its own movement speed 200 damage at full level 200 Skill Desolation: When there are allies around the enemy, the ghost can cause additional damage to the opponent 3. Skill refraction reduces the damage received by the ghost by a certain amount and gives it ** to the surrounding units The ultimate ghost is heavy Summons a ghost behind each unit of the enemy, receives 200% damage, and has a certain ghost attack The ghost can directly replace the illusion with a skill and the ghost shadow will also be stopped.

  7. Anonymous users2024-01-31

    As the core skill of the Ghost, the Spectre Blade combines multiple functions such as opening vision, nuke, reducing enemy speed, increasing one's own speed, and ignoring the terrain. Regardless of the method of adding points, level 7 is a must.

    It is recommended that the refraction is fully upgraded and then fully barren, and its cost-effective recommendation is to upgrade one level in the early stage.

    The ultimate is the foundation of the ghost's high mobility, and the magic skill of group output, pursuit, and escape is all in one.

  8. Anonymous users2024-01-30

    In the late stage of ug, you need people with strong ability to brush money and strong sense of anti-gank to use it well.

  9. Anonymous users2024-01-29

    Questions about the three skills: We all know that heroes have armor, for example, when the armor is reduced by 50%, they receive 10,000 attack damage, but in fact, they only receive 5000 damage, so this reflected damage is based on the 10,000 damage of the opponent's attack, or the real damage they receive is 5000, and there is also reflected damage, if only a small amount of damage is allocated to the enemy, then this damage is not enough to make the ghost a big late.

  10. Anonymous users2024-01-28

    Spectre is recognized as a late gamer, and is no slouch among the famous late heroes.

    First of all, the single kill ability is not bad, a skill is very good to slow down and accelerate the pursuit of skills, and it can also move in phase, which is useful in many cases; The second skill is barren, although the trigger conditions are very harsh, but the ghost generally does not play heads-up with the opponent on the line, once the fight is started in a secluded place, the effect is very terrifying, and it is even more bug with the phantom axe;

    In fact, the most powerful thing about ghosts is large-scale team battles, which depends on the equipment on their bodies. The more common molded outfits of ghosts are prosthetic legs, radiance, phantom axes, dragon hearts, and other random ones, and there is usually an immortal shield - you see, her equipment is not a pile of attack speed or attack power, but a pile of blood Everything is ** in that bug-like three skills. In other words, when the 5 of you kill a 3000 HP Ghost together, then each of you will lose 600 HP.

    It doesn't sound like much, but if the ghost is bigger when the group is standing, then first of all, the glow that lasts at least a second and the effect of his hand slash, and secondly, you need to kill at least 4 clones, and maybe one of her bodies, so how much blood is this? This is equivalent to saying that the group station has not started yet, and the ghost has already made you all yellow-blooded or even red, isn't this terrifying?

    In addition, there are some more targeted plays. Because the size of the ghost is similar to the teleportation of the prophet and the thunder of Zeus, it is a skill that supports the whole map. For example, you are in a 3v3 small team battle, the ghost is not there, you have a certain advantage, suddenly there is a "whew" sound, and 3 black shadows appear in an instant, and he himself will come after a while, what should I do at this time?

    If you're lucky, you can run two, and if you're unlucky, you'll be wiped out!

    In terms of skill points, it is generally believed that it is mainly based on 2 skills, and if there is a lot of pressure on the lane, then add some 3 skills, which is not very fixed.

    Resources.

  11. Anonymous users2024-01-27

    Let's talk about the mainstream ghost play first, generally the advantage road is guaranteed, there is nothing to say to fight desperately, and do your best to play money.

    Add the main D (dart), and then** with the barren depending on the situation, it is generally a first-level barren, and then the main dart auxiliary**.

    Outfits are generally Phase, Vanguard, Radiance, Scatter or Dragonheart, and then make up a clone axe. It's basically invincible.

    The way to play is to often look at the small map in addition to playing money, to prevent being gank, and then see a harvest scene and quickly open a big harvest, this is not easy to say, you know, you play more, you understand.

    The second type, the mid-laner gank stream ghost, in fact, the ghost was a gank hero rather than a pure late game in the early version. The Ghost's gank ability is very strong.

    The plus point is generally the main dart auxiliary barren, ** point level 1.

    Outfits: Phase (Prosthetic Legs), Bottle, War Drums, Radiance, Scattering (Radiance Scattering can be seen depending on the situation, which comes out first), Dragonheart, clone.

    How to play: Like many gankers, find a line to play money if you have nothing to do, always look at the minimap, see a single person or have a good opportunity, and if you have teammates to cooperate, you will open a big kill, and if you get a good charm and have a good opportunity, you will go to harvest.

    Because the level of the mid-laner ghost is very high, the high-skill barrenness is the opponent's nightmare, and the dart is basically chased all the way to death.

  12. Anonymous users2024-01-26

    Plus point: the main dart, which is your best skill for stealing heads and assists.

    Early primary refraction.

    Vice-desolation, this is a guarantee that you can kill.

    There are big points, big ones. Outfit:

    A great tailwind can suggest a phase to hold back the radiance.

    In general, it is recommended that green shoes shine out.

    If it is a headwind, it is recommended that the vitality ball be released after the green shoes to support the blood, and then shine.

    Green shoes are a good thing, and you can save 5 money in the early stage.

    After Huiyao, it is recommended to make a vitality ball to support the blood, of course, don't come out if you have been out before.

    Then I started to make yakshasas to strengthen my combat power, and some people would choose to scatter, but I said so. In terms of combat effectiveness, scattered is far inferior to the doppelganger axe, and in terms of combat value, the doppelganger axe can be forcibly dismantled, and it is useless to scatter. Scattering is just one more retention effect.

    After that, the dragon's heart came out, and after the radiance, the doppelganger axe, and the dragon's heart, the gods such as butterflies began to appear.

    Play. The main thing is to brush, and at the same time observe the situation, generally see the red blood, a big dart to collect the rhythm of the head. After brushing out the radiance, work hard to brush the large items. Teammates lead the line one way, and the ghost leads the line alone, and they can open up big support at any time.

  13. Anonymous users2024-01-25

    1 skill main point, gank on the point of barrenness, passive situation on the point of refraction, the ultimate is needless to say out of the outfit is the phase, vanguard shield, the tailwind bureau began to hold back the brilliance, the headwind according to the blade armor, these two must be out, and then the doppelganger axe, these are basically the same, and the money is out of bkb plus loongson! When you control a lot of team battles, you open BKB and rush.,It's over in the open blade armor.,You yourself have a refraction** damage, don't say it's so hard to fight Give a little point.

  14. Anonymous users2024-01-24

    Phase Vanguard: Radiant Loongcore, Lost Butterflies, or Tough Armor, or Assault.

  15. Anonymous users2024-01-23

    Longxin, Radiance, Doppelganger Axe, Butterfly, Demon Elimination Knife, Flying Shoes are God. If there is a lot of pressure on the plus line, the main 1 and 3, and if there is no pressure, only point 1 3When someone else's head is not searched, you can just go over and do it for him.

  16. Anonymous users2024-01-22

    First of all, in the early stage, 1,3 to the point, the early stage of the recommended phase, small round shield, magic wand, 1100 vitality ball, if the pressure is not large, you can directly shine, and the pressure is high and then hold the brilliance after the vitality ball. Of course, it depends on your own judgment here, if the opposite side pushes the line positively, often plays in the group, you can come out of the vanguard shield in the middle term, the blade armor, these two are easier to hold, the team battle opens a big assist, and the blade armor phase opens d to collect people's heads; In the later stage, the dragon core, radiance, clone, scattered, and broken bones (abyss) are more casual.

  17. Anonymous users2024-01-21

    The doppelganger axe has been changed to blade armor. The main thing is meat up.

  18. Anonymous users2024-01-20

    Regular Route: Equipment - Straw Shoes (Flying Shoes), Vanguard Shield, Radiance, Scattered, Dragon Core (Invincible at this time), Single Blade (Clone Axe).

    Add points to -13131413234222+4

    How to play - the early stage of the head to play money, the team battle to open the big KS head, the middle (out of the glow) to play money, the team battle after a round of skills, open the big to participate in the battle, the later stage of their own route, the line across the river that is to change the road, avoid the enemy's main force, the team battle immediately open the big battle.

    Aggressive Route: Gear - Walking Shoes, War Drums, Twin Blades, Wind Staff, Excitement (Assault), Bone Crusher (Abyss) plus points - 13232432324111+4

    Playing style - strong survivability, strong gank ability, strong single kill ability, mainly with the advancing lineup, just follow the group.

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