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With the development of computer technology, more and more game manufacturers have begun to develop some more high-end games, such as some 2D flat games played in the past, and now they have evolved into even some 3D games, these games are more realistic when played, the scene is more colorful, more like the real world, and the degree of freedom in this kind of game is very high, and the player's experience is also very good. But there are a lot of players who are very dizzy when playing 3D type games, in fact, this is also very normal, because there are many people who can't accept the 3D game effect, in factIt's also very simple to solve, you just need to stay as far away from the game screen as possible when playing, lower the sensitivity of the mouse, and arrange rest time reasonably1. Try to stay away from the game screen when playingStay away from the screen of the computer, because this allows us to see some static objects in our field of vision other than the computer screen, which can make our brain feel that we are just playing a game right nowAnd not really in the game world. <>
Second, lower the sensitivity of the mouse Many times the sensitivity of the mouse is too high, which will also make us feel dizzy, becauseThe faster the sensitivity of the mouse, the faster the scene can be switched, and it is easy to produce visual fatigue, which will make us feel uncomfortableSo turning down the sensitivity of the mouse can reduce the feeling of lightheadedness. <>
3. Arrange rest time reasonablyAfter playing 3D type games and getting dizzy, it is best to take a good rest, after all, playing games all the time is very depleting to the brain and bodyYou need to take a break before you can continue playing. <>
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It's easy to get dizzy when playing 3D type games, and some people don't have very good balance, so it's easy to get dizzy when you play games. At this time, it can be adjusted through the settings, in the graphics card control panel, turn on"Triple buffering", which can also make the game smoother and reduce dizziness. The speed of mouse movement can be turned down, which also reduces dizziness.
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It is recommended not to play 3D games anymore, you are not suitable for playing 3D games, or play more 2D games.
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D in 3D is an abbreviation for dimension. The position of a point in a 3D game is determined by three coordinates (x, y, z). The objectively existing real space is three-dimensional space, with three measures: length, width, and height.
Three-dimensional games (3D games, also known as three-dimensional games) are relative to two-dimensional games (2D games, also known as plane games), because they adopt the concept of three-dimensional space coordinates, so they are more realistic, and the arbitrariness of space operation is also stronger. It's also easier to be engaging.
The brain receives the amplitude or frequency information of movement more than the appropriate value that the brain generally bears, and the nerve center will cause people to feel uncomfortable, which objectively achieves the purpose of preventing the current movement from continuing, which is a kind of self-protection of the brain.
The frequency of movement received by the brain is too high, and the induction speed of various motor receptors is not exactly the same, resulting in differences in the motor signals sent to the nerve center, resulting in the nerve center being at a loss, not knowing which signal to believe, so it simply sends out vertigo instructions, making the body uncomfortable, so as to achieve the purpose of slowing down or even stopping the movement.
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I used to play CS like this for a long time.
It's like motion sickness.
You can practice slowly.
A little bit of time to increase it.
Play the game steadily.
Just like driving, people with motion sickness don't get dizzy when they drive themselves.
Because I know what to expect.
It's the same with playing games.
Play a few more times and you will get used to it, don't be too long at a time, 2 hours, and rest for half an hour if you are still dizzy. Turn the mouse sensitivity down, and then adjust the refresh rate (followed by hz) to 75-85hz, with a resolution of 1024*768, and you won't be dizzy anymore.
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Too realistic, right? I have a little friend who likes to play games very much, but he still hasn't eliminated the anti-addiction, forced rest is good, you, play less, don't be too tired, the game is how to play can't be finished, the body will not be able to stand it. But school is going to start soon, and no one is willing not to stay up late, qaq, this is a sad story.
Well, exercise a lot and eat seriously!
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3D game vertigo is related to the physiological structure of the person, there is an organ in the human ear that can judge the balance of the body, the information conveyed by the eyes to the brain in the 3D game is that the body is moving, and the vestibular organ of the ear conveys the body is moving, which will produce vertigo symptoms, and motion sickness is a reason, some people are prone to vertigo because the vestibular organ is too sensitive.
Some people used to play 3D games without feeling dizzy, but they felt dizzy when playing certain games because these games were too real.
There are several solutions that you can refer to.
1. You can take motion sickness medicine to deceive the brain.
2.When you feel a little dizzy, you should take a break.
3.Try to play with adequate nutrition and hydration to reduce the chances of occurring.
4.After playing for a while, it's time to look out the window at the vista. Then look at the sky (meaning look at the different shades and let the eye muscles rest).
5.Lowers the moderation of the game's shading, and resolution (the higher the resolution, the sharper the scene and the harder it is to focus on it).
6.When you are too tired, you should not play 3D games.
7.Rotate the screen as slowly as possible.
8.Don't turn up the mouse sensitivity too much!
9.Turn on V-sync.
If you can't do that, just give up those games.。。
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Under normal circumstances, most people do not experience vertigo, and the reason for vertigo is simply that the picture is too realistic, so that you have an immersive feeling, and then your body makes a wrong judgment, thinking that you are doing vigorous exercise, or in a state in the picture, but in fact you are sitting in the seat and not moving. Therefore, as mentioned above, the nerve center will automatically identify the falsity of movement and inhibit the nerve impulses from vision, but because the picture is realistic, the nerve center believes that it is true, and at the same time other motor receptors (such as the ear vestibular organs) do not feel any movement, this situation is very contradictory and ominous for the nerve center, and there is a great deal of unpredictability, so the nerve center strongly sends vertigo instructions, hoping that the human body can stop and get out of this ominous situation. It's an instinct for self-preservation, and most people can overcome it with exercise.
If you play a game that is too realistic, you will get dizzy, and if it is not very realistic, it will not.
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Some fps gaming mice have too high sensitivity, which will cause dizziness, and the mouse sensitivity of different games has different settings, so it's good to lower it If you're still dizzy, it's natural......
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I've also had this situation, and I've consulted some information:
The reason for vertigo is that the game graphics are so realistic that you feel like you're there, and then your body makes the wrong judgment that you're doing a vigorous exercise or that you're in a state of being in the middle of the picture. The nerve center automatically recognizes the falsity of the movement and suppresses the nerve impulses transmitted by vision, but because the picture is realistic, the nerve center believes that it is true, and at the same time the other motor receptors do not feel any movement, so the nerve center strongly sends out vertigo instructions, hoping that the human body can stop and get out of this ominous situation.
Landlord, you haven't played 3D for a long time, and you need to invest more brain power to move to 3D games, resulting in a period of time when the body can't bear it, and it's OK to adapt to a period of time.
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No, as long as the picture is smooth, the effect is high, and there is basically no dizziness.
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Someone has this kind of system, and so does my classmate, he can't play CS for an hour, it depends on the individual, just like some people are afraid of heights, and they adapt to it after a long time.
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Yes, and now 3DS has made 3D vertigo widely discussed.
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Now this phenomenon has been reflected a lot. I don't know if I can overcome it.
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Don't fight and operate like a strategy class of Pride 3
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How can you play a game without asking...
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Pay more attention to rest, I have had it before.
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Yes, I'll play CS for a long time.
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