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Warrior monk melee mixed class, can t DPS can milk, and ZLS to grab the suit, similar to Xiaode;
This link section has skills, talents, etc., for all classes.
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Warrior monk ...... as the name suggestsMelee ......According to my estimation, it is agile, because the armor of the warrior monk is leather armor (dz xd cried).
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It's kind of like a dk, you compare.
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It has to be melee! It's all available on the official website.
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There are two skills.
One is the Broken Jade Lightning, a universal skill for warrior monks that guides the consumption of energy.
One is the Whirling Fire Rush, which is used directly forward, consumes a True Qi, and immobilizes the target; If you insert the glyph, then you can directly select the target to attack, but there is no immobilization effect.
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In addition to the two mentioned upstairs, there are also the true qi waves and true qi bursts in the second layer of talents, and the one you said about qigong is the true qi burst.
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The 1st floor is very comprehensive.,But it seems a little verbose.,Since the landlord asked the question so much, it will be dota.,Melee vs. long-range,In addition to the big gap between the two sides' techniques, the general melee will be suppressed.,In this case,First of all, look at your teammates.,If a teammate is to assist long-range,For example, a warlock,You can let him and that long-range point.,You can make up the knife with peace of mind.,And then see the opportunity to kill.,If you're both melee.,And the two on the opposite side are also fulfillment.,That's obscene., Call your teammates to help.
It's not that melee deserves to be remotely pressed.,Dota is a 5v5 game.,Not 1v1.,If you're suppressed miserably, you ask your teammates to kill him two waves.,He won't dare to suppress you anymore.,And,Melee is a long-range reinforcement that takes some skills.,For example,You can be in the back.,When that soldier is almost dead.,You're on it.,In this way, it's going to make up for some.,And you'll be less remotely clicked a few times.,Roughly it feels like it's about the same.,I've been playing Dota for 4 years.,The level is general., I hope the above is of some help to the landlord
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1.Hide behind and eat experience, and don't replenish troops.
2.If you want to replenish troops, the most common Karakuri is to a hero of the opposing party, and then quickly pull your hero back, and then a soldier with a lot of blood in your own family. A When the opponent is a hero, the creep will judge that you are attacking the opponent's hero, and if there is hatred, the creep will attack you first, and then a your own soldier can clear the hatred.
Mainly pay attention to your own position, don't be easily a by the opponent's creeps. The second is to wait for the soldiers to make up for it when they have less blood. If you have a good lane, you can also control the lane near the tower by pulling the field.
It's unrealistic to want to replenish troops without shedding some blood
Generally speaking, if you really know how to play, it is almost impossible to solve it with long-range pressure melee combat, and this situation is either to change lanes or rely on mid-laner heroes to gank.
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When I personally feel near and far:
1.Maintain a high HP to prevent the enemy's gank of 2-3 people, especially far away from the outbreak is better in the early stage.
2.Observe whether the opponent's soldiers will bring experience to themselves before the arrival of their own soldiers, if not, go to card their own soldiers under the waves, and try their best to press the line under their towers, so that they can repair the knife with peace of mind and not be afraid of being A
3.Keep pulling the line to keep the opponent's pawn closer to you and make it easier to mend the sword.
4.If it's an advantageous lane, you can consider pulling the wild non-stop (here it doesn't mean pulling the second wild as soon as each wave of soldiers comes, but it refers to letting the wild monsters run towards you and brush out new wild monsters every 51 seconds) try to pull as much as possible, and then pull your own soldiers to the front of the field indefinitely, reducing the opponent's experience, but you need to pay attention to the opponent's position, if they come to the wild area to find you, keep your distance, try your best to go to the other party, if the opponent a you He will increase the hatred of the creep, the pawn will go to him, his advantage will be reduced one step closer, If the wild monster can be collected, you must collect your own soldiers, and you can be a on it
This is my personal opinion I hope it will be useful to you, some did not expect it for a while, because you have not pointed out the specific situation, you can be together when you are free.
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The advantage of melee is that it is fast, the strength type of attack is high and bloody, and it is relatively easy to make up the knife after buying the mending knife axe in the late agile stage, so the purpose of melee to the range is to make up the knife suppression, as long as you go up to make up for the last hit, and then retreat, try not to be A
If the other side is desperate to kill you, and accidentally pull the enemy of the small soldier, find the opportunity to throw skills.
If you encounter a black bow, the gods, change the way, find a teammate to protect it...
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If it's one-on-one, just focus on mending the knife, generally speaking, it is difficult for anyone to erase anyone unilaterally in the early stage. Unless you have red-blooded experience to get your opponent to get it...When the creep is running out of blood, go up and mend the knife (I'm talking about positive and negative supplements), and don't get close to ranged heroes or even creeps at other times! You must know that if the other party harasses you, your soldiers will attack him if they have hatred for him, and he will not be able to eat any good.
In addition, you can use your own small skills to brush soldiers (to get money for replenishing troops) If possible, try to put it on the enemy, and at the same time you can harass the other party, killing two birds with one stone! In that case, it depends on the timing, and you have to learn to move! It's all very important....
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A The opposing hero asks the creep to determine that you are attacking the opposing hero, so that the creep will come to hit you, and you pull back, so that the lane will be pulled near your tower, and through its attack, the last knife will be collected. This will ensure that you will always face off against your tower, and when they want to kill you, you will have to think about the tower's attack power in the early stages!
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The Warrior Monk's melee blood farming is based on the premise of being proficient enough in the use of the Warrior Monk's skills.
I won't say much about how to brush it, just look at the post.
Sun Attack and Flower Shifting are both skills that accumulate true qi and both have damage, so they can be used at will depending on the blue consumption.
Of course, the true air wave is used by the card CD, and if the team is in a dense position, you can consider using Zen beads.
Resuscitation can be set with a focus macro or a target macro, just hang on the T, and it will be very smart to bounce to the low HP target.
Melee milk blue cost will be slightly higher, and card CD's mana tea may still be empty blue, depending on proper reforge spirit and skillful techniques.
In addition, the warrior monk chose melee brushing blood, then don't care about the serious situation of so-and-so squirting blood, you are only responsible for the regular group brush, when the team squirts blood or the T blood line is low, of course, the warrior monk still has to make some adjustments, and the group brush will not use the whirlwind leg unless it is aoe, and the real qi is very good.
Melee warrior monk milk must require the other ** in the team to have sufficient emergency capabilities, what the post says is not suitable for all teams, 10 people are currently difficult to allow warrior monk milk to brush blood in melee throughout the process, 25 people also have to consider the team's tactical cooperation.
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I prefer to use that ball to add blood indiscriminately
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It's not recommended to play.,Reason:The output can't beat DZ and DZ strong equipment.,Grandma is not XD.,To be strong with XD.,To be honest, there's absolutely no QS hard under the same loadout.。 In a group of 10 people, you can only say hehe, and a group of 25 people may bring.
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I only play pvp.,I don't know the pv.,Pvp play **.,The other 2 talents are not good!
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Don't play Warrior Monk, the treading wind output is simply not on the table except for the No. 2 AOE violent DPS, the milk monk has no team damage reduction, ** the amount is not comparable to the milk Sa, as for the wine fairy, the hard damage and high damage after the equipment is formed, the premise is that you must be better equipped than others.
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Play parkour monk, slam with left click, right click on the cluster, with leaping, spirituality, war horse galloping, teleportation, run after the fight, no one can catch up with you.
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Intelligence first, spirit second, haste to the threshold, now mastery is the trigger amount of the bead, and the ** amount of the current bead increases. Although the amount of beads increases, there may not be a good amount. So I personally think critical hits can be better.
That's it for the property issue. Of course, there is no ** amount of equipment without technique and awareness, and the rhythm is up to you. Control the blue well, use more qi skills to relieve the pressure of the blue, melee ** is more qi, but the technique is not good, even the tradition is not as good!
I can't tell you the specifics, I all depend on the situation!
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Only the strongest players don't have the strongest professions.,The current version of the ranking of each dps profession must have.,But that's the ranking that will only be there in the extreme case.,There is no team in the output ranking and the same order as the DPS simulator.,The DPS techniques of each group are uneven.,So whatever class you use, as long as you're willing to study and practice techniques,You can play very well.,You don't want to be ranked in random group rankings.,Look at the DPS rankings at the same time you have to see what equipment the top ones are., My colleague hunter 586 outfit, etc.,Go to the top three to randomly hang automatic shooting.,If there is a DPS similar to him, people will definitely fight him well.,So the DPS ranking of the random group is not enough reference.,Because the output state of DPS is also limited by many situations.,Including whether some bosses are suitable for melee or long-range output.,Some boss battles AOE strong professions will take advantage.,The output cycle of the warrior monk is not complicated., You now think that the warrior monk is not good just because you don't see a warrior monk who can fight and fight well in the random group, or you don't see a warrior monk who is equipped, you find a fixed group with warrior monk dps to see, whether there is a good performance, my current warrior monk is 4t16,548 outfits, etc., there are orange colorful and orange capes, and the main city leader-level wooden stake dps is around 190,000, of course, this refers to the single output, there is no aoe, I am definitely not the top dps, but I am still confident in playing a random top three, of course, it depends on the state,You have to understand that not everyone plays hard in a random group.,There are more strokes.,So,Don't judge the level by occupation.,Unless you stay in a fixed group.,Each DPS is the pursuit of the limit output.,Calculate the attributes bit by bit.,But there are too few such groups.,Unless it's a professional team.。
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The DPS ranking of the warrior monk is the bottom. In the battlefield, people are also bullied, just like thieves, but ** listen to NB, only this is second only to shamans.
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Can't get in front, if you simply want to practice a warrior monk, it is recommended to play Tan and**, and ** is relatively simpler. If you're playing a powerful DPS right now, you can try playing Warlock, which ranks first and is a very powerful DOT, but it's harder to get started. It is purely a personal opinion, and if you don't like it, don't hope to adopt it.
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Whoever says that thieves are bullied, I am a thief who bullies others.
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Now it seems that the warrior is very strong, and the legs are long and explosive.
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In the test suit, the warrior monk is now heads-up and the most buggy warrior monk Zen bead 2 seconds 5w** plus 5w monomer damage (affected by toughness, the actual non-critical damage is about 2 4w).
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It's not out yet. It is said that the war will start in October this year.
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